Virtual Reality (gamebooks)
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Virtual Reality (gamebooks)
Virtual Reality was the name of a series of six gamebooks A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does no ... released in 1993 and 1994. Four of the books were written by Dave Morris, and two by Mark Smith. Game system The game system used in the series is unusual for gamebooks, in that there is no use of dice or other random elements. Instead, the player picks a number of skills from a list, and may be directed to different paragraphs based on whether or not they have a particular skill. The list of skills is similar, but not identical, from one book to the next. In addition, players may pick up different items and 'keywords', and these may also be used to direct players to different paragraphs, as in other gamebook series. Reprints Dave Morris' 'Heart of Ice', which was hig ...
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Gamebooks
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "sol ...
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Dave Morris (game Designer)
David John Morris (born 19 March 1957) is a British author of gamebooks, novels and comics and a designer of computer games and role-playing games. Education Dave Morris graduated from Magdalen College, Oxford, where he read Physics from 1976 until 1979. Writer Morris began his writing career in 1984 by writing the fantasy adventure gamebook ''Crypt of the Vampire'', part of the ''Golden Dragon'' series published by Grafton Books in the UK and Berkley Books in the US. The following year, Morris and Oliver Johnson created the ''Dragon Warriors'' role-playing game. ''Dragon Warriors'' was an attempt at releasing a role-playing game in a series of paperback books. In a 1996 reader poll conducted by ''Arcane'' to determine the fifty most popular roleplaying games of all time, ''Dragon Warriors'' was ranked 48th. In 2008, the game was licensed by Morris to James Wallis of Magnum Opus Press, and Serpent King Games acquired the ''Dragon Warriors'' license afterwards. In 1987, ...
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Mark Smith (author)
Mark Smith is the author of several fantasy gamebooks. Background Smith is of Czech-Hungarian/English descent, born in Birmingham Smith was educated in Brighton and went on to gain an MA in Experimental Psychology from Oxford University and spent some time racing in Formula Renault. Career Mark Smith is an author of gamebooks, including co-authoring two ''Fighting Fantasy'' titles ''( Talisman of Death'' and '' Sword of the Samurai''), and the series ''Duel Master'', ''Falcon Falcons () are birds of prey in the genus ''Falco'', which includes about 40 species. Falcons are widely distributed on all continents of the world except Antarctica, though closely related raptors did occur there in the Eocene. Adult falcons ...'' and '' Way of the Tiger'' (1985-1987), all of which he co-authored with Jamie Thomson, whom he met whilst at school in Brighton. Today, Smith remains in southeast England, having been made insolvent by HMRC in December 2020. List of works *Fighting Fanta ...
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Osprey Publishing
Osprey Publishing is a British, Oxford-based, publishing company specializing in military history. Predominantly an illustrated publisher, many of their books contain full-colour artwork plates, maps and photographs, and the company produces over a dozen ongoing series, each focusing on a specific aspect of the history of warfare. Osprey has published over 2,300 books. They are best known for their ''Men-at-Arms'' series, running to over 500 titles, with each book dedicated to a specific historical army or military unit. Osprey is an imprint of Bloomsbury Publishing. History In the 1960s, the Brooke Bond Tea Company began including a series of military aircraft cards with packages of their tea. The cards proved popular, and the artist Dick Ward proposed the idea of publishing illustrated books about military aircraft. The idea was approved and a small subsidiary company called Osprey was formed in 1968. The company’s first book, ''North American P-51D Mustang in USAAF-USAF Ser ...
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Gamebooks
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "sol ...
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