Up Against Time
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Up Against Time
Up Against Time (or later as Up! Against Time) is a children's game (aged 7 and above) first marketed by the Ideal Toy Company in 1977. The game features an upright plastic board through which a steel ball moves down to a ramp at the bottom. Below the ramp players attempt to build a tower of interlocking plastic 'barrels'. Each barrel has different protruding shapes on top and different indented shapes on the bottom (slots, circles and triangles). Each player attempts to build the stack of barrels as high as they can (using with just one hand) after the steel ball is released. When they have either completed a full tower of 12 barrels or as many as possible they can drop a gate to stop the steel ball collapsing their tower. Play consists of three rounds and the total number of barrels is totalled up for a winner. References {{Refend Games of physical skill Ideal Toy Company Games and sports introduced in 1977 ...
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Ideal Toy Company
Ideal Toy Company was an American toy company founded by Morris Michtom and his wife, Rose. During the post–World War II baby boom era, Ideal became the largest doll-making company in the United States. Their most popular dolls included Betsy Wetsy,Hays, Constance L. "Judith Albert, 59, Toy Designer Whose Doll Led to Buyer Frenzy," ''New York Times'' (Aug. 1, 1998). Toni, Saucy Walker, Shirley Temple, Miss Revlon, Patti Playpal, Tammy, Thumbelina, Tiny Thumbelina, and Crissy. Their last big hit was the Rubik's Cube. History Corporate history Morris and Rose Michtom founded the Ideal Novelty and Toy Company in Brooklyn when they invented the Teddy bear in 1903. After Morris Michtom's death in 1938, the company changed its name to the Ideal Toy Company, and Michtom's nephew Abraham Katz became chief executive. During World War II, the company's value rose from $2 million all the way to $11 million. The company's dolls were so popular during the post–World War II baby boo ...
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Games Of Physical Skill
A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also have elements of chance, but skill plays a greater role in determining its outcome. Some commonly played games of skill include: collectible card games, contract bridge, backgammon and mahjong. However, most games of skill also involve a degree of chance, due to natural aspects of the environment, a randomizing device (such as dice, playing cards or a coin flip), or guessing due to incomplete information. Some games where skill is a component alongside gambling and strategy such as poker may invo ...
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