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Virtuality (other)
Virtuality is the quality of having the attributes of something without sharing its (real or imagined) physical form. Virtuality also may refer to: Technology *Virtuality (gaming), a family of virtual reality arcade machines *Virtuality (software design), a concept of software design proposed by Ted Nelson *Reality–virtuality continuum, a concept in computer science *Augmented virtuality, the merging of real-world objects into virtual worlds *Real Virtuality, a proprietary computer game engine developed by Bohemia Interactive Other *Virtuality (philosophy) *Virtuality (song), by Rush *"Virtuality", a song by VBirds *Virtuality (film), ''Virtuality'' (film), a pilot for a science-fiction TV show that was ultimately not commissioned See also

* Virtual (other) {{disambig ...
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Virtuality
Virtual reality (VR) is a Simulation, simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets ...
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Virtuality (gaming)
Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines deliver real time (less than 50 ms latency) gaming via a stereoscopic visor, joysticks, and networked units for multi-player gaming. Following Dr. Jonathan D Waldern's VR PhD research (1985–1990) and supported by IBM Research Labs, Virtuality Group was formed in 1985 as a startup called W Industries. Waldern's earlier work at Leicester Polytechnic's Human Computer Interface Research Unit had produced a computer system featuring "no less than five 16- and 32-bit microcomputers" that could produce a stereoscopic view of a three-dimensional scene, viewed on a screen using special headgear featuring an active shutter system, with head and hand tracking using "sonic sensors" to determine the viewer's position. Waldern's company developed many of the principal components including VR headsets, graphics subsystems, 3D trackers, exoske ...
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Virtuality (software Design)
Virtuality is a term used by Ted Nelson for what he considers one of the central issues of software design. "Virtuality" refers to the seeming of anything, as opposed to its reality. (This has been the dictionary meaning of "virtuality" since at least the 18th century). Everything has a reality and a virtuality. Nelson divides virtuality into two parts: conceptual structure and feel so in every field these have different roles. The conceptual structure of all cars are the same, but the conceptual structure of every movie is different. The reality of a car is important, but the reality of a movie is unimportant—how a shot was made is of interest only to movie buffs. The feel of software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ..., like the feel of a car, is a matter of lat ...
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Reality–virtuality Continuum
The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science. The concept was first introduced by Paul Milgram. The area between the two extremes, where both the real and the virtual are mixed, is called mixed reality. This in turn is said to consist of both augmented reality, where the virtual augments the real, and augmented virtuality, where the real augments the virtual. Overview This continuum has been extended into a two-dimensional plane of ''virtuality'' and ''mediality''.Mediated Reality with implementations for everyday life
2002 August 6th, Pr ...
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Augmented Virtuality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synonymous with augmented reality. Mixed reality that incorporates haptics has sometimes been referred to as Visuo-haptic mixed reality. In a physics context, the term "interreality system" refers to a virtual reality system coupled with its real-world counterpart. A 2007 paper describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated, and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion, which is highly correlated. The use of the terms "mixed reality" and "interreality" is clearly defined in the context of physics and may ...
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Bohemia Interactive
Bohemia Interactive a.s. is a Czech video game developer and video game publisher, publisher based in Prague. The company focuses on creating military simulation games such as ''Operation Flashpoint: Cold War Crisis'' and the ''ARMA (series), ARMA'' series. It is also known for having worked on a game conversion of the ''DayZ (video game), DayZ'' mod (video gaming), mod created for ''ARMA 2''. Founded by Marek Španěl in May 1999, the studio released its first game in 2001, a military shooter titled ''Operation Flashpoint: Cold War Crisis'', which received critical acclaim and brought recognition for the studio. Following ''Operation Flashpoint'' was a series of downturns, such as porting the game to Xbox (console), Xbox, which led to financial losses and the development of a sequel later abandoned by the publisher Codemasters. The studio fell into financial troubles until the United States Marine Corps employed the studio to create simulation games to train soldiers. A new div ...
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Virtuality (philosophy)
Virtuality is a concept in philosophy elaborated by French thinker Gilles Deleuze. Overview Deleuze used the term virtual to refer to an aspect of reality that is ideal, but nonetheless real. An example of this is the meaning, or sense, of a proposition that is not a material aspect of that proposition (whether written or spoken) but is nonetheless an attribute of that proposition. Both Henri Bergson, who strongly influenced Deleuze, and Deleuze himself build their conception of the virtual in reference to a quotation in which writer Marcel Proust defines a virtuality, memory as "real but not actual, ideal but not abstract". A dictionary definition written by Charles Sanders Peirce, referencing the philosophy of Duns Scotus, supports this understanding of the virtual as something that is "as if" it were real, and the everyday use of the term to indicate what is "virtually" so, but not so in fact. Deleuze argues that Henri Bergson developed "the notion of the ''virtual'' to its hig ...
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Virtuality (song)
''Test for Echo'' is the sixteenth studio album by the Canadian rock band Rush, released on 10 September 1996 on Anthem Records. It is the final Rush work before the death of Neil Peart's daughter and wife that put the band on hiatus until the recording of ''Vapor Trails'' in January 2001. It is also the final Rush album co-produced by Peter Collins. The title track reached No. 1 on the mainstream rock chart. The song " Driven" became a bass showcase for Geddy Lee during live performances, while "Resist" was rearranged as an acoustic song on the ''Vapor Trails'' and '' R30'' tours. The band did not perform any tracks from the album on subsequent tours. ''Test for Echo'' was remastered and reissued twice: in 2004 as a continuation of "The Rush Remasters" set and in 2013 as a part of the box set ''The Studio Albums 1989–2007''. In 2015 it was reissued after being remastered by Sean Magee at Abbey Road Studios following a direct approach by Rush to remaster their entire back ...
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VBirds
VBirds were a British virtual girl group, created in 2002 by a team of designers, producers and musicians. An animated television series of the same name, consisting of six one-minute episodes, aired on Cartoon Network between long-form programming. The band's only single, "Virtuality", was released on Liberty Records and reached No. 21 in the UK Singles Chart in early 2003. A spin-off series of dance tutorials, ''VBirds: Perfect'', aired in 2003. Despite its success as a promotional tool to keep young viewers watching during ad breaks, no further singles were released. The band's backstory revolved around them being exiled from their home planet of Planet V by its ruler, King He:Lin, for refusing to participate in the dance farms on their planet. They were shrunk down in size and put into a dance machine which was launched from the planet down to Earth, so the humans could play with them as long as they wanted. The story concluded with He:Lin's echoing words "Enjoy yourselves ...
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Virtuality (film)
''Virtuality'' is a 2009 American science fiction drama television film directed by Peter Berg and written by Michael Taylor and Ronald D. Moore. Originally filmed for the Fox network as a television pilot for a series that was not commissioned, it aired on the network as a standalone film on June 26, 2009. It features the crew of ''Phaeton'', a spaceship designed to search for a hospitable planet in a nearby star system after an ecological catastrophe in near-future Earth. While approaching the point of no return, the crew experiences problems with their virtual reality entertainment system, which quickly escalate and threaten their mission. Plot The story is set aboard the ''Phaeton'', Earth's first starship, on a ten-year journey to explore the nearby Epsilon Eridani star system. In order to help the 12-person crew endure the long mission, a system of virtual reality modules are installed aboard the ship. These modules, which are worn like glasses and suppress real-world bod ...
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