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Vajra Enterprises
Vajra Enterprises, founded in 2001, is a publishing company which produces tabletop role-playing games. Vajra's games have a reputation for taking the conventions of more traditional genres and turning them around, into something familiar yet different. For example, at the beginning of ''Fates Worse than Death'', there is a page-long list of features differentiating it from traditional cyberpunk. Vajra strives to create very specific and detailed game settings, as opposed to many other companies which strive to create generic settings with wide appeal. Game System All Vajra Enterprises releases are based on the Organic Rule Components system, also known as ORC. The publisher offers free licenses to use the ORC system on approval of the subject matter by Vajra Enterprises. The ORC game mechanics have been criticized by reviewers as being too "crunchy". When used in a game system review, the term "crunchy" indicates relatively complex and number-driven game mechanics. Game prod ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Shambhala
In Tibetan Buddhist tradition, Shambhala ( sa, शम्भल ',''Śambhala'', also ''Sambhala'', is the name of a town between the Rathaprā and Ganges rivers, identified by some with Sambhal in Uttar Pradesh. In the Puranas, it is named as the place where Kalki, the last incarnation of Vishnu, is to appear (Monier-Williams, ''Sanskrit-English Dictionary'', 1899). also spelled ''Shambala'' or ''Shamballa''; ; ) is a spiritual kingdom. Shambhala is mentioned in the ''Kalachakra Tantra''. The Bon scriptures speak of a closely related land called Tagzig Olmo Lung Ring. The Sanskrit name is taken from the name of a city mentioned in the Hindu Puranas. The exact length of Shambhala is 245 yojanas (approximate) as per Vishnu Purana. The mythological relevance of the place originates with a prophecy in ''Vishnu Purana'' (4.24) according to which Shambhala will be the birthplace of Kalki, the next incarnation of Vishnu, who will usher in a new age (Satya Yuga); and the prophesied ...
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Publishing Companies Established In 2001
Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newspapers, and magazines. With the advent of digital information systems, the scope has expanded to include electronic publishing such as ebooks, academic journals, micropublishing, websites, blogs, video game publishing, and the like. Publishing may produce private, club, commons or public goods and may be conducted as a commercial, public, social or community activity. The commercial publishing industry ranges from large multinational conglomerates such as Bertelsmann, RELX, Pearson and Thomson Reuters to thousands of small independents. It has various divisions such as trade/retail publishing of fiction and non-fiction, educational publishing (k-12) and academic and scientific publishing. Publishing is also undertaken by governments, ...
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Role-playing Game Publishing Companies
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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American Civil War
The American Civil War (April 12, 1861 – May 26, 1865; also known by other names) was a civil war in the United States. It was fought between the Union ("the North") and the Confederacy ("the South"), the latter formed by states that had seceded. The central cause of the war was the dispute over whether slavery would be permitted to expand into the western territories, leading to more slave states, or be prevented from doing so, which was widely believed would place slavery on a course of ultimate extinction. Decades of political controversy over slavery were brought to a head by the victory in the 1860 U.S. presidential election of Abraham Lincoln, who opposed slavery's expansion into the west. An initial seven southern slave states responded to Lincoln's victory by seceding from the United States and, in 1861, forming the Confederacy. The Confederacy seized U.S. forts and other federal assets within their borders. Led by Confederate President Jefferson Davis, ...
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Hoodoo (folk Magic)
Hoodoo is a set of spiritual practices, traditions, and beliefs created and concealed from slaveholders by enslaved Africans in North America. Hoodoo evolved from various traditional African religions, practices, and in the American South incorporated with various elements of indigenous botanical knowledge. Hoodoo is an African Diaspora tradition created during the time of slavery in the United States and is an esoteric system of African-American occultism. Many of the practices are similar to other African Diaspora traditions as the practices come from the Bakongo people in Central Africa. Over the first century of the trans-Atlantic slave trade, an estimated 52% of all kidnapped Africans (over 900,000 people) came from Central African countries like Cameroon, Congo, Angola, Central African Republic and Gabon. By the end of the colonial period, enslaved Africans were taken from Angola (40 percent), Senegambia (19.5 percent), the Windward Coast (16.3 percent), and the Gold Coa ...
