Valerian Onițiu
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Valerian Onițiu
Valerian Oniţiu (also Valeriu Oniţiu) (April 8, 1872, Sibiu, Romania – 31 December 1948, Timișoara) was a Romanian chess problemist. Oniţiu composed all types of problems particularly fairy chess problems. Oniţiu has ten chess problems in FIDE Albums. Onitiu also did significant work on knight's tours. First in Problemist Fairy Chess Supplement (vol.1 no.12 Jun 1932 p.74) problems 452-455 he gives tours with ten three-unit lines. The editor T. R. Dawson states: "V. Onitiu writes to me that he has examined all possible cases, some 1330 in all, and is convinced that only six of them admit tours, namely Dr Hogrefe's , mine, and the following four new ones. Second in Fairy Chess Review (vol.4 no.3 Dec 1939 p.43 problem 4135, with solution in no.6 Jun 1940 p.93.) he gives a symmetric tour with squares in a knight chain. The editor states: "VO notes that he examined 144 dispositions of the squares, all that are possible for diametral symmetry, and this is the only case leading ...
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Nenad Petrović (chess)
Nenad Petrović is the name of: * Nenad Petrović (writer) (1925–2014), Serbian writer * Nenad Petrović (chess composer) Nenad Petrović, (September 7, 1907, in Zagreb, Kingdom of Croatia-Slavonia-Dalmatia, Austria-Hungary (now Croatia) – November 9, 1989, in Zagreb, Socialist Republic of Croatia, Yugoslavia) was a Croatian chess problemist. Chess career Nenad ... (1907–1989), Croatian chess problemist * Nenad Petrović (water polo) (born 1977), Macedonian water polo player {{Hndis, Petrovic, Nenad ...
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Thomas Rayner Dawson
Thomas Rayner Dawson (28 November 1889 – 16 December 1951) was an English chess problemist and is acknowledged as "the father of Fairy Chess". He invented many fairy pieces and new conditions. He introduced the popular fairy pieces grasshopper, nightrider, and many other fairy chess ideas. Career Dawson published his first problem, a two-mover, in 1907. His chess problem compositions include 5,320 fairies, 885 , 97 selfmates, and 138 endings. 120 of his problems have been awarded prizes and 211 honourably mentioned or otherwise commended. He cooperated in chess composition with Charles Masson Fox. Dawson was founder-editor (1922–1931) of ''The Problemist'', the journal of the British Chess Problem Society. He subsequently produced ''The Fairy Chess Review'' (1930–1951), which began as ''The Problemist Fairy Chess Supplement''. At the same time he edited the problem pages of '' The British Chess Magazine'' (1931–1951). Motivation and personality From ''The Oxford Comp ...
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Charles Masson Fox
Charles Masson Fox (9 November 1866 – 11 October 1935) was a Cornish businessman who achieved international prominence in the world of chess problems and a place in the homosexual history of Edwardian England. Masson Fox was born into a Quaker family (although he was not related to the Quakers' founder George Fox) and was second cousin once removed of the fraudulent sinologist Sir Edmund Backhouse, 2nd Baronet. Living throughout his life in the Cornish seaside town of Falmouth, Fox in the early decades of his life was a senior partner of his family's timber firm, Fox Stanton & Company, and was also on the Board of Messrs G C Fox & Company, a long-established firm of shipping agents. Fox is described by chess historian Thomas Rayner Dawson (1889–1951) as "a friendly man, kind, mellow, lovable, bringing peace and comfort and serene joy with him". He was also a discreet but active homosexual. In 1909 he visited Venice with his friend James Cockerton, meeting the writer Fred ...
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FIDE Album
The FIDE Albums are publications of the world chess governing body, FIDE, via the Permanent Commission of the FIDE for Chess Compositions (PCCC), containing the best chess problems and studies of a certain period (usually three years in length). Currently, problems submitted for publication in the album are reviewed by a panel of three judges. Each judge may give from 0 to 4 points for a problem; if the judge's combined scores is 8 or greater, the problem is included in the Album. Sometimes the necessary number of points is lowered to 7.5. The titles Grandmaster, International Master and FIDE Master FIDE titles are awarded by the international chess governing body FIDE (''Fédération Internationale des Échecs'') for outstanding performance. The highest such title is Grandmaster (GM). Titles generally require a combination of Elo rating and ... of Chess Composition are awarded on the basis of problems published in FIDE Albums: each problem included in an album is worth 1 poin ...
