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Volumetric Lighting
Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment. Examples of volumetric lighting are seeing sunbeams shining through a window and seeing sunbeams radiating when the Sun is below the horizon, also known as crepuscular rays. The term seems to have been introduced from cinematography and is now widely applied to 3D modeling and rendering, especially in the development of 3D video games. In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume". As a result, light has the capability to give the effect of passing through an actual three-dimensional aerosol (e.g. fog, dust, smoke, or steam) that is inside its volume, just like in the real world. Techniques Volumetric lighting requires two components: a light space shadow map, and a dep ...
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Environment Lighting
Environment most often refers to: __NOTOC__ * Natural environment, all living and non-living things occurring naturally * Biophysical environment, the physical and biological factors along with their chemical interactions that affect an organism or a group of organisms Other physical and cultural environments *Ecology, the branch of ethology that deals with the relations of organisms to one another and to their physical surroundings *Environment (systems), the surroundings of a physical system that may interact with the system by exchanging mass, energy, or other properties *Built environment, constructed surroundings that provide the setting for human activity, ranging from the large-scale civic surroundings to the personal places *Social environment, the culture that an individual lives in, and the people and institutions with whom they interact *Market environment, business term Arts, entertainment and publishing * ''Environment'' (magazine), a peer-reviewed, popular envir ...
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Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Steam that is saturated or superheated is invisible; however, "steam" often refers to wet steam, the visible mist or aerosol of water droplets formed as water vapor condenses. Water increases in volume by 1,700 times at standard temperature and pressure; this change in volume can be converted into mechanical work by steam engines such as reciprocating piston type engines and steam turbines, which are a sub-group of steam engines. Piston type steam engines played a central role in the Industrial Revolution and modern steam turbines are used to generate more than 80% of the world's electricity. If liquid water comes in contact with a very hot surface or depressurizes quickly below its vapor pressure, it can create a steam explosion. ...
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Backscatter (photography)
In photography, backscatter (also called near-camera reflection) is an optical phenomenon resulting in typically circular artifacts on an image, due to the camera's flash being reflected from unfocused motes of dust, water droplets, or other particles in the air or water. It is especially common with modern compact and ultra-compact digital cameras. Caused by the backscatter of light by unfocused particles, these artifacts are also sometimes called orbs, referring to a common paranormal claim. Some appear with trails, suggesting motion. Cause Backscatter commonly occurs in low-light scenes when the camera's flash is used. Cases include nighttime and underwater photography, when a bright light source and reflective unfocused particles are near the camera. Light appears much brighter very near the source due to the inverse-square law, which says light intensity is inversely proportional to the square of the distance from the source.Richard Ferncase. Basic Lighting Worktex ...
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Light Scattering By Particles
Light scattering by particles is the process by which small particles (e.g. ice crystals, dust, atmospheric particulates, cosmic dust, and blood cells) light scattering, scatter light causing optical phenomena such as the Rayleigh scattering, blue color of the sky, and halo (optical phenomenon), halos. Maxwell's equations are the basis of theoretical and computational methods describing light scattering, but since exact solutions to Maxwell's equations are only known for selected particle geometries (such as spherical), light scattering by particles is a branch of computational electromagnetics dealing with electromagnetic radiation scattering and absorption by particles. In case of shape, geometries for which analytical solutions are known (such as spheres, cluster of spheres, infinite cylinder (geometry), cylinders), the solutions are typically calculated in terms of series (mathematics)#Infinite series, infinite series. In case of more complex geometries and for inhomogeneous p ...
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Sunbeam
A sunbeam, in meteorological optics, is a beam of sunlight that appears to radiate from the position of the Sun. Shining through openings in clouds or between other objects such as mountains and buildings, these beams of particle-scattered sunlight are essentially parallel shafts separated by darker shadowed volumes. Their apparent convergence in the sky is a visual illusion from linear perspective. The same illusion causes the apparent convergence of parallel lines on a long straight road or hallway at a distant vanishing point. The scattering particles that make sunlight visible may be air molecules or particulates. Crepuscular rays ''Crepuscular rays'' or ''god rays'' are sunbeams that originate when the sun is just below the horizon, during twilight hours. Crepuscular rays are noticeable when the contrast between light and dark is most obvious. Crepuscular comes from the Latin word "crepusculum", meaning twilight. Crepuscular rays usually appear orange because the path t ...
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Collimated Beam
A collimated beam of light or other electromagnetic radiation has parallel rays, and therefore will spread minimally as it propagates. A perfectly collimated light beam, with no divergence, would not disperse with distance. However, diffraction prevents the creation of any such beam. Light can be approximately collimated by a number of processes, for instance by means of a collimator. Perfectly collimated light is sometimes said to be ''focused at infinity''. Thus, as the distance from a point source increases, the spherical wavefronts become flatter and closer to plane waves, which are perfectly collimated. Other forms of electromagnetic radiation can also be collimated. In radiology, X-rays are collimated to reduce the volume of the patient's tissue that is irradiated, and to remove stray photons that reduce the quality of the x-ray image ("film fog"). In scintigraphy, a gamma ray collimator is used in front of a detector to allow only photons perpendicular to the surface to be ...
