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Verbot
The Verbot (Verbal-Robot) was a popular chatterbot program and Artificial Intelligence Software Development Kit (SDK) for Windows and the web. Early beginning virtual personalities, Inc. traces its technology back to Michael Mauldin's work as a graduate student and post-doctoral fellow at Carnegie Mellon University; and its artistry back to Peter Plantec's work in personality psychology and art direction. Historic outline In 1994, Mauldin, Founder of Lycos, Inc., developed a prototype Chatterbot, Julia, which competed in the internationally known Turing test, for the coveted Loebner Prize. The Turing Test matches computer scientist judges against machines to see if they can distinguish a computer from a real human. This prototype version was refined and developed, and in 1997, Dr. Mauldin and Peter Plantec, a clinical psychologist, and animator, formed Virtual Personalities, Inc. (now Conversive, Inc.) in order to create a virtual human interface that would incorporate real ...
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Chatterbot
A chatbot or chatterbot is a software application used to conduct an on-line chat conversation via text or text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly simulate the way a human would behave as a conversational partner, chatbot systems typically require continuous tuning and testing, and many in production remain unable to adequately converse, while none of them can pass the standard Turing test. The term "ChatterBot" was originally coined by Michael Mauldin (creator of the first Verbot) in 1994 to describe these conversational programs. Chatbots are used in dialog systems for various purposes including customer service, request routing, or information gathering. While some chatbot applications use extensive word-classification processes, natural-language processors, and sophisticated AI, others simply scan for general keywords and generate responses using common phrases obtained from an associated library or database. ...
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Chatterbot
A chatbot or chatterbot is a software application used to conduct an on-line chat conversation via text or text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly simulate the way a human would behave as a conversational partner, chatbot systems typically require continuous tuning and testing, and many in production remain unable to adequately converse, while none of them can pass the standard Turing test. The term "ChatterBot" was originally coined by Michael Mauldin (creator of the first Verbot) in 1994 to describe these conversational programs. Chatbots are used in dialog systems for various purposes including customer service, request routing, or information gathering. While some chatbot applications use extensive word-classification processes, natural-language processors, and sophisticated AI, others simply scan for general keywords and generate responses using common phrases obtained from an associated library or database. ...
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Chatbot
A chatbot or chatterbot is a Software agent, software application used to conduct an on-line chat conversation via text or Speech synthesis, text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly simulate the way a human would behave as a conversational partner, chatbot systems typically require continuous tuning and testing, and many in production remain unable to adequately converse, while none of them can pass the standard Turing test. The term "ChatterBot" was originally coined by Michael Loren Mauldin, Michael Mauldin (creator of the first Verbot) in 1994 to describe these conversational programs. Chatbots are used in dialog systems for various purposes including customer service, request routing, or information gathering. While some chatbot applications use extensive word-classification processes, natural language processing, natural-language processors, and sophisticated Artificial intelligence, AI, others simply scan for gene ...
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Chatbots
A chatbot or chatterbot is a software application used to conduct an on-line chat conversation via text or text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly simulate the way a human would behave as a conversational partner, chatbot systems typically require continuous tuning and testing, and many in production remain unable to adequately converse, while none of them can pass the standard Turing test. The term "ChatterBot" was originally coined by Michael Mauldin (creator of the first Verbot) in 1994 to describe these conversational programs. Chatbots are used in dialog systems for various purposes including customer service, request routing, or information gathering. While some chatbot applications use extensive word-classification processes, natural-language processors, and sophisticated AI, others simply scan for general keywords and generate responses using common phrases obtained from an associated library or database. ...
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Peter Plantec
Peter Plantec is a writer, digital artist and software designer. Career As president of Virtual Personalities, Inc., Plantec was responsible for the design and development of Sylvie, the first practical commercial virtual human interface using an animated human face. He is Contributing Editor of ''STUDIO'' magazines in New York and a columnist at ''VFXWorld''. In 2004 he published ''Virtual Humans'', around which has grown a community of software developers, graphic artists and A.I. researchers. Plantec is a frequent presenter and host at various film and animation conferences worldwide. He is co-chair of Mundos Digitales in A Coruña, Spain and hosts and sits on the Board of Associates of FMX, Europe's largest digital entertainment conference in Stuttgart where he curates and hosts the FMX Virtual Humans Forum. In 2008, he was a special guest of the People of China at their ICCIE international arts and culture expo, where he gave several talks on virtual humans. He is also an ...
