Unreal (demo)
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Unreal (demo)
Future Crew was a Finnish demogroup that created PC demos and software, active mostly between 1987 and 1994. History The group was founded in 1986 by PSI (Sami Tammilehto) and JPM (Jussi Markula) as a Commodore 64 group, before moving to the PC demoscene in 1988; other members included, over time, Trug, Wildfire, Pixel, ICE, GORE, Abyss, Purple Motion, and Skaven, as well as several others. Noteworthy demos by Future Crew include ''Unreal'' (released at Assembly 1992), ''Panic'' (released at The Party 1992) and ''Second Reality'' (released at Assembly 1993). Second Reality may be considered one of the most influential PC demos ever made. Future Crew was also responsible for the popular MOD (file format), MOD editor ''Scream Tracker'', which was fashioned after the Amiga Soundtracker as well as the '' Advanced DigiPlayer'' sound editor, and later became itself inspiration for other trackers like Impulse Tracker. Future Crew was co-organizer of the first Assembly demo party ...
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Scream Tracker
''Scream Tracker'' is a tracker (an integrated multi-track step sequencer and sampler as a software application). It was created by Psi (Sami Tammilehto), one of the founders of the Finnish demogroup Future Crew. It was written in C and assembly language. The first version (1.0) had monophonic 4-bit output via the PC speaker, as well as 8-bit output via a digital-to-analog converter on the parallel port or a Sound Blaster 1.x card. The first popular version of Scream Tracker, version 2.2, was published in 1990. Versions prior to 3.0 created STM (Scream Tracker Module) files, while versions 3.0 and above used the S3M (ScreamTracker 3 Module) format. The last version of Scream Tracker was 3.21, released in 1994. It was the precursor of the PC tracking scene and its interface inspired newer trackers like Impulse Tracker. As of version 3.0, ''Scream Tracker'' supports up to 99 8-bit samples, 32 channels, 100 patterns, and 256 order positions. It can also handle up to 9 FM-synthesi ...
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Bitboys
Bitboys Oy was a hardware development and licensing company based in Finland, founded in 1991 and acquired by ATI Technologies for up to US$44M on May 2, 2006. Until the acquisition, Bitboys had focused on mobile phone gaming, and had developed a large vector graphics-related portfolio. Bitboys was formed by some of the members of the demogroup Future Crew. Bitboys became infamous after the 1999 announcement of their Glaze3D series of graphics cards, which later turned out to be vaporware. When Infineon Technologies shut down its embedded DRAM production line, Bitboys quickly transformed from PC desktop graphics chip business to mobile graphics IP business. They could not find another manufacturer capable of producing the part because of the high amount of embedded DRAM used. After the merger of ATI into the AMD Graphics Product Group, the entire BitBoys Oy team was acquired by Qualcomm on January 22, 2009, following the sale of AMD Imageon Imageon (previously ATI Imageon) was a ...
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FlatOut (video Game)
''FlatOut'' is a 2004 racing video game developed by the Finnish developer Bugbear Entertainment and published by Empire Interactive, with Vivendi Universal Games distributing in North America. Gameplay in ''FlatOut'' places emphasis on demolition derby-style races, and features a sophisticated physics engine. 16 different cars are included, each with 5 different skins for them. The game is most known for car drivers flying through the windshield. It was published by Konami on October 13, 2005. In 2014, a Linux version of the game was released on GOG.com as part of the launch of Linux support. Features Modes in ''FlatOut'' include standard lap races, in either open environments or stadium laps, and demolition derby deathmatches, in which the driver of the sole-surviving vehicle declared the winner; both modes pit players against 7 computer-controlled opponents. The game also includes special events which require the player to toss the driver off of his/her vehicle and meet certai ...
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Bugbear Entertainment
Bugbear Entertainment Oy is a Finnish video game developer based in Helsinki, founded by Janne Alanenpää in 2000. The company is best known for the '' FlatOut'' series and ''Wreckfest''. In November 2018, a majority stake of the company was acquired by THQ Nordic. History Bugbear Entertainment was founded in Helsinki in 2000 by Janne Alanenpää. On 14 November 2018, THQ Nordic announced that they had acquired 90% of Bugbear for an undisclosed sum, leaving open the option to acquire the remaining 10% later on. At this time, Bugbear had 18 employees and was led by co-founder Alanenpää as chief executive officer and creative director. As of March 2020, Bugbear has 28 employees. All computer games developed by Bugbear are made in the car simulator genre. One of the well-known developments is the '' FlatOut'' series of games, the first game of which was released in 2004 for the personal computer and the Xbox and PlayStation 2 game consoles. The games in the series have recei ...
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Alan Wake
''Alan Wake'' is an action-adventure game developed by Remedy Entertainment. The story follows best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life. In its pacing and structure, ''Alan Wake'' is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the storyline is continued by two special episodes, titled "The Signal" and "The Writer", that were made available as downloadable content (DLC) within the same year of the game's release. Together, they make the first season of a possibly longer story. Additionally, a six-episode live-action web series called ''Bright Falls'' acts as a prequel to the game, and a number of related books also expand upon the ...
