Urban Terror
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Urban Terror
''Urban Terror'' is a freeware multiplayer first-person shooter video game developed by FrozenSand. Originally a total conversion of id Software's '' Quake III Arena'', FrozenSand released ''Urban Terror'' as a free standalone game in 2007 utilizing ioquake3 as the game engine.Urban Terror: News
Retrieved September 16, 2009
While the is licensed under the , ''U ...
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Ioquake3
id Tech 3, popularly known as the ''Quake III Arena'' engine, is a game engine developed by id Software for their video game ''Quake III Arena''. It has been adopted by numerous games. During its time, it competed with the Unreal Engine; both engines were widely licensed. While id Tech 3 is based on id Tech 2 engine, a large amount of the code was rewritten. Successor id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine used in ''Call of Duty 2'' onwards. At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005. Originally distributed by id via FTP, the code can be downloaded from id's GitHub account. Features Graphics Unlike most other game engines released at the time — including its primary competitor, the Unreal Engine, id Tech 3 requires an OpenGL-compliant graphics accelerator to run. The engine does not include a software ...
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Freeware
Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models. History The term ''freeware'' was coined in 1982 by Andrew Fluegelman, who wanted to sell PC-Talk, the communications application he had created, outside of commercial distribution channels. Fluegelman distributed the program via a process now termed '' shareware''. ...
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Last Man Standing (gaming)
Last man standing (LMS) or last team standing (LTS) is a multiplayer deathmatch gameplay mode featured in some first-person shooter computer and video games, and is also the essence of battle royale games. The aim of a player in a last man standing match is to neutralize their opponents and remain the sole survivor; the basic rules followed are generally the same of the deathmatch gametype, with an important difference: respawn is limited or not allowed at all. Each player is assigned a specific number of lives per match (or just one when there is no respawn); once these lives have been expended, the player will no longer be able to return to the current match and remain as an invisible spectator until there is a winner and the LMS round is over. Within several games players are called to buy or pick up items, while other titles will have the players spawned with full weapons and ammo and there are no powerups available on the map. Several different variations of the last man s ...
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Capture The Flag
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place ("in jail") until freed by a member of their own team. Overview Capture the Flag requires a playing field of some sort. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at nig ...
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Deathmatch (gaming)
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including FPS game, first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or Glossary of video game terms#frag, "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive Multiplayer video game, multiplayer modes found in game genres such as fighting games and racing video game, racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, ...
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Collision Detection
Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer graphics, computer games, computer simulations, robotics and computational physics. Collision detection algorithms can be divided into operating on 2D and 3D objects. Overview In physical simulation, experiments such as playing billiards, are conducted. The physics of bouncing billiard balls are well understood, under the umbrella of rigid body motion and elastic collisions. An initial description of the situation would be given, with a very precise physical description of the billiard table and balls, as well as initial positions of all the balls. Given a force applied to the cue ball (probably resulting from a player hitting the ball with their cue stick), we want to calculate the trajectories, precise ...
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Counter-Strike (video Game)
''Counter-Strike'' (also known as ''Half-Life: Counter-Strike'' or ''Counter-Strike 1.6'') is a tactical first-person shooter game developed by Valve. It was initially developed and released as a ''Half-Life'' modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. ''Counter-Strike'' was released by Valve for Microsoft Windows in 2000, and is the first installment in the ''Counter-Strike'' series. Several remakes and ports were released on Xbox, as well as OS X and Linux. Set in various locations around the globe, players assume the roles of counter-terrorist forces and terrorist militants opposing them. During each round of gameplay, the two teams are tasked with defeating the other by the means of either achieving the map's objectives or eliminating all of the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with currency ...
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Unreal Tournament
''Unreal Tournament'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the ''Unreal'' series, it was first published by GT Interactive in 1999 for Microsoft Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: ''Unreal Tournament: Game of the Year Edition''. Powered by the Unreal Engine, ''Unreal Tournament'' received universal acclaim, often being considered one of the greatest video games ever made, with reviewers praising the graphics, level design, and gameplay, though the console ports were noted for having limitations. The design of the game shifted the series' focus to competit ...
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Tactical Shooter
A tactical shooter is a video game genre, subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games aim to simulate realistic combat through slower-paced and punishing gameplay. This makes tactics, planning, and cooperation more important than quick reflexes, thus lending the tactical shooter subgenre its name. The tactical shooter genre originated in the late 1980s, but was first popularized in the late 1990s with the releases of several successful tactical shooters. The popularity of the genre lasted until a decline in popularity in the mid-to-late 2000s, following the discontinuation or reboots of some tactical shooter franchises, and the successes of "arcade-style" action shooters that eschewed traditional genre aspects in favor of cinematic or audience-accessible gameplay. In the mid-to-late 2010s and early 2020s, traditional tactical shooters saw a revitalization following the successes of numerous titles. Though they ...
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QuakeCon
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game '' Quake'', sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty. The event is highly dependent on volunteers to cover many aspects of the organization of the event. QuakeCon has historically had a reputation as the "Woodstock of gaming", and a week of "peace, love, and rockets!". The 25th QuakeCon event had been planned for August 2020 in Dallas, Texas, but due to the ongoing COVID-19 pandemic, was cancelled by Bethesda Softworks and id Software on March 31, citing difficulties in planning with vendors and exhibitors at this stage. An online QuakeCon has been announced in June 2020 t ...
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Beta (software)
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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