Unentschieden
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Unentschieden
''Unentschieden'' (German for "Stalemate") is a board wargame published by Game Designers' Workshop (GDW) in 1973 that simulates combat on the Eastern Front during World War II. The game is a expansion of GDW's popular "monster" wargame '' Drang Nach Osten!'', and was the second game in the ''Europa'' series that was planned to eventually cover all operations in the European Theatre. Contents ''Unentschieden'', characterized as a "monster game" because it has more than 1000 counters, is a two-player (or two-team) game that covers operations on the Eastern Front from April 1942 to December 1944. Components A copy of ''Drang Nach Osten!'' is required to play this game, which uses the 1800 counters and four maps from ''Drang Nach Osten!'', and adds another 2100 counters and four more maps. The combined maps of both games cover the entire Eastern Front at a scale of 25 km per hex. Publication history ''Drang Nach Osten!'', designed by Rich Banner and Frank Chadwick and publis ...
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Europa (wargame)
''Europa'' is a series of board wargames planned to cover combat over the entire European Theater of World War II at a scale that represents units from divisions down to battalions and game turns that represent two weeks of time. The series was launched in 1973, and is still in production as of 2013, with over a dozen titles published and several more still in production or planning. Most of the titles qualify as "monster games", a subgenre of wargames featuring extensive orders of battle, a complex ruleset and usually a large game-map area with a detailed representation of the terrain they cover. Publishers and related publications Games The ''Europa'' series has been produced by four different publishers, as follows: * Game Designers Workshop (GDW), 1973–1987 * Game Research/Design (GRD), 1989–2000 * Mill Creek Ventures, 2001–2003 * Historical Military Services (HMS), 2004–present GRD began publishing play aids for ''Europa'' under a license from GDW, while GDW was st ...
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Fire In The East
''Fire in the East'' is a monster board wargame published in 1984 by Game Designers' Workshop (GDW) that simulates Operation Barbarossa, the German invasion of the Soviet Union in 1941. Description ''Fire in the East'', characterized as a "monster game' because it has more than 1000 counters, is a two-player (or two-team) game that covers Operation Barbarossa along World War II's Eastern Front between 22 June 1941 and 30 April 1942. The game, part of GDW's Europa series, uses a set of rules common to the series. Components The game box contains: * Six 21" x 27" maps that, when put together, cover the Eastern Front from Warsaw in the west to Stalingrad in the east, and from Murmansk in the north to Sevastopol in the south. The map scale used in the entire ''Europa'' series is 25 km (16 mi) per hex. * More than 2500 die-cut counters * 40-page rulebook * player charts * two six-sided dice Gameplay Each turn represents 2 weeks of game time — characterized as first hal ...
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Game Designers' Workshop
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon''. The company disbanded February 29, 1996 after suffering financial troubles. Products Role-pla ...
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Drang Nach Osten!
''Drang Nach Osten!'' ("Drive to the East!") is a monster board wargame published in 1973 by Game Designers' Workshop (GDW) that simulates Operation Barbarossa, the German invasion of the Soviet Union in 1941. The game was the first of what was envisioned as a series of games with identical wargame rules and map scale that would simulate the entire Second World War in Europe. Description ''Drang Nach Osten!'', characterized as a "monster game" because it has more than 1000 counters, is a two-player (or two-team) game that covers Operation Barbarossa along World War II's Eastern Front between 22 June 1941 and 31 March 1942. Components The game, packaged in a ziplock bag, contains: * 1792 die-cut counters * Five 21" x 27" maps that, when put together, cover the Eastern Front from Warsaw in the west to Stalingrad in the east, and from Murmansk in the north to Sevastopol in the south. The map scale used in the entire ''Europa'' series is 25 km (16 mi) per hex. * Rules folder with ...
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Rich Banner
Paul Richard "Rich" Banner is an American game designer and graphic artist. Beginnings Rich Banner and Frank Chadwick formed the ISU Game Club at the Illinois State University (Normal, Illinois). Banner engineered a grant which funded the printing of blank hex sheets (suitable for making wargame maps) and they began drafting a variety of designs, some derivative of existing games at the time, and some original concepts. In 1973, Illinois State University, under a program to fund educational innovation, created SimRAD (Simulation Research, Analysis, and Design), which designed games for implementation in the college classroom. At about the same time, Banner and Chadwick, along with newcomers Marc Miller and Loren Wiseman, decided to publish a massive World War II simulation game, and founded Game Designers' Workshop as their publishing company. As university funding dried up for SimRAD, the three shifted their attention to the commercial sector. Game Designers' Workshop Game Desig ...
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Simulations Publications Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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Game Designers' Workshop Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Frank Chadwick Games
Frank or Franks may refer to: People * Frank (given name) * Frank (surname) * Franks (surname) * Franks, a medieval Germanic people * Frank, a term in the Muslim world for all western Europeans, particularly during the Crusades - see Farang Currency * Liechtenstein franc or frank, the currency of Liechtenstein since 1920 * Swiss franc or frank, the currency of Switzerland since 1850 * Westphalian frank, currency of the Kingdom of Westphalia between 1808 and 1813 * The currencies of the German-speaking cantons of Switzerland (1803–1814): ** Appenzell frank ** Aargau frank, Argovia frank ** Basel frank ** Berne frank ** Fribourg frank ** Glarus frank ** Graubünden frank ** Luzern frank ** Schaffhausen frank ** Schwyz frank ** Solothurn frank ** St. Gallen frank ** Thurgau frank ** Unterwalden frank ** Uri frank ** Zürich frank Places * Frank, Alberta, Canada, an urban community, formerly a village * Franks, Illinois, United States, an unincorporated community * Franks, Missouri ...
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Board Wargames Set In Modern History
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard A whiteboard (also known by the terms marker board, dry-erase board, dry-wipe board, and pen-board) is a glossy, usually white surface for making non-permanent markings. Whiteboards are analogous to blackboards, but with a smoother surface al ... Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound (basketball), rebound statistic in basketball * Board track racing, a type of moto ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by Simulations Publications, SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gamin ...
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Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry by ...
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The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ...
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