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Variable Shadowing
In computer programming, variable shadowing occurs when a variable declared within a certain scope (decision block, method, or inner class) has the same name as a variable declared in an outer scope. At the level of identifiers (names, rather than variables), this is known as name masking. This outer variable is said to be shadowed by the inner variable, while the inner identifier is said to ''mask'' the outer identifier. This can lead to confusion, as it may be unclear which variable subsequent uses of the shadowed variable name refer to, which depends on the name resolution rules of the language. One of the first languages to introduce variable shadowing was ALGOL, which first introduced blocks to establish scopes. It was also permitted by many of the derivative programming languages including C, C++ and Java. The C# language breaks this tradition, allowing variable shadowing between an inner and an outer class, and between a method and its containing class, but not between ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Kotlin (programming Language)
Kotlin () is a cross-platform software, cross-platform, static typing, statically typed, general-purpose programming language, general-purpose programming language with type inference. Kotlin is designed to interoperate fully with Java (programming language), Java, and the Java virtual machine, JVM version of Kotlin's standard library depends on the Java Class Library, but type inference allows its syntax (programming languages), syntax to be more concise. Kotlin mainly targets the JVM, but also compiles to JavaScript (e.g., for frontend web applications using React (web framework), React) or machine code, native code via LLVM (e.g., for native iOS apps sharing business logic with Android (operating system), Android apps). Language development costs are borne by JetBrains, while the Kotlin Foundation protects the Kotlin trademark. On 7 May 2019, Google announced that the Kotlin programming language is now its preferred language for Android (operating system), Android app develop ...
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Name Binding
In programming languages, name binding is the association of entities (data and/or code) with identifiers. An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages. Binding is intimately connected with scoping, as scope determines which names bind to which objects – at which locations in the program code ( lexically) and in which one of the possible execution paths ( temporally). Use of an identifier in a context that establishes a binding for is called a binding (or defining) occurrence. In all other occurrences (e.g., in expressions, assignments, and subprogram calls), an identifier stands for what it is bound to; such occurrences are called applied occurrences. Binding time * ''Static binding'' (or ''early binding'') is name binding performed before the program is run. * ''Dynamic binding'' (or ...
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Type Polymorphism
In programming language theory and type theory, polymorphism is the provision of a single interface to entities of different types or the use of a single symbol to represent multiple different types.: "Polymorphic types are types whose operations are applicable to values of more than one type." The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major classes of polymorphism are: * ''Ad hoc polymorphism'': defines a common interface for an arbitrary set of individually specified types. * ''Parametric polymorphism'': not specifying concrete types and instead use abstract symbols that can substitute for any type. * ''Subtyping'' (also called ''subtype polymorphism'' or ''inclusion polymorphism''): when a name denotes instances of many different classes related by some common superclass. History Interest in polymorphic type systems developed significantly in the 1960s, with practical ...
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Function Overloading
In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks depending on context. For example, and are overloaded functions. To call the latter, an object must be passed as a parameter, whereas the former does not require a parameter, and is called with an empty parameter field. A common error would be to assign a default value to the object in the second function, which would result in an ''ambiguous call'' error, as the compiler wouldn't know which of the two methods to use. Another example is a function that executes different actions based on whether it's printing text or photos. The two different functions may be overloaded as If we write the overloaded print functions for all objects our ...
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ECMAScript 6
ECMAScript (; ES) is a JavaScript standard intended to ensure the interoperability of web pages across different browsers. It is standardized by Ecma International in the documenECMA-262 ECMAScript is commonly used for client-side scripting on the World Wide Web, and it is increasingly being used for writing server-side applications and services using and other runtime environments. ECMAScript, ECMA-262 and JavaScript ECMA-262, or the ''ECMAScript Language Specification'', defines the ''ECMAScript Language'', or just ECMAScript. ECMA-262 specifies only language syntax and the semantics of the core API, such as , , and , while valid implementations of JavaScript add their own functionality such as input-output and file-system handling. History The ECMAScript specification is a standardized specification of a scripting language developed by Brendan Eich of Netscape; initially named Mocha, then LiveScript, and finally JavaScript. In December 1995, Sun Microsystems and Net ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently ranks as ...
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Lua (programming Language)
Lua ( ; from meaning ''moon'') is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, membe ...
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GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ...
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CoffeeScript
CoffeeScript is a programming language that compiles to JavaScript. It adds syntactic sugar inspired by Ruby, Python, and Haskell in an effort to enhance JavaScript's brevity and readability. Specific additional features include list comprehension and destructuring assignment. CoffeeScript support is included in Ruby on Rails version 3.1 and Play Framework. In 2011, Brendan Eich referenced CoffeeScript as an influence on his thoughts about the future of JavaScript. History On December 13, 2009, Jeremy Ashkenas made the first Git commit of CoffeeScript with the comment: "initial commit of the mystery language." The compiler was written in Ruby. On December 24, he made the first tagged and documented release, 0.1.0. On February 21, 2010, he committed version 0.5, which replaced the Ruby compiler with a self-hosting version in pure CoffeeScript. By that time the project had attracted several other contributors on GitHub, and was receiving over 300 page hits per day. On December ...
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Switch Statement
In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exists in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, Visual Basic .NET, Java, and in many other types of language, using such keywords as switch, case, select or inspect. Switch statements come in two main variants: a structured switch, as in Pascal, which takes exactly one branch, and an unstructured switch, as in C, which functions as a type of goto. The main reasons for using a switch include improving clarity, by reducing otherwise repetitive coding, and (if the heuristics permit) also offering the potential for faster execution through easier compiler optimization in many cases. His ...
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Scope (computer Science)
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is from the perspective of the referenced entity, not the referencing name. The term "scope" is also used to refer to the set of ''all'' name bindings that are valid within a part of a program or at a given point in a program, which is more correctly referred to as ''context'' or ''environment''. Strictly speaking and in practice for most pro ...
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