Virtual War
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Virtual War
Virtual war signifies the increased use of and dependence on technology in the course of warfare. It includes the time/space separation between an attacker and the intended target which results in the "sanitization" of war. The concept has gained notoriety amongst policy makers and academics who study the Revolution in Military Affairs. James Der Derian James Der Derian is the Michael Hintze Chair of International Security Studies and Director of the Centre for International Security Studies at The University of Sydney, having taken up his appointment in January 2013. His research and teaching int ..., in his book ''Virtuous War: Mapping the Military-Industrial-Media-Entertainment Network'' elaborates extensively on the concept of Virtual War and the consequences of increased technological integration within modern militaries. External links * Jack M. Beard, ''Law and War in the Virtual Era,'' 103 Am. J. Int'l. L. 409 (2009) ''Web'' Warfare post-1945 Virtual reality Neologism ...
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Technology
Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, industry, communication, transportation, and daily life. Technologies include physical objects like utensils or machines and intangible tools such as software. Many technological advancements have led to societal changes. The earliest known technology is the stone tool, used in the prehistoric era, followed by fire use, which contributed to the growth of the human brain and the development of language in the Ice Age. The invention of the wheel in the Bronze Age enabled wider travel and the creation of more complex machines. Recent technological developments, including the printing press, the telephone, and the Internet have lowered communication barriers and ushered in the knowledge economy. While technology contributes to econom ...
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James Der Derian
James Der Derian is the Michael Hintze Chair of International Security Studies and Director of the Centre for International Security Studies at The University of Sydney, having taken up his appointment in January 2013. His research and teaching interests are in international security, information technology, international theory and documentary film. Prior to his appointment, Der Derian was a Watson Institute research professor of international studies and professor of political science at Brown University. In July 2004, he became the director of the Institute's Global Security Program. Der Derian also directed the Information Technology, War, and Peace Project in the Watson Institute's Global Security Program. Der Derian was educated at McGill University and was a Rhodes Scholar at Balliol College at Oxford University, where he completed a M.Phil. and D.Phil. in international relations. At Balliol, his D.Phil supervisor was Hedley Bull. He has been a visiting scholar at the Univ ...
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Warfare Post-1945
War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regular or irregular military forces. Warfare refers to the common activities and characteristics of types of war, or of wars in general. Total war is warfare that is not restricted to purely legitimate military targets, and can result in massive civilian or other non-combatant suffering and casualties. While some war studies scholars consider war a universal and ancestral aspect of human nature, others argue it is a result of specific socio-cultural, economic or ecological circumstances. Etymology The English word ''war'' derives from the 11th-century Old English words ''wyrre'' and ''werre'', from Old French ''werre'' (also ''guerre'' as in modern French), in turn from the Frankish *''werra'', ultimately deriving from the Proto-Germanic *''we ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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