Vigor (video Game)
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Vigor (video Game)
''Vigor'' is a free-to-play online survival shooter game originally developed for the Xbox One by the Czech studio Bohemia Interactive. As of July 2020, it is also available on the Nintendo Switch. Initially released as an early access title in August 2018, the game was fully released on August 19, 2019. A PlayStation 4 and PlayStation 5 port was released on December 9, 2020. Gameplay ''Vigor'' is an online free-to-play survival shooter game set in post-apocalyptic Norway. The goal is to stay alive and upgrade an abandoned shelter that will protect the player against the harsh environment. Players called Outlanders must seek resources and better equipment during Encounters with other players, although fighting them is not required. Only care packages or self defense enforce the use of violence. Every Encounter has a map that shows all exit points to players, as well as Points of Interest (POIs), such as hideouts, outposts, houses, a radio tower, and a transformer station. The P ...
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Bohemia Interactive
Bohemia Interactive a.s. is a Czech video game developer and video game publisher, publisher based in Prague. The company focuses on creating military simulation games such as ''Operation Flashpoint: Cold War Crisis'' and the ''ARMA (series), ARMA'' series. It is also known for having worked on a game conversion of the ''DayZ (video game), DayZ'' mod (video gaming), mod created for ''ARMA 2''. Founded by Marek Španěl in May 1999, the studio released its first game in 2001, a military shooter titled ''Operation Flashpoint: Cold War Crisis'', which received critical acclaim and brought recognition for the studio. Following ''Operation Flashpoint'' was a series of downturns, such as porting the game to Xbox (console), Xbox, which led to financial losses and the development of a sequel later abandoned by the publisher Codemasters. The studio fell into financial troubles until the United States Marine Corps employed the studio to create simulation games to train soldiers. A new div ...
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M3 Submachine Gun
The M3 is an American .45-caliber submachine gun adopted by the U.S. Army on 12 December 1942, as the United States Submachine Gun, Cal. .45, M3.Iannamico, Frank, ''The U.S. M3-3A1 Submachine Gun'', Moose Lake Publishing, , (1999), pp. 14, 22–24, 34–39, 44–46, 54–55, 59–63, 67, 73–74 The M3 was chambered for the same .45 ACP round fired by the Thompson submachine gun, but was cheaper to mass produce and lighter, although, contrary to popular belief, it was less accurate. The M3 was commonly referred to as the "Grease Gun" or simply "the Greaser," owing to its visual similarity to the mechanic's tool.Ingram, Mike: ''The MP40 Submachine Gun'', p. 85. Zenith Imprint, 2001. The M3 was intended as a replacement for the Thompson, and began to enter frontline service in mid-1944. The M3A1 variant was used in the Korean War and later conflicts. The M14 rifle, adopted in 1959, was intended to replace the M3A1 (as well as the M1 Garand, M1918 Browning Automatic Rifle and th ...
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2019 Video Games
In the video game industry during 2019, both Sony and Microsoft announced their intent to reveal their next-generation consoles in 2020, while Nintendo introduced a smaller Nintendo Switch Lite, and Google announced its streaming game platform Stadia. The controversy over loot boxes as a potential gambling route continued into 2019, with some governments like Belgium and the Netherlands banning games with them under their gambling laws, while the United Kingdom acknowledging their current laws prevent enforcing these as if they were games of chance. The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam, leading to concern and debate about Epic Games' methods to seek games for its service. ''Dota Auto Chess'', a community-created mod for ''Dota 2'', introd ...
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Central & Eastern European Game Awards
Central & Eastern European Game Awards (CEEGA) are annual awards that recognize the best games from Central and Eastern Europe. Award ceremonies have been held since 2018 in Poznań. 2018 The first year was held on 13 October 2018. ''Frostpunk'' won the Best Game and Best Design awards. Other winners included '' Kingdom Come: Deliverance'' for Best Narration, ''Chuchel'' for Best Visual Art, and ''Ruiner'' for Best Audio. 2019 Second year was held on 19 October 2019. '' Mordhau'' won the Best Game award. 2020 Third year was held on 9 December 2020. Nominations were announced in December 2020. ''Creaks'' received the highest number of nominations. 2021 Fourth year was held on 22 October 2021. ''Cyberpunk 2077'' won the Best Game award. 2022 Another year, more winners of CEEGA awards. This year, Dying Light 2 by Techland Techland S.A. is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. It developed ''Call of Juarez'' (2006) and its prequ ...
