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Variable (programming)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a ''value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a p ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algorit ...
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Equation
In mathematics, an equation is a formula that expresses the equality of two expressions, by connecting them with the equals sign . The word ''equation'' and its cognates in other languages may have subtly different meanings; for example, in French an ''équation'' is defined as containing one or more variables, while in English, any well-formed formula consisting of two expressions related with an equals sign is an equation. ''Solving'' an equation containing variables consists of determining which values of the variables make the equality true. The variables for which the equation has to be solved are also called unknowns, and the values of the unknowns that satisfy the equality are called solutions of the equation. There are two kinds of equations: identities and conditional equations. An identity is true for all values of the variables. A conditional equation is only true for particular values of the variables. An equation is written as two expressions, connected by a ...
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Referential Transparency
In computer science, referential transparency and referential opacity are properties of parts of computer programs. An expression is called ''referentially transparent'' if it can be replaced with its corresponding value (and vice-versa) without changing the program's behavior. This requires that the expression be pure – its value must be the same for the same inputs and its evaluation must have no side effects. An expression that is not referentially transparent is called referentially opaque. In mathematics, all function applications are referentially transparent, by the definition of what constitutes a mathematical function. However, this is not always the case in programming, where the terms ''procedure'' and ''method'' are used to avoid misleading connotations. A defining characteristic of functional programming is that it only allows referentially transparent functions. Other programming languages may provide means to selectively guarantee referential transparency. So ...
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Scope (programming)
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is from the perspective of the referenced entity, not the referencing name. The term "scope" is also used to refer to the set of ''all'' name bindings that are valid within a part of a program or at a given point in a program, which is more correctly referred to as ''context'' or ''environment''. Strictly speaking and in practice for most ...
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Free Variables And Bound Variables
In mathematics, and in other disciplines involving formal languages, including mathematical logic and computer science, a free variable is a notation (symbol) that specifies places in an expression where substitution may take place and is not a parameter of this or any container expression. Some older books use the terms real variable and apparent variable for free variable and bound variable, respectively. The idea is related to a placeholder (a symbol that will later be replaced by some value), or a wildcard character that stands for an unspecified symbol. In computer programming, the term free variable refers to variables used in a function that are neither local variables nor parameters of that function. The term non-local variable is often a synonym in this context. A bound variable, in contrast, is a variable that has been ''bound'' to a specific value or range of values in the domain of discourse or universe. This may be achieved through the use of logical quantif ...
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Logic Programming
Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic programming language families include Prolog, answer set programming (ASP) and Datalog. In all of these languages, rules are written in the form of ''clauses'': :H :- B1, …, Bn. and are read declaratively as logical implications: :H if B1 and … and Bn. H is called the ''head'' of the rule and B1, ..., Bn is called the ''body''. Facts are rules that have no body, and are written in the simplified form: :H. In the simplest case in which H, B1, ..., Bn are all atomic formulae, these clauses are called definite clauses or Horn clauses. However, there are many extensions of this simple case, the most important one being the case in which conditions in the body of a clause can also be negations of atomic formulas. Logic programming lan ...
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Functional Programming
In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can. This allows programs to be written in a declarative and composable style, where small functions are combined in a modular manner. Functional programming is sometimes treated as synonymous with purely functional programming, a subset of functional programming which treats all functions as deterministic mathematical functions, or pure functions. When a pure function is called wi ...
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Pure Function
In computer programming, a pure function is a function that has the following properties: # the function return values are identical for identical arguments (no variation with local static variables, non-local variables, mutable reference arguments or input streams), and # the function has no side effects (no mutation of local static variables, non-local variables, mutable reference arguments or input/output streams). Thus a pure function is a computational analogue of a mathematical function. Some authors, particularly from the imperative language community, use the term "pure" for all functions that just have the above property 2 (discussed below). Examples Pure functions The following examples of C++ functions are pure: Impure functions The following C++ functions are impure as they lack the above property 1: The following C++ functions are impure as they lack the above property 2: The following C++ functions are impure as they lack both the above properties 1 ...
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Assignment (computer Science)
In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct. Today, the most commonly used notation for this operation is ''x'' = ''expr'' (originally Superplan 1949–51, popularized by Fortran 1957 and C). The second most commonly used notation is ''x'' := ''expr'' (originally ALGOL 1958, popularised by Pascal). Many other notations are also in use. In some languages, the symbol used is regarded as an operator (meaning that the assignment statement as a whole returns a value). Other languages define assignment as a statement (meaning that it cannot be used in an expression). Assignments typically allow a variable to hold different values at different times during its life-span and scope. However, some languages (primarily strict ...
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Dereference
In computer programming, the dereference operator or indirection operator, sometimes denoted by "*" (i.e. an asterisk), is a unary operator (i.e. one with a single operand) found in C-like languages that include pointer variables. It operates on a pointer variable, and returns an l-value equivalent to the value at the pointer address. This is called "dereferencing" the pointer. For example, the C code int x; int *p; // * is used in the declaration: // p is a pointer to an integer, since (after dereferencing), // *p is an integer x = 0; // now x 0 p = &x; // & takes the address of x // now *p 0, since p &x and therefore *p x *p = 1; // equivalent to x = 1, since p &x // now *p 1 and x 1 assigned 1 to variable x by using the dereference operator and a pointer to the variable x. Composition The unary * operator, as defined in C and C++, can be used in compositions in cases of multiple indirection, where multiple acts of dereferen ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant Programming language implementation, implementation that is treated as a reference implementation, reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming lan ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are construct ...
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