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Virtual Bowling
is a 1995 sports video game developed and published by Athena in Japan for the Virtual Boy. In the game, the player participates in a series of bowling tournaments consisting of four 10-frame matches at various alleys against computer-controlled opponents, in order to obtain a high score and progress further. Its gameplay, featuring three modes of play, is viewed from a first-person perspective. ''Virtual Bowling'' was created by Athena, a developer known for their bowling games, with producer Sakae Nakamura heading its development. The game was reportedly rushed to market amid Nintendo planning to cease support for the Virtual Boy, becoming one of the platform's last official Japanese titles alongside Bandai's ''SD Gundam Dimension War'', and was produced under a very limited run. It is considered by gaming journalists as one of the rarest, most valuable and sought-after Virtual Boy titles. ''Virtual Bowling'' garnered mixed reception from gaming publications since its release ...
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Athena (game Developer)
was a Japanese video game developer, founded in July 1987. Due to the difficulties of recovering financially in the games market, in 2013, the Tokyo Court decided to start the company's bankruptcy process. Games *'' Biometal'' (Super NES, 1993) *'' Blockids'' (PlayStation, 1996) *''Castle of Dragon'' (NES, 1990) published by ''SETA Corporation'' (in Japanese) and ''Romstar'' (in English) *''Crows: The Battle Action'' (Sega Saturn, 1997) *''Daioh'' (Arcade, 1993) *'' De-Block'' (NES, 1989) *'' Dezaemon'' (NES, 1991)Szczepaniak, John. Dezaemon'. Hardcore Gamer 101. Pg.1. April 2011. *'' Dezaemon 2'' (Sega Saturn, 1997)Szczepaniak, John. Dezaemon'. Hardcore Gamer 101. Pg.2. April 2011. *'' Dezaemon 3D'' (Nintendo 64, 1998)Szczepaniak, John. Dezaemon'. Hardcore Gamer 101. Pg.3. April 2011. * (Satellaview, 1996) ** (Apr-Aug 1996) **''Sugoi STG-2: Crystal Guardian'' (May-Dec 1996) * (Satellaview, Apr-Aug 1996) *'' Dezaemon DD'' (Nintendo 64DD, canceled) *'' Dezaemon Kids!'' (PlayStati ...
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Tokuma Shoten
is a publisher in Japan, headquartered in Shinagawa, Tokyo. The company was established in 1954 by Yasuyoshi Tokuma in Minato, Tokyo. The company’s product portfolio includes music publishing, video game publishing, movies, anime, magazines, manga and books. Companies that were part of Tokuma Shoten include Studio Ghibli, Daiei Film and the record label Tokuma Japan Communications. After the founder of the company, Yasuyoshi Tokuma died on September 20, 2000, an asset management occurred. Tokuma Shoten executed a corporate spin-off with Studio Ghibli, turning the company’s anime division as a separate company again in 2005. Tokuma Shoten sold off Tokuma Japan Communications to Daiichi Kosho in October 2001, and Daiei Films was purchased by Kadokawa Corporation in November 2002. Since 2005, the company has streamlined itself to focus solely on the publication of print media and the airing of its adapted properties to TV and feature film. On 17 March 2017, the company was ac ...
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Red Bull
Red Bull is a brand of energy drinks of Austria, Austrian company Red Bull GmbH. With 38% market share, it is the most popular energy drink brand as of 2019. Since its launch in 1987, more than 100 billion cans of Red Bull have been sold worldwide, including 9.8 billion in 2021. Originally available only in a single nondescript flavor sold in a tall and slim silver-blue can, called Red Bull Energy Drink, numerous Red Bull#Variants, variants of the drink were added over the course of time. Its slogan, "Red Bull Gives You Wings", is one of the most popular and memorable Advertising slogan, advertising slogans in the United States. Rather than following a traditional marketing approach, Red Bull has generated awareness and created a "brand myth" through proprietary extreme sport event series such as Red Bull Cliff Diving World Series, Red Bull Air Race, Crashed Ice, Red Bull Crashed Ice and standout stunts such as the Red Bull Stratos, Stratos space diving project. In addition to spo ...
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Larry Flynt Publications
Larry Flynt Publications, or LFP, Inc. is an American business enterprise that owns, manages and operates the adult entertainment businesses founded by American entrepreneur Larry Flynt. Founded in 1976, two years after Flynt began publishing ''Hustler'' magazine, LFP was originally established to serve as the legal business entity i.e. parent company of this magazine. ''Hustler'' magazine In March 1972, Flynt created the ''Hustler Newsletter,'' a four-page, black-and-white publication of information about his Hustler Clubs. This item became so popular with his customers that by May 1972 he expanded the ''Hustler Newsletter'' to 16 pages and in August 1973, to 32 pages. As a result of the 1973 oil crisis the United States entered an economic recession; Hustler Club customers tightened their spending and Flynt had to find financing to pay his debts or go bankrupt. He decided to turn the ''Hustler Newsletter'' into a sexually-explicit national magazine. He paid the start-up costs of ...
