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University Of Utah School Of Computing
The School of Computing is a school within the College of Engineering at the University of Utah in Salt Lake City, Utah. School of Computing The school offers undergraduate and graduate degrees in computer science. The school has major research funding that supports initiatives in: * Animation * Computer architecture and VLSI * Computer graphics * Computer security and information privacy * Computer information systems * Human-computer interaction * Image analysis * Natural language processing * Networks, embedded systems, and operating systems * Program analysis * Robotics * Data management and analysis * Scientific visualization The School of Computing has made important contributions to computer graphics and computer animation. These contributions include: *Gouraud shading * Phong reflection model *Phong shading *rendering equation * Utah teapot History Computing research at the University of Utah started in 1965 when former university president James Fletcher re ...
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University Of Utah College Of Engineering
The College of Engineering at the University of Utah is an academic college of the University of Utah in Salt Lake City, Utah. The college offers undergraduate and graduate degrees in engineering and computer science. History The College of Engineering at the University of Utah originated from the State School of Mines, established in the 1890s. Dedicated to enhancing Utah's mining industry, it was among the first engineering programs west of the Mississippi River. The first modern four-year engineering degree at the school was introduced in 1895. Joseph F. Merrill was the first principal and the Merrill Engineering Building was named in his honor. Richard Lyman was recruited from Brigham Young Academy to teach the technical engineering curriculum. Lyman organized the first Department of Engineering in 1896. During the past 118 years, the College has awarded nearly 24,000 engineering degrees. Many alumni have achieved international recognition in industry, manufacturing, resear ...
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Program Analysis
In computer science, program analysis is the process of automatically analyzing the behavior of computer programs regarding a property such as correctness, robustness, safety and liveness. Program analysis focuses on two major areas: program optimization and program correctness. The first focuses on improving the program’s performance while reducing the resource usage while the latter focuses on ensuring that the program does what it is supposed to do. Program analysis can be performed without executing the program (static program analysis), during runtime ( dynamic program analysis) or in a combination of both. Static program analysis In the context of program correctness, static analysis can discover vulnerabilities during the development phase of the program.Jovanovic, N., Kruegel, C., & Kirda, E. (2006, May). Pixy: A static analysis tool for detecting web application vulnerabilities. In Security and Privacy, 2006 IEEE Symposium on (pp. 6-pp). IEEE. These vulnerabilities ...
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Packet-switched Network
In telecommunications, packet switching is a method of grouping data into '' packets'' that are transmitted over a digital network. Packets are made of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide. In the early 1960s, American computer scientist Paul Baran developed the concept that he called "distributed adaptive message block switching", with the goal of providing a fault-tolerant, efficient routing method for telecommunication messages as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His ideas contradicted then-established principles of pre- allocation of network bandwidth, exemplified by the development of telecommunications in the Bell System. ...
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ARPANET
The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first networks to implement the TCP/IP protocol suite. Both technologies became the technical foundation of the Internet. The ARPANET was established by the Advanced Research Projects Agency (ARPA) of the United States Department of Defense. Building on the ideas of J. C. R. Licklider, Bob Taylor initiated the ARPANET project in 1966 to enable access to remote computers. Taylor appointed Larry Roberts as program manager. Roberts made the key decisions about the network design. He incorporated Donald Davies' concepts and designs for packet switching, and sought input from Paul Baran. ARPA awarded the contract to build the network to Bolt Beranek & Newman who developed the first protocol for the network. Roberts engaged Leonard Kleinrock at UCLA to develop mathematical methods for analyzing the packet network technology. The f ...
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Robert Taylor (computer Scientist)
Robert William Taylor (February 10, 1932 – April 13, 2017), known as Bob Taylor, was an American Internet pioneer, who led teams that made major contributions to the personal computer, and other related technologies. He was director of ARPA's Information Processing Techniques Office from 1965 through 1969, founder and later manager of Xerox PARC's Computer Science Laboratory from 1970 through 1983, and founder and manager of Digital Equipment Corporation's Systems Research Center until 1996. Uniquely, Taylor had no formal academic training or research experience in computer science; Severo Ornstein likened Taylor to a "concert pianist without fingers," a perception reaffirmed by historian Leslie Berlin: "Taylor could hear a faint melody in the distance, but he could not play it himself. He knew whether to move up or down the scale to approximate the sound, he could recognize when a note was wrong, but he needed someone else to make the music." His awards include th ...
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David C
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges a notably close friendship with Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of Israel and Judah. Following his rise to power, David ...
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Utah Teapot
The Utah teapot, or the Newell teapot, is a 3D test model that has become a standard reference object and an in-joke within the computer graphics community. It is a mathematical model of an ordinary Melitta-brand teapot that appears solid with a nearly rotationally symmetrical body. Using a teapot model is considered the 3D equivalent of a "Hello, World!" program, a way to create an easy 3D scene with a somewhat complex model acting as the basic geometry for a scene with a light setup. Some programming libraries, such as the OpenGL Utility Toolkit, even have functions dedicated to drawing teapots. The teapot model was created in 1975 by early computer graphics researcher Martin Newell, a member of the pioneering graphics program at the University of Utah. It was one of the first to be modeled using bézier curves rather than precisely measured. History For his work, Newell needed a simple mathematical model of a familiar object. His wife, Sandra Newell, suggested model ...
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Rendering Equation
In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometric optics approximation. It was simultaneously introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The various realistic rendering techniques in computer graphics attempt to solve this equation. The physical basis for the rendering equation is the law of conservation of energy. Assuming that ''L'' denotes radiance, we have that at each particular position and direction, the outgoing light (Lo) is the sum of the emitted light (Le) and the reflected light. The reflected light itself is the sum from all directions of the incoming light (Li) multiplied by the surface reflection and cosine of the incident angle. Equation form The rendering equation may be written in the form :L_(\mathbf x, \omega_, \lambda, t) = L_(\mathbf x, \omega_, \lambda, t) \ + \int_\Omega ...
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Phong Shading
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. ''Phong shading'' may also refer to the specific combination of Phong interpolation and the Phong reflection model. History Phong shading and the Phong reflection model were developed at the University of Utah by Bui Tuong Phong, who published them in his 1973 Ph.D. dissertation and a 1975 paper.Bui Tuong Phong, "Illumination for Computer Generated Pictures," Comm. ACM, Vol 18(6):311-317, June 1975. Phong's methods were considered radical at the time of their introduction, but have since become the de facto baseline shading method for many rendering applications. Phong's methods have proven popular due to their generally ...
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Phong Reflection Model
The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used with the interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as “shading”. History The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection model other than Phong's. Phong's methods were considered radical at the time of their introduction, but have since ...
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Gouraud Shading
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by computing the lighting at the corners of each triangle and linearly interpolating the resulting colours for each pixel covered by the triangle. Gouraud first published the technique in 1971. Description Gouraud shading works as follows: An estimate to the surface normal of each vertex in a polygonal 3D model is either specified for each vertex or found by averaging the surface normals of the polygons that meet at each vertex. Using these estimates, lighting computations based on a reflection model, e.g. the Phong reflection model, are then performed to produce colour intensities at the vertices. For each screen pixel that is covered by the polygonal mesh, colour intensities can then be interpolated from ...
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Scientific Visualization
Scientific visualization ( also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. Michael Friendly (2008)"Milestones in the history of thematic cartography, statistical graphics, and data visualization" It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information. History One of the earliest examples of three-dimensional scientific visualisation was Maxwell's thermodynamic surface, sculpted in clay in 1874 by James Clerk Maxwell. This prefigured modern scientific visualization techniques that use computer gr ...
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