Vampyr (video Game)
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Vampyr (video Game)
''Vampyr'' is an action role-playing video game developed by Dontnod Entertainment and published by Focus Home Interactive. It was released for Microsoft Windows, PlayStation 4, and Xbox One on 5 June 2018, and for Nintendo Switch on 29 October 2019. The plot relates how Jonathan Reid, a doctor who has turned into a vampire, is torn between the Hippocratic Oath and his newfound bloodthirsty nature. While some boss battles are mandatory, most combat can be avoided, and the player is under no obligation to kill innocents to finish the game. Dialogue options are used for conversation and hunting prey to feed on, which replenishes strength and levels up the lead character. Weapons and supernatural abilities are employed while combatting enemies. Set during the era of the Spanish flu, London serves as a fictionalised semi- open world composed of four districts, amenable to destruction based on the player's actions. The game was first mentioned at a Focus Home event in January 20 ...
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Dontnod Entertainment
Don't Nod Entertainment SA (trade name: Don't Nod, formerly Dontnod Entertainment) is a French video game developer based in Paris. Founded in June 2008, it started development on '' Remember Me'' (2013). Because of its poor return on investment, Don't Nod entered "judicial reorganisation" in 2013. With the help of French agency funding, it signed ''Life Is Strange'' (2015) with publisher Square Enix Europe in 2014, whose successful release raised Don't Nod's industry status. In May 2018, Don't Nod went public on the Euronext Growth market. Other games they have developed include ''Vampyr'', ''The Awesome Adventures of Captain Spirit'', ''Life Is Strange 2'', ''Twin Mirror'', and '' Tell Me Why''. History Dontnod Entertainment was founded by Hervé Bonin, Aleksi Briclot, Alain Damasio, Oskar Guilbert and Jean-Maxime Moris on 1 May 2008, alongside other former Criterion Games, Ubisoft and Electronic Arts staff. Originally based in Quartier des Quinze-Vingts in the 12th arro ...
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Spanish Flu
The 1918–1920 influenza pandemic, commonly known by the misnomer Spanish flu or as the Great Influenza epidemic, was an exceptionally deadly global influenza pandemic caused by the H1N1 influenza A virus. The earliest documented case was March 1918 in Kansas, United States, with further cases recorded in France, Germany and the United Kingdom in April. Two years later, nearly a third of the global population, or an estimated 500 million people, had been infected in four successive waves. Estimates of deaths range from 17 million to 50 million, and possibly as high as 100 million, making it one of the deadliest pandemics in history. The pandemic broke out near the end of World War I, when wartime censors suppressed bad news in the belligerent countries to maintain morale, but newspapers freely reported the outbreak in neutral Spain, creating a false impression of Spain as the epicenter and leading to the "Spanish flu" misnomer. Limited historical epidemiological ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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Webley Revolver
The Webley Revolver (also known as the Webley Top-Break Revolver or Webley Self-Extracting Revolver) was, in various designations, a standard issue service pistol for the armed forces of the United Kingdom, and countries of the British Empire and the Commonwealth of Nations, from 1887 to 1970. The Webley is a top-break revolver and breaking the revolver operates the extractor, which removes cartridges from the cylinder. The Webley Mk I service revolver was adopted in 1887 and the Mk IV rose to prominence during the Boer War of 1899–1902. The Mk VI was introduced in 1915, during wartime, and is the best-known model. Firing large .455 Webley cartridges, Webley service revolvers are among the most powerful top-break revolvers produced. The .455 calibre Webley is no longer in military service. The .38/200 Webley Mk IV variant is still in use as a police sidearm in a number of countries. With a modified, "shaved" cylinder and the use of a half moon clip, the Webley Mk VI can in ...
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Ranged Weapon
A ranged weapon is any weapon that can engage targets beyond hand-to-hand distance, i.e. at distances greater than the physical reach of the user holding the weapon itself. The act of using such a weapon is also known as shooting. It is sometimes also called projectile weapon or missile weapon because it typically works by launching solid projectiles ("missiles"), though technically a fluid-projector (which throws out pressurized streams of liquid or even gas) and a directed-energy weapon (which does not involve any tangible projectile) are also ranged weapons. In contrast, a weapon intended to be used in hand-to-hand combat is called a melee weapon. Ranged weapons give the attacker an advantage, since the target is often getting hit from beyond immediate visual range, therefore making it more difficult for the defenders to react and hitting back effectively. It also puts distance between the attacker and the opponent, which is a safer combat option since the close physical ...
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Melee Weapon
A melee weapon, hand weapon or close combat weapon is any handheld weapon used in hand-to-hand combat, i.e. for use within the direct physical reach of the weapon itself, essentially functioning as an additional (and more impactful) extension of the user's limbs. By contrast, a ranged weapon is any other weapon capable of engaging targets at a distance beyond immediate physical contact. Etymology The term ''melee'' originates in the 1640s from the French word ', which refers to disorganized hand-to-hand combat, a close-quarters battle, a brawl, or a confused fight; especially involving many combatants. The 1812 tabletop war game ''Kriegsspiel'' referred to the hand-combat stage of the game as a ''melee''. Later war games would follow this pattern. From there, gamers would eventually begin to call the weapons used in that stage ''melee weapons''. Categories Melee weapons can be broadly divided into three categories : * Pointed weapons, which cover spears, pikes, lances, and mi ...
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Vampyr Gameplay
''Vampyr'' (german: Vampyr – Der Traum des Allan Gray, lit=Vampyr: The Dream of Allan Gray) is a 1932 horror film directed by Danish director Carl Theodor Dreyer. The film was written by Dreyer and Christen Jul based on elements from J. Sheridan Le Fanu's 1872 collection of supernatural stories ''In a Glass Darkly''. ''Vampyr'' was funded by Nicolas de Gunzburg who starred in the film under the name of Julian West among a mostly non-professional cast. Gunzburg plays the role of Allan Gray, a student of the occult who enters the village of Courtempierre, which is under the curse of a vampire. ''Vampyr'' was challenging for Dreyer to make as it was his first sound film and was required to be recorded in three languages. To overcome this, very little dialogue was used in the film and much of the story is told with title cards like a silent film. The film was shot entirely on location and to enhance the atmospheric content, Dreyer opted for a washed out, soft focus photographic t ...
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Waypoint
A waypoint is an intermediate point or place on a route or line of travel, a stopping point or point at which course is changed, the first use of the term tracing to 1880. In modern terms, it most often refers to coordinates which specify one's position on the globe at the end of each "leg" (stage) of an air flight or sea passage, the generation and checking of which are generally done computationally (with a computer or other programmed device). Hence, the term connotes a reference point in physical space, most often associated with navigation, especially in the sea or air—e.g., in the case of sea navigation, a longitudinal and latitudinal coordinate or a GPS point in open water, a location near a known mapped shoal or other entity in a body of water, a point a fixed distance off of a geographical entity such as a lighthouse or harbour entrance, etc. When such a point corresponds to an element of physical geography on land, it can be referred to as a landmark. In air navigation, w ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Skill Tree
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Third-person View
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Je ...
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