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Tips & Tricks (magazine)
''Tips & Tricks'' was a monthly video game magazine devoted to the subjects of video game cheat codes, strategy guides and lifestyle content. Unlike most video game magazines, it did not include critical reviews of video games and was not a primary source of video game industry news. Instead, it focused on gameplay instructions and hidden "Easter eggs" relating to games that its readers might have already purchased. Editorial content Often referring to itself as "The #1 Video-Game Tips Magazine," ''Tips & Tricks'' was known for its strategy guides or walkthroughs for contemporary console and portable games. Each issue also included an index of button codes and passwords, alphabetized by game title and sorted by console. The magazine also included "lifestyle" content, in which a particular aspect of video game culture would be discussed at length by a regular columnist. Some of these were devoted to a specific game or game series (e.g. ''Armored Core'', ''Pokémon'', ''Halo'', ''A ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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MediaWorks (publisher)
was a Japanese publishing company in the Kadokawa Group Holdings#Kadokawa Group, Kadokawa Group known for their brand magazines and book labels. These included such well-known magazines as ''Dengeki Daioh'', and ''Dengeki G's Magazine'', along with MediaWorks' main light novel publishing imprint (trade name), imprint Dengeki Bunko. The company was merged with ASCII (company), ASCII on April 1, 2008, and became ASCII Media Works. They mainly catered to the Japanese male otaku crowd, covering such topics as anime, light novels, manga, plastic modelling, and visual novels. However, MediaWorks had published three magazines targeted towards females—''Comic Sylph'', ''Dengeki Girl's Style'', and ''Character Parfait''—but each one was a special edition version of another magazine. MediaWorks ran yearly contests for original novel and manga submissions, such as the light novel Dengeki Novel Prize contest. In addition to publishing printed material, MediaWorks had been involved with ...
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Dengeki Nintendo
(lit. "Nintendo Shock") is a Japanese gaming magazine published by ASCII Media Works (formerly MediaWorks). The magazine mainly covers information pertaining Nintendo games and consoles. History and profile The magazine was originally named ''Dengeki Super Famicom'' and first went on sale on December 26, 1992. When the Nintendo 64 was released, the magazine's name was altered to ''Dengeki Nintendo 64'' in 1996. This was again changed in 2001 when it was changed to ''Dengeki GB Advance'' to reflect the launch of the Game Boy Advance. In 2002, it was renamed to ''Dengeki GameCube'' and again to ''Dengeki Nintendo DS'' in April 2006. Starting with the May 2012 issue, the magazine was retitled to ''Dengeki Nintendo for Kids'', and was renamed to its current title ''Dengeki Nintendo'' with the June 2013 issue. Special editions ; ''Dengeki Games'' : ''Dengeki Games'' was a special edition version of ''Dengeki Nintendo DS'' which was first published on October 13, 2006 under the ti ...
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Limited Run Games
Limited Run Games, Inc. is an American video game distributor based in Apex, North Carolina. The company specializes in the release of digital games on physical media, with the games being sold on their website. The company, founded by Douglas Bogart and Josh Fairhurst, was based on catering to players who prefer physical discs and cartridges as opposed to game downloads. Limited Run Games releases games exclusively on their website, and deliberately creates small print runs. With this, the team maintains a pledge to refuse creating reprints of past titles, even if there is high demand. The company name itself is a reference to this business model, as their games are available in a firm, limited printing for a short time. History Founded by Mighty Rabbit Studios CEO Josh Fairhurst, the company's first two releases were both in house productions, in order to test the market and see if there was demand for physical releases. However, the company did hint before release of their ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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ASCII Corporation
was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks (publisher), MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published ''ASCII (magazine), Monthly ASCII'' as the main publication. ASCII is best known for creating the ''Derby Stallion'' video game series, the MSX computer, and the ''RPG Maker'' line of programming software. History 1977–1990: Founding and first projects ASCII was founded in 1977 by Kazuhiko Nishi and Keiichiro Tsukamoto. Originally the publisher of a magazine with the same name, ''ASCII (magazine), ASCII'', talks between Bill Gates and Nishi led to the creation of Microsoft, Microsoft's first overseas sales office, ASCII Microsoft, in 1978.Quote from Bill Gates' ''The Road Ahead'', found in In 1980, ASCII made 1.2 billion yen of sales from licensing Microsoft BASIC. It was 40 percent of Microsoft's sales, and Nishi b ...
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