Video Games In The Czech Republic
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Video Games In The Czech Republic
The video game industry in the Czech Republic has produced numerous globally successful video games such as Operation Flashpoint: Cold War Crisis and the subsequent ArmA series, the Mafia series, Truck Simulator series, Kingdom Come: Deliverance, the Samorost series and others. There were 300–400 video game developers and around 30 video game companies focusing on video game development in 2014. In 2017 it was 1,100 developers and 47 companies. Video games are also considered by some experts to be the country's biggest cultural export. The video game industry did not enjoy a good reputation and was unsupported by the state until 2013, when the Ministry of Industry and Trade started to seek ways to kickstart the economy. By 2014, programs were planned to support the video game industry. Another problem is a lack of video game development specialization at any university. In 2014, Czech video game site Bonusweb made a survey for the best video game developed in the Czech Repub ...
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Czech Republic
The Czech Republic, or simply Czechia, is a landlocked country in Central Europe. Historically known as Bohemia, it is bordered by Austria to the south, Germany to the west, Poland to the northeast, and Slovakia to the southeast. The Czech Republic has a hilly landscape that covers an area of with a mostly temperate continental and oceanic climate. The capital and largest city is Prague; other major cities and urban areas include Brno, Ostrava, Plzeň and Liberec. The Duchy of Bohemia was founded in the late 9th century under Great Moravia. It was formally recognized as an Imperial State of the Holy Roman Empire in 1002 and became a kingdom in 1198. Following the Battle of Mohács in 1526, the whole Crown of Bohemia was gradually integrated into the Habsburg monarchy. The Protestant Bohemian Revolt led to the Thirty Years' War. After the Battle of White Mountain, the Habsburgs consolidated their rule. With the dissolution of the Holy Empire in 1806, the Cro ...
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Svazarm
Svazarm or Union for Cooperation with the Army (Czech: Svaz pro spolupráci s armádou / Svazarm, Slovak: Zväz pre spoluprácu s armádou / Zväzarm), was, in Communist Czechoslovakia, the largest "paramilitary" organisation, although many of the activities that Svazarm provided for its members were more reminiscent of a Boy Scout movement than of a regimented paramilitary group. Established in 1951, the Svazarm was an almost exact copy of the Soviet Union's DOSAAF, however, with massively scaled down maritime activities as Czechoslovakia was landlocked. However, canoeing was still a popular activity. In 1985, it had about one million members, 60% of whom were under 35 years of age. Activities The activities the Svazarm provided were extremely diverse, ranging from medical training to dog training. Dog lovers would be instructed in the training and breeding of dogs suitable for military purposes, especially German Shepherds. Shortwave radio operation was another popular activity, ...
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Horké Léto
''Horké léto (Hot Summer)'' is a point-and-click video game. Developed by Czech studio Maxon, it was published in 1998 by JRC Interactive. A sequel, entitled ''Horké léto 2'', was developed by Centauri Production and published in 1999 by JRC Interactive. A third game ''Žhavé léto 3 ½'' is an action/adventure/driving game developed by Centauri Production and CINEMAX, published by Akella in 2006, which although unable to use the characters and titles of the first two games was related and rounded off what was effectively a trilogy. ''Žhavé léto 3 ½'' was published in English, Spanish, French and German as ''Evil Days of Luckless John'' and in Russian as ''Сорвать Куш''. Production The graphics for the video game were created by Marek Píša. Píša and Viktor Bocan also participated in the screenplay writing. Sound and music were created by William Foldes. Most characters, excluding some female ones, were voiced by comedian Zdeněk Izer, a notable Czech imper ...
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Gooka
''Gooka'' is a 1997 Czech adventure video game developed and published by JRC Interactive. It is based on the novel ''Gooka a Dračí lidé'' (Gooka and Dragon People), which was written under the name Richard D. Evans by Czechoslovak writer Vlado Ríša. The player takes the role of Gooka, who is accused of murdering his own father, and is tasked with proving his innocence and unmasking the true killer. This game was the first Czech adventure game to run exclusively on Windows. On June 25, 2004, an adventure/ RPG sequel was released titled ''Gooka: The Mystery of Janatris''. It was developed by Centauri Production and published by Cenega Publishing. The project was announced on December 12, 2001. After nearly a year of development, the team announced they would be incorporating a new game technology entitled CPAL3D. The plot sees the player finding a cure for their poisoned wife and finding their kidnapped son. The game was released in Czech in June 2004, and an English demo was a ...