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Max Payne (series)
''Max Payne'' is a neo-noir third-person shooter video game series developed by Remedy Entertainment (''Max Payne'' and ''Max Payne 2'') and Rockstar Studios (''Max Payne 3''). The series is named after its protagonist, Max Payne, a New York City police detective turned vigilante after his family was murdered by drug addicts. The series' first and second installments were written by Sam Lake, while ''Max Payne 3'' was primarily written by Rockstar Games' Dan Houser. The first game of the series, ''Max Payne'', was released in 2001 for Microsoft Windows and in 2002 for PlayStation 2, Xbox, and Apple Macintosh; a different version of the game was released for the Game Boy Advance in 2003. A sequel entitled '' Max Payne 2: The Fall of Max Payne'' was released in 2003 for PlayStation 2, Xbox and Microsoft Windows. In 2008, a movie adaption, loosely based on the original game, entitled ''Max Payne'', was released, starring Mark Wahlberg and Mila Kunis in the roles of Max Payne and Mon ...
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Death Rally
''Death Rally'' is a vehicular combat racing video game developed by Remedy Entertainment, published by Apogee Software and distributed by GT Interactive. Originally known as ''HiSpeed'' during development, it was released on 7 September 1996 for MS-DOS. In the game, the player starts with $495 and a weak car named ''Vagabond'' (based on the VW Beetle), and must compete in deadly races where all cars are armed (although a game without guns is an option). The player wins money by finishing in front positions, collecting money bonuses during the race, fulfilling missions and destroying other cars. The ultimate goal of the game is defeating the "Adversary", the undisputed king of ''Death Rally'', in a one-on-one race. In October 2009, Remedy updated ''Death Rally'' with compatibility for Microsoft Windows and re-released the game as freeware. A remake of the game was developed by Remedy in cooperation with Mountain Sheep and Cornfox & Brothers. The remake was released for iOS in Ma ...
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Remedy Entertainment
Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two instalments in the '' Max Payne'' franchise, ''Alan Wake'', ''Quantum Break'' and ''Control''. Sam Lake, Remedy's creative director, has represented the company on numerous occasions. Founded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created their first game, '' Death Rally'', in a team member's basement. Apogee Software served as the game's publisher, and continued to be involved in the production of their next title, '' Max Payne'', which received critical acclaim upon release. The game was followed by a sequel, '' Max Payne 2: The Fall of Max Payne'', released by Rockstar Games. After spending seven years working on the ''Max Payne'' franchise, the developer decided to create a new intellectual property called ''Alan Wake''. This title was once susp ...
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3DMark
3DMark is a computer benchmarking tool created and developed by UL, (formerly Futuremark), to determine the performance of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score, with higher numbers indicating better performance. The 3DMark measurement unit is intended to give a normalized means for comparing different PC hardware configurations (mostly graphics processing units and central processing units), which proponents such as gamers and overclocking enthusiasts assert is indicative of end-user performance capabilities. Many versions of 3DMark have been released since 1998. Scores cannot be compared across versions as each test is based on a specific version of the DirectX API. Versions See also * Benchmark (computing) * PCMark * Futuremark Futuremark Oy was a Finnish software development company that produced computer benchmark applications for home, business, and press use. Futuremark was acquired by ...
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Futuremark
Futuremark Oy was a Finnish software development company that produced computer benchmark applications for home, business, and press use. Futuremark was acquired by UL on 31 October 2014, and was formally merged into the company on 23 April 2018. History Prior to Futuremark, the founding team developed Final Reality, a benchmarking tool, at Remedy Entertainment, in cooperation with VNU European Labs. Following the tool's release, Futuremark was founded in Espoo in November 1997 and formally launched on 27 February 1998. Soon after being founded the company altered its trading name to "MadOnion.com" until finally settling on "Futuremark Corporation" in 2002. The 3DMark series has been the company's most popular and successful to date. Futuremark's applications are distributed via the Internet as well as offline media. In addition to its benchmarking software, the company has also provided services such as IHV/ISV customised benchmarks, 3D demos as well as online and data se ...
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Impulse Tracker
Impulse Tracker is a multi-track music tracker (music sequencer). Originally released in 1995 by Jeffrey Lim as freeware with commercial extensions, it was one of the last tracker programs for the DOS platform. In 2014, on its 20th anniversary, Impulse Tracker became open-source software and the source code was released. History ''Impulse Tracker'' was authored by Jeffrey "Pulse" Lim for the DOS/x86- PC platform. ''Impulse Tracker'' was coded in Assembly language, and the GUI was heavily influenced by that of ''Scream Tracker 3''. The first version was released in 1995 and included example music, provided by Jeffrey Lim and Chris Jarvis. The software was distributed as freeware, though extra features, such as support for stereo WAV output and a personalized version of the driver for co-editing songs over IPX networks, were provided for a fee. After the stereo WAV writer plugin was publicly pirated, the original author announced that he would discontinue development after versi ...
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