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Czech Game Of The Year Awards
Czech Game of the Year Awards ( cs, Česká hra roku) are annual awards that recognize accomplishments in video game development in the Czech Republic. The awards began as part of Gameday Festival in 2010, but became independent from the festival in 2017. The awards are organised by the České Hry association. 2010 The awards for the first year were presented on 7 May 2011. Awards were given in three categories. ''Mafia II'' was awarded as the best Czech game in Czech. The jury also expressed recognition to Centauri Production for making their games in Czech. ''Samurai II: Vengeance'' was awarded as the best Czech game for Mobile devices and best Czech artistic achievement in game creation. * Best Czech artistic achievement in game creation - Madfinger Games for '' Samurai II: Vengeance'' * Best Czech Game in Czech - 2K Czech for ''Mafia II'' * Best Czech Game for Mobile Devices - Madfinger Games for ''Samurai II:Vengeance'' 2011 The 2011 awards were presented on 3 May 201 ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Nintendo Direct
Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began in Japan and North America with the first edition on October 21, 2011, before later expanding to Europe, Australia, and South Korea. Format Nintendo Direct presentations vary in format between different presentations and regions. Regional differences Nintendo Directs generally come in both regional and international formats. International For subjects of a general worldwide appeal, a single Nintendo Direct is often localized for a simultaneous international broadcast. Usually, these will be recorded in Japanese and presented by a Japanese presenter. Prior to Nintendo president Satoru Iwata's death, he would host Directs in both English and Japanese, with other languages' presentations being subtitled. Upon Iwata's death, Nintendo D ...
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Inside Xbox
The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox (console), Xbox system on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox consoles; accounts can store games and other content. The service was extended in 2007 on the Microsoft Windows, Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as Mobile device, handhelds and mobile phones as part of the Live Anywhe ...
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Gamescom
Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Association of the German video game industry); and before that, by the ''Bundesverband Interaktive Unterhaltungssoftware'' (BIU). It supersedes Games Convention, held in Leipzig, Saxony, Germany. Gamescom is used by many video game developers to exhibit upcoming games and game-related hardware. Alongside Gamescom is Devcom, a portion of the convention dedicated to video game development, though activities of Devcom continue year-round. Gamescom is the world's largest gaming event (measured by exhibition space and number of visitors), with 370,000 visitors and 1037 exhibitors from 56 countries attending the show in 2018. Areas *Entertainment area *Indie area *Cosplay village *Retro Gaming *Gamescom Campus *Family and friends *Fanshop area *Busi ...
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Battle Pass
In the video game industry, a battle pass is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and completing specific challenges. Inspired by the season pass ticketing system and originating with ''Dota 2'' in 2013, the battle pass model gained more use as an alternative to subscription fees and loot boxes beginning in the late 2010s. Battle passes tend to offer free passes, which are available to all users, and a premium pass that require annual or seasonal charges in exchange for enhanced items and cosmetics. Concept Within the video game Fortnite & a few others, a battle pass may be offered free to a player, or may require the player to purchase it through microtransactions. Once obtained, the battle pass presents the player with a number of reward tiers; by earning enough experience to complete the tier, the player gains the rewards offered at that tier ...
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Makarov PM
The Makarov pistol or PM ( rus, Пистоле́т Мака́рова, r=Pistolét Makárova, p=pʲɪstɐˈlʲet mɐˈkarəvə, t=Makarov's Pistol) is a Soviet semi-automatic pistol. Under the project leadership of Nikolay Fyodorovich Makarov, it became the Soviet Union's standard military and Militsiya side arm in 1951. Development Shortly after the Second World War, the Soviet Union reactivated its plans to replace the TT pistols and Nagant M1895 revolvers. The adoption of the future AK assault rifle relegated the pistol to a light, handy self-defense weapon. The TT was unsuited for such a role, as it was heavy and bulky. Also, the Tokarev pistols omitted a safety and magazines were deemed too easy to lose. As a result, in December 1945, two separate contests for a new service pistol were created, respectively for a 7.62mm and 9mm pistol. It was later judged that the new 9.2×18mm cartridge, designed by B. V. Semin, was the best round suited for the intended role. The lower pr ...
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M21 Rifle
The M21 Sniper Weapon System (SWS) in the US Army is a national match grade M14 rifle, selected for accuracy, and renamed the M21 rifle. The M21 uses a commercially procured 3–9× variable power telescopic sight, modified for use with the sniper rifle. It is chambered for the 7.62×51mm NATO cartridge. Overview "The use of ''" sharpshooters"'' (or snipers) can be traced in U.S. military history from the time of the Revolutionary War of 1775–1781. Every U.S. military action since that time has required the special talent of such men. After the war sniping became a lost art." From 1955–1956, the United States Army Marksmanship Training Unit undertook a program to "reiterate the lessons learned" from past wars. However, "this program was short-lived because of the lack of understanding and appreciation for the value of a sniper throughout the United States Army. The prevailing military attitude then envisioned any future conflict as nuclear with defeat or victory de ...
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