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Pterodon (company)
Pterodon was a game developer located in the Czech Republic. Pterodon was founded in 1997 by Jarek Kolář and Michal Janáček. In the year of 2006 they joined Illusion Softworks. Released games * ''Tajemství Oslího ostrova'' (1994) ( PC), an adventure game. * ''7 dní a 7 nocí'' (1994) (PC), an adventure game. * ''Hesperian Wars'' (1998) (PC), a realtime strategy game. A Germany-exclusive title. * ''Flying Heroes'' (2000) (PC), action fantasy game * ''Vietcong'' (2003) (PC), first-person shooter war-game, sold over 1 million copies, thereby is one of the best selling PC games * '' Vietcong: Fist Alpha'' (2004) (PC) (Xbox) (PlayStation 2), first-person shooter war game served as expansion to Vietcong in 2003 * ''Vietcong 2 ''Vietcong 2'' is a tactical shooter video game, developed by Pterodon and Illusion Softworks, published by 2K for Microsoft Windows in October 2005, and set during the Vietnam War. It is the direct sequel to ''Vietcong''. Gameplay The story ta ...'' (2005 ...
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7 Dní A 7 Nocí
''7 dní a 7 nocí'' (aka ''Sedm dní a sedm nocí''; English: ''7 Days and 7 Nights'') is a 1994 Czech adventure game released on MS-DOS through Petr Vochozka's Vochozka Trading brand, and published by Pterodon Software. It was the first Czech video game to use Sound Blaster. The game was released in German as ''7 Tage, 7 Nächte'' and in Polish as ''7 Dni i 7 Nocy''. Gameplay and plot This is an erotic comedy inspired by the Leisure Suit Larry series. Jarek Kolář addressed the connections between his game and Leisure Suit Larry by asserting that while Larry acts like an unsuccessful sexual loudmouth, Venca is a self-confident village idiot. The main character, Venca Záhyb, must look after millionaire Jonathan Smiht's 7 daughters and protect them from potential suitors. However, when he is sitting in a local pub with Fanda Kořen that evening, he bets one ''lubr'' that he will get all 7 daughters to the last. So Venca has one day for each girl and always has to overco ...
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Tajemství Oslího Ostrova
''Tajemství Oslího ostrova'' (often abbreviated as ''Too''), English: ''Donkey Island,'' is a 1994 Czech point-and-click adventure video game. Distributed by Petr Vochozka through his company Vochozka Trading in June 1994, it was the first nationally distributed PC game in the country and one of the first Czech games commercially available. A parody of the successful ''Monkey Island'' series, the story plays out as if it were a direct sequel to '' The Secret of Monkey Island'', ignoring the continuity of '' Monkey Island 2: LeChuck's Revenge.'' Production Conception Jarek Kolář and Petr Vlček began working on the game in 1992 using school computers in the gymnasium of Slovanské náměstí in Brno where they were students. They wanted to use their own game-making tools as well as the ZX Spectrum tools they had been working with. In 1993, Petr Vochozka sold the first-ever Czech commercial adventure game for the Amiga entitled '' Světák Bob''. Later that year, he founde ...
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Světák Bob
''Světák Bob'' is a 1993 Czech adventure game developed by Bohewia and published by Petr Vochozka for the Amiga system. Production The game was programmed for the Amiga by a pre-18 Petr Vochozka. After buying his own Atari 800 XL he began programming his own games that ended up in his desk drawer. A year after the Velvet Revolution, Vochozka replaced his Atari with the Amiga, and created his first game intended for public release, Svetak Bob. As he was younger than 18, distribution of the game was illegal as he did not have a trade license. Petr Vochozka marketed ''Světák Bob'' as the first ever Czech commercial adventure for the Amiga. It was priced at 129 crowns and sold around 100 to 200 copies. This compares with Vochozka's follow-up ''Tajemství Oslího ostrova'' which sold 2,000 copies. ''Světák Bob'' was the first officially distributed Czech computer game for the Amiga, and arguably on any platform. According to the reviewer ''Tomáš Smolík'' in Excalubur, ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Text Adventure
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Hlípa
Hlípa is a 1989 video game developed by two developers from Prague. It is a maze game which is considered to be the most complex game for PMD 85. The game was later ported to Atari ST and Sharp MZ. Development The game was created in 1989 by Karel Šuhajda. The idea of the game came from a discussion with his girlfriend in which he mentioned a word ''Hlípa'' as a possibility to be a shortening of words ''hlídané parkoviště'' (guarded parking). He later realised that Hlípa could be some kind of amoeba. He decided to make a game about this creature. As an inspiration he had his older game 3D-Mikrotron and Knight Lore. He was helped by his friend Tomáš Švec who made a design of the game world consisting of 256 areas. Šuhajda created the programming and wrote a story. The game was programmed in DAM Assembler. The game was finished in 1989. Šuhajda started to work on a port for Sharp MZ-800 after the release of Hlípa for PMD-85. He decided to make the game colourful as the ...
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