Viper Phase 1
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Viper Phase 1
is a 1995 scrolling shooter arcade game by Seibu Kaihatsu. It is a spin-off in the '' Raiden'' series set in space. Gameplay The game is set in outer space. Players pilot their space fighter through eight stages of enemy space fleets and bosses. Enemies include small space fighters, space cruisers, space frigates, and entire space installations. A bonus is assessed at the end of each stage taking into account the number of medals collected, the number of enemies destroyed, the number of bombs in stock, and the total kill percentage. At the end of the game, a grand tally is assessed. Factors taken into account are the number of continues used and the number of lives lost. Plot By the year 2050, mankind begins the colonization of multiple planetary systems in the search for habitable planets. While the colonists establish original cultures and scientific studies, many of them begin feuding with each other. Armed conflict breaks out among them and the Earth. One rebel faction ...
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Viper Pd01
The Viperidae (vipers) are a family of snakes found in most parts of the world, except for Antarctica, Australia, Hawaii, Madagascar, and various other isolated islands. They are venomous snake, venomous and have long (relative to non-vipers), hinged fangs that permit deep penetration and Envenomation, injection of their venom. Four subfamilies are currently recognized. They are also known as viperids. The name "viper" is derived from the Latin word ''vipera'', -''ae'', also meaning viper, possibly from ''vivus'' ("living") and ''parere'' ("to beget"), referring to the trait viviparity (giving live birth) common in vipers like most of the species of Boidae. Description All viperids have a pair of relatively long Solenoglypha#Solenoglyph, solenoglyphous (hollow) fangs that are used to inject venom from glands located towards the rear of the upper jaws, just behind the eyes. Each of the two fangs is at the front of the mouth on a short maxillary bone that can rotate back and for ...
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Space Habitat
A space habitat (also called a space settlement, space colony, spacestead, space city, orbital habitat, orbital settlement, orbital colony, orbital stead or orbital city) is a more advanced form of living quarters than a space station or habitation module, in that it is intended as a permanent settlement or green habitat rather than as a simple way-station or other specialized facility. No space habitat has been constructed yet, but many design concepts, with varying degrees of realism, have come both from engineers and from science-fiction authors. The term ''space habitat'' sometimes includes more broadly habitats built on or in a body other than Earth—such as the Moon, Mars or an asteroid. This article concentrates on self-contained structures envisaged for micro-g environments. Definition A space habitat, or more precisely a space settlement, is any large-scale habitation facility in space, or more particularly in outer space or an orbit. A space habitat is typically de ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Seibu Kaihatsu Games
Seibu may refer to: *Seibu Holdings or a subsidiary thereof **Saitama Seibu Lions **Seibu Railway *Sogo & Seibu **Seibu Department Stores, owned by Sogo & Seibu *Seibu Kaihatsu was a Japanese manufacturer of arcade games. The company was founded in 1982 at Chiyoda-ku, Tokyo, Japan as , but changed to its current name sometime in 1984. It is currently owned by Hitoshi Hamada. One of their earliest arcade hits was ...
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Fabtek Games
Fabtek Inc. was a thriving video kit company founded in Bellevue, Washington, United States and started its operations there in 1987. Fabtek's name was derived from the initials of its founder Frank Ballouz (F.A.B.-tek), a former Atari and Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ... executive who later also founded Irem, Irem America. Fabtek was known for licensing arcade games mostly from two manufacturers for distribution: Seibu Kaihatsu and TAD Corporation. Around 1990, Fabtek moved to Redmond, WashingtonFront side of Fabtek's ''Raiden (video game), Raiden'' arcade flyer, released in 1990. and continued its business there until closing its business in 1999. The Fabtek Inc. also worked, alongside Source Research & Development and Montague-Weston, on t ...
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Vertically Scrolling Shooters
A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world. Continuous vertical scrolling is designed to suggest the appearance of constant forward motion, such as driving. The game sets a pace for play, and the player must react quickly to the changing environment. History In the 1970s, most vertically scrolling games involved driving. The first vertically scrolling video game was Taito's ''Speed Race'', released in November 1974. Atari's ''Hi-way'' was released eleven months later in 1975. Rapidly there were driving games that combined vertical, horizontal, and even diagonal scrolling, making the vertical-only distinction less important. Both Atari's '' Super Bug'' (1977) and ''Fire Truck'' (1978 ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books an ...
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1995 Video Games
File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is O. J. Simpson murder case, acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the 1994, year prior in "The Trial of the Century" in the United States; The Great Hanshin earthquake strikes Kobe, Japan, killing 5,000-6,000 people; The Unabomber Manifesto is published in several U.S. newspapers; Gravestone, Gravestones mark the victims of the Srebrenica massacre near the end of the Bosnian War; Windows 95 is launched by Microsoft for Personal computer, PC; The first exoplanet, 51 Pegasi b, is discovered; Space Shuttle Atlantis docks with the Space station Mir in a display of U.S.-Russian cooperation; The Alfred P. Murrah Federal Building in Oklahoma City is Oklahoma City bombing, bombed by Domestic terrorism in the United States, domestic terrorists, killing 168., 300x300px, thumb rect 0 0 200 200 O. J. Simpson murder case rect 200 0 400 200 Great Hanshin earthquake, Kobe earthquake rect 400 0 6 ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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