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Grasshopper (chess)
The grasshopper is a fairy chess piece that moves along , , and (as a queen) but only by hopping over another piece. The piece to be hopped may be any distance away, but the grasshopper must land on the square immediately behind it in the same direction. If there is no piece to hop over, it cannot move. If the square beyond a piece is occupied by a piece of the opposite color, the grasshopper can capture that piece. The grasshopper may jump over pieces of either color; the piece being jumped over is unaffected. The grasshopper was introduced by T. R. Dawson in 1913 in problems published in the ''Cheltenham Examiner'' newspaper. It is one of the most popular fairy pieces used in chess problems. In this article, the grasshopper is shown as an inverted queen with notation ''G''. Movement In the diagram to the right, the white grasshopper on d4 can move to the squares marked with crosses (b2, d1, d7, and h8) or capture the black pawn on a7. It cannot move to g4, as there are two ...
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Sibiu
Sibiu ( , , german: link=no, Hermannstadt , la, Cibinium, Transylvanian Saxon: ''Härmeschtat'', hu, Nagyszeben ) is a city in Romania, in the historical region of Transylvania. Located some north-west of Bucharest, the city straddles the Cibin River, a tributary of the river Olt. Now the capital of the Sibiu County, between 1692 and 1791 and 1849–65 Sibiu was also the capital of the Principality of Transylvania. Nicknamed ''The City with Eyes'', the city is a well-known tourist destination for both domestic and foreign visitors. Known for its culture, history, gastronomy and diverse architecture, which includes the iconic houses with eyes that gave Sibiu its nickname, the city has garnered significant attention since the beginning of the 21st century. In 2004, its historical center began the process of becoming a UNESCO World Heritage Site. Sibiu was designated the European Capital of Culture in 2007. One year later, it was ranked "Europe's 8th-most idyllic place to li ...
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Romania
Romania ( ; ro, România ) is a country located at the crossroads of Central Europe, Central, Eastern Europe, Eastern, and Southeast Europe, Southeastern Europe. It borders Bulgaria to the south, Ukraine to the north, Hungary to the west, Serbia to the southwest, Moldova to the east, and the Black Sea to the southeast. It has a predominantly Temperate climate, temperate-continental climate, and an area of , with a population of around 19 million. Romania is the List of European countries by area, twelfth-largest country in Europe and the List of European Union member states by population, sixth-most populous member state of the European Union. Its capital and largest city is Bucharest, followed by Iași, Cluj-Napoca, Timișoara, Constanța, Craiova, Brașov, and Galați. The Danube, Europe's second-longest river, rises in Germany's Black Forest and flows in a southeasterly direction for , before emptying into Romania's Danube Delta. The Carpathian Mountains, which cross Roma ...
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Timișoara
), City of Roses ( ro, OraÈ™ul florilor), City of Parks ( ro, OraÈ™ul parcurilor) , image_map = Timisoara jud Timis.svg , map_caption = Location in TimiÈ™ County , pushpin_map = Romania#Europe , pushpin_relief = 1 , pushpin_label_position = bottom , coordinates = , subdivision_type = Country , subdivision_name = , subdivision_type1 = Counties of Romania, County , subdivision_name1 = TimiÈ™ County, TimiÈ™ , subdivision_type2 = Subdivisions of Romania, Status , subdivision_name2 = County seat , established_title = First official record , established_date = 1212 (as ''castrum regium Themes'') , leader_party = Save Romania Union, USR , leader_title = Mayor , leader_name = Dominic Fritz , leader_title1 = Deputy mayors , leader_name1 = Ruben LaÈ›cău (Save Romania Union, USR)Cosmin TabÄ ...
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Chess Problem
A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from over-the-board play in that the latter involves a struggle between black and white, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are 'unrealistic' in the sense that they are very unlikely to occur in over-the-board play. There is a good deal of specialized jargon used in connection with chess problems; see glossary of chess problems for a list. Definition The term "chess problem" is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzles or tactical exercises on the other. In practice, however, t ...
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Fairy Chess
Fairy chess is the area of chess composition in which there are some changes to the rules of chess. The term was introduced by Henry Tate in 1914. Thomas R. Dawson (1889–1951), the "father of fairy chess", invented many fairy pieces and new conditions. He was also problem editor of ''Fairy Chess Review'' (1930–1951). Although the term "fairy chess" is sometimes used for games, it is more usually applied to problems where the board, pieces, or rules are changed to express an idea or theme impossible in orthodox chess. Variations on chess intended to create complete, playable games are more typically referred to as chess variants. Types of fairy chess problems Types of changed rules in fairy chess problems include: * ''New stipulations:'' Probably the most-used alterations are new stipulations about mate instead of a direct mate stipulation. Many of them were invented and some became established. Selfmates and helpmates are nowadays often considered to be orthodox (not fair ...
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PDB Server
This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to play games of chess from the beginning against an opponent. This is usually distinct from actually playing and analyzing games of chess. Many chess playing programs also have provision for solving some kinds of problem such as checkmate in a certain number of moves ( directmates), and some also have support for helpmates and selfmates. Software for chess problems can be used for creating and solving problems, including checking the soundness of a concept and position, storing it in a database, printing and publishing, and saving and exporting the problem. As such they can not only solve di ...
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Chess Composers
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, two ...
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