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Unity Build
In software engineering, a unity build (also known as unified build or jumbo build) is a method used in C (programming language), C and C++ software development to speed up the compilation of projects by combining multiple translation unit (programming), translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file. Implementation If two different translation units file_a.cc #include "header.h" // content of source file A ... and file_b.cc #include "header.h" // content of source file B ... in the same project both include the header header.h, that header will be processed twice by the compiler chain, once for each build task. If the two translation units are merged into a single source file jumbo_file.cc #include "file_a.cc" #include "file_b.cc" then header.h will be processed only once (thanks to include guards) when compiling jumbo_file.cc. Effects The main benefit of unity builds is a redu ...
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Software Engineering
Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' programmer'' is sometimes used as a synonym, but may also lack connotations of engineering education or skills. Engineering techniques are used to inform the software development process which involves the definition, implementation, assessment, measurement, management, change, and improvement of the software life cycle process itself. It heavily uses software configuration management which is about systematically controlling changes to the configuration, and maintaining the integrity and traceability of the configuration and code throughout the system life cycle. Modern processes use software versioning. History Beginning in the 1960s, software engineering was seen as its own type of engineering. Additionally, the development of soft ...
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Function Overloading
In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks depending on context. For example, and are overloaded functions. To call the latter, an object must be passed as a parameter, whereas the former does not require a parameter, and is called with an empty parameter field. A common error would be to assign a default value to the object in the second function, which would result in an ''ambiguous call'' error, as the compiler wouldn't know which of the two methods to use. Another example is a function that executes different actions based on whether it's printing text or photos. The two different functions may be overloaded as If we write the overloaded print functions for all objects our ...
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C++ Compilers
C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significantly over time, and modern C++ now has object-oriented, generic, and functional features in addition to facilities for low-level memory manipulation. It is almost always implemented as a compiled language, and many vendors provide C++ compilers, including the Free Software Foundation, LLVM, Microsoft, Intel, Embarcadero, Oracle, and IBM, so it is available on many platforms. C++ was designed with systems programming and embedded, resource-constrained software and large systems in mind, with performance, efficiency, and flexibility of use as its design highlights. C++ has also been found useful in many other contexts, with key strengths being software infrastructure and resource-constrained applications, including desktop applications, v ...
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CMake
In software development, CMake is cross-platform free and open-source software for build automation, testing, packaging and installation of software by using a compiler-independent method. CMake is not a build system itself; it generates another system's build files. It supports directory hierarchies and applications that depend on multiple libraries. It is used in conjunction with native build environments such as Make, Qt Creator, Ninja, Android Studio, Apple's Xcode, and Microsoft Visual Studio. It has minimal dependencies, requiring only a C++ compiler on its own build system. CMake is distributed as open-source software under a permissive BSD-3-Clause license. History CMake development began in 1999 in response to the need for a cross-platform build environment for the Insight Segmentation and Registration Toolkit. The project is funded by the United States National Library of Medicine as part of the Visible Human Project. It was partially inspired by pcmaker, which was m ...
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Meson (software)
Meson () is a software tool for automating the building (compiling) of software. The overall goal for Meson is to promote programmer productivity. Meson is free and open-source software written in Python, under the Apache License 2.0. Interoperability Being written in Python, Meson runs on Unix-like operating systems, including macOS, as well as Microsoft Windows and on other operating systems. Meson supports the C, C++, CUDA, D, Objective-C, Fortran, Java, C#, Rust, and Vala languages, and has a mechanism for handling dependencies called Wrap. Meson supports GNU Compiler Collection, Clang, Microsoft Visual C++ and other compilers, including non-traditional compilers such as Emscripten and Cython. The project uses ninja as the primary backend buildsystem, but can also use Microsoft Visual Studio or Xcode backends. Language The syntax of Meson's build description files (the Meson language) borrows from Python, but is not Python: It is designed such that it can be reimp ...
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Visual Studio
Visual Studio is an integrated development environment (IDE) from Microsoft. It is used to develop computer programs including web site, websites, web apps, web services and mobile apps. Visual Studio uses Microsoft software development platforms such as Windows API, Windows Forms, Windows Presentation Foundation, Windows Store and Microsoft Silverlight. It can produce both machine code, native code and managed code. Visual Studio includes a code editor supporting IntelliSense (the code completion component) as well as code refactoring. The integrated debugger works both as a source-level debugger and a machine-level debugger. Other built-in tools include a Profiling (computer programming), code profiler, designer for building GUI applications, web designer, class (computing), class designer, and database schema designer. It accepts plug-ins that expand the functionality at almost every level—including adding support for source control systems (like Subversion (software), Subv ...
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Macro (computer Science)
In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages. Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone. (Thus, they are called "macros" because a "big" block of code can be expanded from a "small" sequence of characters.) Macros often allow positional or keyword parameters that dictate what the conditional assembler program generates ...
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Semantics (computer Science)
In programming language theory, semantics is the rigorous mathematical study of the meaning of programming languages. Semantics assigns computational meaning to valid strings in a programming language syntax. Semantics describes the processes a computer follows when executing a program in that specific language. This can be shown by describing the relationship between the input and output of a program, or an explanation of how the program will be executed on a certain platform, hence creating a model of computation. History In 1967, Robert W. Floyd publishes the paper ''Assigning meanings to programs''; his chief aim is "a rigorous standard for proofs about computer programs, including proofs of correctness, equivalence, and termination". Floyd further writes: A semantic definition of a programming language, in our approach, is founded on a syntactic definition. It must specify which of the phrases in a syntactically correct program represent commands, and what conditions ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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One Definition Rule
The One Definition Rule (ODR) is an important rule of the C++ programming language that prescribes that classes/structs and non-inline functions cannot have more than one definition in the entire program and template and types cannot have more than one definition by translation unit. It is defined in the ISO C++ Standard (ISO/IEC 14882) 2003, at section 3.2. Summary In short, the ODR states that: #In any translation unit, a template, type, function, or object can have no more than one definition. Some of these can have any number of declarations. A definition provides an instance. #In the entire program, an object or non-inline function cannot have more than one definition; if an object or function is used, it must have exactly one definition. You can declare an object or function that is never used, in which case you don't have to provide a definition. In no event can there be more than one definition. #Some things, like types, templates, and extern inline functions, can be de ...
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Interprocedural Optimization
Interprocedural optimization (IPO) is a collection of compiler techniques used in computer programming to improve performance in programs containing many frequently used functions of small or medium length. IPO differs from other compiler optimizations because it analyzes the entire program; other optimizations look at only a single function, or even a single block of code. IPO seeks to reduce or eliminate duplicate calculations, inefficient use of memory, and to simplify iterative sequences such as loops. If there is a call to another routine that occurs within a loop, IPO analysis may determine that it is best to inline that. Additionally, IPO may re-order the routines for better memory layout and locality. IPO may also include typical compiler optimizations on a whole-program level, for example dead code elimination (DCE), which removes code that is never executed. To accomplish this, the compiler tests for branches that are never taken and removes the code in that branch. IP ...
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