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Deep South
The Deep South or the Lower South is a cultural and geographic subregion in the Southern United States. The term was first used to describe the states most dependent on plantations and slavery prior to the American Civil War. Following the war, the region suffered economic hardship and was a major site of racial tension during and after the Reconstruction era. Before 1945, the Deep South was often referred to as the "Cotton States" since cotton was the primary cash crop for economic production. The civil rights movement in the 1950s and 1960s helped usher in a new era, sometimes referred to as the New South. Usage The term "Deep South" is defined in a variety of ways: *Most definitions include the following states: Louisiana, Mississippi, Alabama, Georgia, and South Carolina. *Texas, and Florida are sometimes included,Neal R. Pierce, ''The Deep South States of America: People, Politics, and Power in the Seven States of the Deep South'' (1974), pp 123–61 due to being peri ...
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Free RPG Day
Free RPG Day is an annual promotional event by the Tabletop role-playing game industry. The event rules are fairly simple: participating publishers provide special free copies of games to participating game stores; the game store agrees to provide one free game to any person who requests a free game on Free RPG Day. History Shannon Appelcline discussed Kenzer & Company's comics "''Crisis in Raimiton'' (2004), an "Adventure Guide to D&D" that Wizards gave away on Free Comic Book Day '04. It told the story of gamers playing '' D&D'', and then the story of the characters they created. Wizards' interest in the free giveaway foreshadowed the industry's interest in a free giveaway day of their own: Free RPG Day." Appelcline noted that Impressions Advertising & Marketing's "most successful advertising program is one that continues today: Free RPG Day. Beginning in 2007, Impressions has every year coordinated the give-away of original RPG products in game stores across the country, ...
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Gnosticism
Gnosticism (from grc, γνωστικός, gnōstikós, , 'having knowledge') is a collection of religious ideas and systems which coalesced in the late 1st century AD among Jewish Jews ( he, יְהוּדִים, , ) or Jewish people are an ethnoreligious group and nation originating from the Israelites Israelite origins and kingdom: "The first act in the long drama of Jewish history is the age of the Israelites""The ... and early Christian sects. These various groups emphasized personal spiritual knowledge (''gnosis'') above the orthodox teachings, traditions, and authority of religious institutions. Gnostic cosmogony generally presents a distinction between a supreme, hidden God and a malevolent demiurge, lesser divinity (sometimes associated with the Yahweh of the Old Testament) who is responsible for creating the nature, material universe. Consequently, Gnostics considered material existence flawed or evil, and held the principal element of salvation to be direct ...
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Kult (role-playing Game)
''Kult'' (Swedish for "Cult", stylized as KULT) is a contemporary horror role-playing game originally created by Gunilla Jonsson and Michael Petersén with illustrations by Nils Gulliksson, first published in Sweden by Äventyrsspel (later Target Games) in 1991. ''Kult'' is notable for its philosophical and religious depth as well as for its mature and controversial content. The first English edition was published in 1993 by Metropolis Ltd. In 1995, translated the second Swedish edition into French. In 2018 current licensor Helmgast released the fourth edition called Kult: Divinity Lost created by Robin Liljenberg and Petter Nallo. This edition moved the setting from the then-current 1990s to the now-current 2010s and was completely rewritten with new art, layout and a ruleset based on ''Powered by the Apocalypse''. The new edition was well received by critics and fans and won two ennies for ''Best Writing'' and ''Best Cover 2019'', and was also nominated for ''Best Interior ...
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Catalan Language
Catalan (; autonym: , ), known in the Valencian Community and Carche as ''Valencian'' (autonym: ), is a Western Romance language. It is the official language of Andorra, and an official language of three autonomous communities in eastern Spain: Catalonia, the Valencian Community, and the Balearic Islands. It also has semi-official status in the Italian comune of Alghero. It is also spoken in the Pyrénées-Orientales department of France and in two further areas in eastern Spain: the eastern strip of Aragon and the Carche area in the Region of Murcia. The Catalan-speaking territories are often called the or "Catalan Countries". The language evolved from Vulgar Latin in the Middle Ages around the eastern Pyrenees. Nineteenth-century Spain saw a Catalan literary revival, culminating in the early 1900s. Etymology and pronunciation The word ''Catalan'' is derived from the territorial name of Catalonia, itself of disputed etymology. The main theory suggests that (Latin ...
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