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Michael Loren Mauldin
Michael Loren "Fuzzy" Mauldin () (born March 23, 1959) is a retired computer scientist and the inventor of the Lycos web search engine. He has written 2 books, 10 refereed papers, and several technical reports on natural-language processing, autonomous information agents, information retrieval, and expert systems. He is also one of the authors of ''Rog-O-Matic'' and ''Julia'', a Turing test competitor in the Loebner Prize. Verbot, a defunct chatbot program, is based on Mauldin's work. Mauldin is an active competitor in the Robot Fighting League. Early life and education Mauldin was born on March 23, 1959 in Dallas, Texas to Jimmie Alton Mauldin and Marilyn Jean Taylor. In 1974 the family moved to Midland, Texas and Michael enrolled in Midland High School and graduated valedictorian in 1977. In 1981, he received a bachelor's degree from Rice University. In 1983, he received master's degree and in 1989, he received a Ph.D., both from Carnegie Mellon University (CMU). His Ph.D. a ...
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Lycos
Lycos, Inc., is a web search engine and web portal established in 1994, spun out of Carnegie Mellon University. Lycos also encompasses a network of email, web hosting, social networking, and entertainment websites. The company is based in Waltham, Massachusetts, and is a subsidiary of Kakao. Etymology The word "Lycos" is short for "Lycosidae", which is Latin for "wolf spider". History Lycos is a university spin-off that began in May 1994 as a research project by Michael Loren Mauldin of Carnegie Mellon University in Pittsburgh. Lycos Inc. was formed with approximately US$2 million in venture capital funding from CMGI. Bob Davis became the CEO and first employee of the new company in 1995, and concentrated on building the company into an advertising-supported web portal, led by Bill Townsend, who served as Vice President, Advertising. Lycos enjoyed several years of growth during the 1990s and became the most visited online destination in the world in 1999, with a global pr ...
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Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology in 1912 and began granting four-year degrees in the same year. In 1967, the Carnegie Institute of Technology merged with the Mellon Institute of Industrial Research, founded in 1913 by Andrew Mellon and Richard B. Mellon and formerly a part of the University of Pittsburgh. Carnegie Mellon University has operated as a single institution since the merger. The university consists of seven colleges and independent schools: The College of Engineering, College of Fine Arts, Dietrich College of Humanities and Social Sciences, Mellon College of Science, Tepper School of Business, Heinz College of Information Systems and Public Policy, and the School of Computer Science. The university has its main campus located 5 miles (8 km) from Downto ...
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Turing Test
The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to artificial intelligence, exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human-like responses. The evaluator would be aware that one of the two partners in conversation was a machine, and all participants would be separated from one another. The conversation would be limited to a text-only channel, such as a computer keyboard and screen, so the result would not depend on the machine's ability to render words as speech. If the evaluator could not reliably tell the machine from the human, the machine would be said to have passed the test. The test results would not depend on the machine's ability to give correct question answering, answers to questions, only on how closely its answers resembled t ...
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Virtual Personalities
Virtual may refer to: * Virtual (horse), a thoroughbred racehorse * Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels * Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature * Virtual machine, the virtualization of a computer system * Virtual meeting, or web conferencing * Virtual memory, a memory management technique that abstracts the memory address space in a computer * Virtual particle, a type of short-lived particle of indeterminate mass * Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space * Virtual world, a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the world, participate in its activities and co ...
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Rog-O-Matic
Rog-O-Matic is a bot developed in 1981 to play and win the video game '' Rogue'', by four graduate students in the Computer Science Department at Carnegie-Mellon University in Pittsburgh: Andrew Appel, Leonard Hamey, Guy Jacobson and Michael Loren Mauldin. Described as a "belligerent expert system", Rog-O-Matic performs well when tested against expert ''Rogue'' players, even winning the game. Because all information in ''Rogue'' is communicated to the player via ASCII text, Rog-O-Matic has automatic access to the same information a human player has. The program is still the subject of some scholarly interest; a 2005 paper said: Notes References * External links * * {{cite web , url= https://britzl.github.io/roguearchive/ , title= Rogue Archive , website= GitHub GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature re ...
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ELIZA
ELIZA is an early natural language processing computer program created from 1964 to 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between humans and machines, Eliza simulated conversation by using a "pattern matching" and substitution methodology that gave users an illusion of understanding on the part of the program, but had no built in framework for contextualizing events. Directives on how to interact were provided by "scripts", written originally in MAD-Slip, which allowed ELIZA to process user inputs and engage in discourse following the rules and directions of the script. The most famous script, DOCTOR, simulated a Rogerian psychotherapist (in particular, Carl Rogers, who was well known for simply parroting back at patients what they had just said), and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatterb ...
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