Victorious Boxers
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Victorious Boxers
''Victorious Boxers: Ippo's Road to Glory'', known as simply ''Victorious Boxers'', is a boxing video game developed by New Corporation for the PlayStation 2 video game console. It is based on the ''Hajime no Ippo'' franchise. The game was released in Japan by Entertainment Software Publishing in December 2000 and in North America and Europe by Empire Interactive in 2001. The game features a mix of simulation and arcade style boxing. The storyline, which unfolds in the story mode, takes place in six linear segments that originally overlapped in the manga. The game's fights mirrored the fights from the manga series. The beginning of the game focuses on Ippo Makunouchi's rise to the Japanese Featherweight championship, and later switches to Ippo's fellow gym mates' careers. ''Victorious Boxers'' received "generally favorable reviews", with the visual style being poorly received, but its accuracy to boxing being praised. It was commercially successful in Japan, but did poorly in Nort ...
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Entertainment Software Publishing
(ESP) was a Japanese video game publisher headquartered in Shibuya, Tokyo. It was founded in 1997 as a publisher for games developed by the Game Developers Network (GD-NET). GD-NET, which included companies such as Treasure and Game Arts, was established due to concerns over smaller developers not having the same financial backing like larger game companies did, as production of console games was beginning to rise. ESP was best known for publishing shoot 'em ups and role-playing games. While primarily a publisher, ESP also developed a handful of games internally. ESP primarily published games for the Sega Saturn and Dreamcast. When both systems met their demise, the company started shifting operations towards consoles such as the PlayStation 2, PlayStation Portable, and Nintendo DS. ESP was purchased by Game Arts in 2002 and became its publishing division. In 2004, ESP was sold to D3 Publisher, which had noticed ESP's track record and lineup of well-received titles. ESP was merge ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data ( points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created au ...
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Weight Class (boxing)
In boxing, a weight class is a measurement weight range for boxers. The lower limit of a weight class is equal to the upper weight limit of the class below it. The top class, with no upper limit, is called heavyweight in professional boxing and super heavyweightAIBA, ''Technical & Competition Rules'', §1.2 & Appendix K in amateur boxing. A boxing match is usually scheduled for a fixed weight class, and each boxer's weight must not exceed the upper limit. Although professional boxers may fight above their weight class, an amateur boxer's weight must not fall below the lower limit. A nonstandard weight limit is called a catchweight. Weigh-in A boxer who is over the weight limit may strip naked to make the weight if the excess is minimal; otherwise, in a professional bout, one can try again later, typically after losing weight in the interim through dehydration by vigorous exercise in a steam room. If the excess weight is too great, the effort expended trying to "make weight" w ...
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Story Arc
A story arc (also narrative arc) is the chronological construction of plot in a novel or story. It can also mean an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, board games, video games, and films with each episode following a dramatic arc."Narrative Arc – What is Narrative Arc in Literature?"
ThoughtCo. On a , for example, the story would unfold over many episodes. In television, the use of the story arc is common in s, and even more so in

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Cut Scene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Fatigue (medical)
Fatigue describes a state of tiredness that does not resolve with rest or sleep. In general usage, fatigue is synonymous with extreme tiredness or exhaustion that normally follows prolonged physical or mental activity. When it does not resolve after rest or sleep, or occurs independently of physical or mental exertion, it may be a symptom of a medical condition that may become severe or progressive. Fatigue can be a feature of a mental disorder such as depression; may be associated with conditions of chronic pain such as fibromyalgia; it may also feature in conditions of chronic low-level inflammation, and be a disease-related symptom in many other conditions. Fatigue often has no known cause, and is recognised as being very complex in nature. Fatigability describes a susceptibility to fatigue. Physical fatigue results from muscle fatigue brought about by intense physical activity. Mental fatigue results from prolonged periods of cognitive activity which impairs cognitive abil ...
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Black Eye
A periorbital hematoma, commonly called a black eye or a shiner (associated with boxing or stick sports such as hockey), is bruising around the eye commonly due to an injury to the face rather than to the eye. The name refers to the dark-colored bruising which is the result of accumulated blood and fluid in the loose areolar tissue following a blow to the head. This blood tracks freely under the scalp producing a generalised swelling over the dome of the skull but cannot pass into either occipital or the temple regions because of the bony attachments of the occipitofrontalis muscle. But this fluid can, however, track forward into the eyelid because the occipitofrontalis muscle has no bony attachment anteriorly. This leads to formation of hematoma a few hours after the head injury or cranial operation. If injury is more extensive, potentially even a skull fracture, an apparent black eye can sometimes worsen and may require professional medical treatment before it will resolve. T ...
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Swelling (medical)
Edema, also spelled oedema, and also known as fluid retention, dropsy, hydropsy and swelling, is the build-up of fluid in the body's tissue. Most commonly, the legs or arms are affected. Symptoms may include skin which feels tight, the area may feel heavy, and joint stiffness. Other symptoms depend on the underlying cause. Causes may include venous insufficiency, heart failure, kidney problems, low protein levels, liver problems, deep vein thrombosis, infections, angioedema, certain medications, and lymphedema. It may also occur after prolonged sitting or standing and during menstruation or pregnancy. The condition is more concerning if it starts suddenly, or pain or shortness of breath is present. Treatment depends on the underlying cause. If the underlying mechanism involves sodium retention, decreased salt intake and a diuretic may be used. Elevating the legs and support stockings may be useful for edema of the legs. Older people are more commonly affected. The word i ...
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Bruise
A bruise, also known as a contusion, is a type of hematoma of tissue, the most common cause being capillaries damaged by trauma, causing localized bleeding that extravasates into the surrounding interstitial tissues. Most bruises occur close enough to the epidermis such that the bleeding causes a visible discoloration. The bruise then remains visible until the blood is either absorbed by tissues or cleared by immune system action. Bruises which do not blanch under pressure can involve capillaries at the level of skin, subcutaneous tissue, muscle, or bone. Bruises are not to be confused with other similar-looking lesions. (Such lesions include petechia (less than , resulting from numerous and diverse etiologies such as adverse reactions from medications such as warfarin, straining, asphyxiation, platelet disorders and diseases such as '' cytomegalovirus''), purpura (, classified as palpable purpura or non-palpable purpura and indicates various pathologic conditions such as thr ...
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Health (game Mechanism)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usuall ...
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Analog Stick
An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games. Usage in video games The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during ...
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