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Light Beam
A light beam or beam of light is a directional projection of light energy radiating from a light source. Sunlight forms a light beam (a sunbeam) when filtered through media such as clouds, foliage, or windows. To artificially produce a light beam, a lamp and a parabolic reflector is used in many lighting devices such as spotlights, car headlights, PAR Cans, and LED housings. Light from certain types of laser has the smallest possible beam divergence. Visible light beams From the side, a beam of light is only visible if part of the light is scattered by objects: tiny particles like dust, water droplets (mist, fog, rain), hail, snow, or smoke, or larger objects such as birds. If there are many objects in the light path, then it appears as a continuous beam, but if there are only a few objects, then the light is visible as a few individual bright points. In any case, this scattering of light from a beam, and the resultant visibility of a light beam from the side, is known as t ...
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Aerosol
An aerosol is a suspension (chemistry), suspension of fine solid particles or liquid Drop (liquid), droplets in air or another gas. Aerosols can be natural or Human impact on the environment, anthropogenic. Examples of natural aerosols are fog or mist, dust, forest exudates, and geyser steam. Examples of anthropogenic aerosols include particulate air pollutants, mist from the discharge at Hydroelectric dam, hydroelectric dams, Irrigation, irrigation mist, Perfume, perfume from atomizers, smoke, steam from a kettle, Pesticide, sprayed pesticides, and medical treatments for respiratory illnesses. When a person inhales the contents of a vape pen or e-cigarette, they are inhaling an Human impact on the environment, anthropogenic aerosol. The liquid or solid particles in an aerosol have diameters typically less than micrometre, 1 μm (larger particles with a significant settling speed make the mixture a Suspension (chemistry), suspension, but the distinction is not clear-cut) ...
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Shadow Volume
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977 as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not. The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularized by the video game ''Doom 3'', and a particular variation of the technique used in this game has become known as Carmack's Reverse. Shadow volumes have become a popular tool for real-time shadowing, alongside the more venerable shadow mapping. The main advantage of shadow volumes is that they are accurate to the pixel (though many implementations have a minor self-shadowing problem along the silhouette edge, see ''construction'' below), whereas the accur ...
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Stencil Buffer
A stencil buffer is an extra data buffer, in addition to the ''color buffer'' and ''Z-buffer'', found on modern graphics hardware. The buffer is per pixel and works on integer values, usually with a depth of one byte per pixel. The Z-buffer and stencil buffer often share the same area in the RAM of the graphics hardware. In the simplest case, the stencil buffer is used to limit the area of rendering (stenciling). More advanced usage of the stencil buffer makes use of the strong connection between the Z-buffer and the stencil buffer in the rendering pipeline. For example, stencil values can be automatically increased/decreased for every pixel that fails or passes the depth test. The simple combination of depth test and stencil modifiers make a vast number of effects possible (such as stencil shadow volumes, Two-Sided Stencil, compositing, decaling, dissolves, fades, swipes, silhouettes, outline drawing, or highlighting of intersections between complex primitives) though they o ...
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Depth Buffer
A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. Depth buffers are an aid to rendering a scene to ensure that the correct polygons properly occlude other polygons. Z-buffering was first described in 1974 by Wolfgang Straßer in his PhD thesis on fast algorithms for rendering occluded objects. A similar solution to determining overlapping polygons is the painter's algorithm, which is capable of handling non-opaque scene elements, though at the cost of efficiency and incorrect results. In a 3D-rendering pipeline, when an object is projected on the screen, the depth (z-value) of a generated fragment in the projected screen image is compared to the value already stored in the buffer (depth test), and replaces it if the new value is closer. It works in tandem with the rasterizer, which computes the colored values. The fragment output by the rasterizer i ...
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Big Buck Bunny - Forest
Big or BIG may refer to: * Big, of great size or degree Film and television * ''Big'' (film), a 1988 fantasy-comedy film starring Tom Hanks * '' Big!'', a Discovery Channel television show * ''Richard Hammond's Big'', a television show presented by Richard Hammond * ''Big'' (TV series), a 2012 South Korean TV series * '' Banana Island Ghost'', a 2017 fantasy action comedy film Music * '' Big: the musical'', a 1996 musical based on the film * Big Records, a record label * ''Big'' (album), a 2007 album by Macy Gray * "Big" (Dead Letter Circus song) * "Big" (Sneaky Sound System song) * "Big" (Rita Ora and Imanbek song) * "Big", a 1990 song by New Fast Automatic Daffodils * "Big", a 2021 song by Jade Eagleson from '' Honkytonk Revival'' *The Notorious B.I.G., an American rapper Places * Allen Army Airfield ( IATA code), Alaska, US * BIG, a VOR navigational beacon at London Biggin Hill Airport * Big River (other), various rivers (and other things) * Big Island (dis ...
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