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Velocity (software Development)
Velocity is a metric for work done, which is often used in agile software development. Measuring velocity is sometimes called ''velocity tracking''. The velocity metric is used for planning sprints and measuring team performance. Principle The main idea behind velocity is to help teams estimate how much work they can complete in a given time period based on how quickly similar work was previously completed. Velocity is relative measure. In other words, the raw numbers mean little; it is the trend that matters. Terminology The following terminology is used in velocity tracking. ; Unit of work: The unit chosen by the team to measure velocity. This can either be a real unit like engineer-hours, engineer-days or Product Backlog Scrum is a framework for project management with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and High tech, advanced technologies. It is designed for teams of ten o ... It ...
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Agile Software Development
In software development, agile (sometimes written Agile) practices include requirements discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/ end user(s), adaptive planning, evolutionary development, early delivery, continual improvement, and flexible responses to changes in requirements, capacity, and understanding of the problems to be solved. Popularized in the 2001 ''Manifesto for Agile Software Development'', these values and principles were derived from and underpin a broad range of software development frameworks, including Scrum and Kanban. While there is much anecdotal evidence that adopting agile practices and values improves the effectiveness of software professionals, teams and organizations, the empirical evidence is mixed and hard to find. History Iterative and incremental software development methods can be traced back as early as 1957, Gerald M. Weinberg, as quoted in ...
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Person-hour
A man-hour (sometimes referred to as person-hour) is the amount of work performed by the average worker in one hour. It is used for estimation of the total amount of uninterrupted labor required to perform a task. For example, researching and writing a college paper might require eighty man-hours, while preparing a family banquet from scratch might require ten man-hours. Man-hours exclude the breaks that people generally require from work, e.g. for rest, eating, and other bodily functions. They count only pure labor. Managers count the man-hours and add break time to estimate the amount of time a task will actually take to complete. Thus, while one college course's written paper might require twenty man-hours to carry out, it almost certainly will not get done in twenty consecutive hours. Its progress will be interrupted by work for other courses, meals, sleep, and other human necessities. Real-world applications The advantage of the man-hour concept is that it can be used to ...
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Product Backlog
Scrum is a framework for project management with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies. It is designed for teams of ten or fewer members who break their work into goals that can be completed within time-boxed iterations, called ''sprints'', no longer than one month and most commonly two weeks. The scrum team assesses progress in time-boxed daily meetings of 15 minutes or fewer, called daily scrums (a form of stand-up meeting). At the end of the sprint, the team holds two further meetings: one sprint review intended to demonstrate the work done for stakeholders and elicit feedback, and one sprint retrospective intended to enable the team to reflect and improve. Name The term '' scrum'' is borrowed from rugby, where it is a formation of players. The term ''scrum'' was chosen by the paper's authors because it implies teamwork. The software development term ''scru ...
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