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UTF-32
UTF-32 (32-bit Unicode transformation format, Unicode Transformation Format) is a fixed-length Character encoding, encoding used to encode Unicode code points that uses exactly 32 bits (four bytes) per code point (but a number of leading bits must be zero as there are far fewer than 232 Unicode code points, needing actually only 21 bits). UTF-32 is a fixed-length encoding, in contrast to all other Unicode transformation formats, which are variable-length encodings. Each 32-bit value in UTF-32 represents one Unicode code point and is exactly equal to that code point's numerical value. The main advantage of UTF-32 is that the Unicode code points are directly indexed. Finding the ''Nth'' code point in a sequence of code points is a constant time, constant-time operation. In contrast, a variable-length code requires linear time, linear-time to count ''N'' code points from the start of the string. This makes UTF-32 a simple replacement in code that uses integers that are incremented by o ...
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Unicode Transformation Format
Unicode, formally The Unicode Standard,The formal version reference is is an information technology standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems. The standard, which is maintained by the Unicode Consortium, defines as of the current version (15.0) 149,186 characters covering 161 modern and historic scripts, as well as symbols, emoji (including in colors), and non-visual control and formatting codes. Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, and most modern programming languages. The Unicode character repertoire is synchronized with ISO/IEC 10646, each being code-for-code identical with the other. ''The Unicode Standard'', however, includes more than just the base code. Alongside the ...
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Character Encoding
Character encoding is the process of assigning numbers to Graphics, graphical character (computing), characters, especially the written characters of Language, human language, allowing them to be Data storage, stored, Data communication, transmitted, and Computing, transformed using Digital electronics, digital computers. The numerical values that make up a character encoding are known as "code points" and collectively comprise a "code space", a "code page", or a "Character Map (Windows), character map". Early character codes associated with the optical or electrical Telegraphy, telegraph could only represent a subset of the characters used in written languages, sometimes restricted to Letter case, upper case letters, Numeral system, numerals and some punctuation only. The low cost of digital representation of data in modern computer systems allows more elaborate character codes (such as Unicode) which represent most of the characters used in many written languages. Character enc ...
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UTF-16
UTF-16 (16-bit computing, 16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode (in fact this number of code points is dictated by the design of UTF-16). The encoding is variable-width encoding, variable-length, as code points are encoded with one or two 16-bit ''code units''. UTF-16 arose from an earlier obsolete fixed-width 16-bit encoding, now known as UCS-2 (for 2-byte Universal Character Set), once it became clear that more than 216 (65,536) code points were needed. UTF-16 is used by systems such as the Microsoft Windows API, the Java programming language and JavaScript/ECMAScript. It is also sometimes used for plain text and word-processing data files on Microsoft Windows. It is rarely used for files on Unix-like systems. UTF-16 is often claimed to be more space-efficient than UTF-8 for East Asian languages, since it uses two bytes for characters that take 3 bytes in UTF-8. Since real text contains many s ...
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Universal Character Set
The Universal Coded Character Set (UCS, Unicode) is a standard set of characters defined by the international standard ISO/IEC 10646, ''Information technology — Universal Coded Character Set (UCS)'' (plus amendments to that standard), which is the basis of many character encodings, improving as characters from previously unrepresented typing systems are added. The UCS has over 1.1 million possible code points available for use/allocation, but only the first 65,536, which is the Basic Multilingual Plane (BMP), had entered into common use before 2000. This situation began changing when the People's Republic of China (PRC) ruled in 2006 that all software sold in its jurisdiction would have to support GB 18030. This required software intended for sale in the PRC to move beyond the BMP. The system deliberately leaves many code points not assigned to characters, even in the BMP. It does this to allow for future expansion or to minimise conflicts with other encoding forms. The ...
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WTF-8
UTF-8 is a variable-length character encoding used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode'' (or ''Universal Coded Character Set'') ''Transformation Format 8-bit''. UTF-8 is capable of encoding all 1,112,064 valid character code points in Unicode using one to four one-byte (8-bit) code units. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. It was designed for backward compatibility with ASCII: the first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single byte with the same binary value as ASCII, so that valid ASCII text is valid UTF-8-encoded Unicode as well. UTF-8 was designed as a superior alternative to UTF-1, a proposed variable-length encoding with partial ASCII compatibility which lacked some features including self-synchronization and fully ASCII-compatible handling of characters such as slashes. Ken Thompson and ...
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UTF-8
UTF-8 is a variable-width encoding, variable-length character encoding used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode'' (or ''Universal Coded Character Set'') ''Transformation Format 8-bit''. UTF-8 is capable of encoding all 1,112,064 valid character code points in Unicode using one to four one-byte (8-bit) code units. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. It was designed for backward compatibility with ASCII: the first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single byte with the same binary value as ASCII, so that valid ASCII text is valid UTF-8-encoded Unicode as well. UTF-8 was designed as a superior alternative to UTF-1, a proposed variable-length encoding with partial ASCII compatibility which lacked some features including self-synchronizing code, self-synchronization and fully ASCII-compatible handling ...
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Wchar T
The C programming language has a set of functions implementing operations on strings (character strings and byte strings) in its standard library. Various operations, such as copying, concatenation, tokenization and searching are supported. For character strings, the standard library uses the convention that strings are null-terminated: a string of characters is represented as an array of elements, the last of which is a character (with numeric value 0). The only support for strings in the programming language proper is that the compiler translates quoted string constants into null-terminated strings. Definitions A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the ''NUL'' code unit). This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The ''length'' of a string is the number of code units before the zero code unit. The memory occupied by a string is alw ...
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Seed7
Seed7 is an extensible general-purpose programming language designed by Thomas Mertes. It is syntactically similar to Pascal and Ada. Along with many other features, it provides an extension mechanism. Daniel Zingaro"Modern Extensible Languages" SQRL Report 47 McMaster University (October 2007), page 16alternate link. Seed7 supports introducing new syntax elements and their semantics into the language, and allows new language constructs to be defined and written in Seed7. Abrial, Jean-Raymond and Glässer, Uwe"Rigorous Methods for Software Construction and Analysis" , Springer, 2010, page 166. For example, programmers can introduce syntax and semantics of new statements and user defined operator symbols. The implementation of Seed7 differs significantly from that of languages with hard-coded syntax and semantics. Features Seed7 supports the programming paradigms: imperative, object-oriented (OO), and generic. It also supports features such as call by name, multiple dispatch, fu ...
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ASCII
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the List of IEEE milestones, IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American Nat ...
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Zero-width Joiner
The zero-width joiner (ZWJ, ) is a non-printing character used in the computerized typesetting of writing systems in which the shape or positioning of a grapheme depends on its relation to other graphemes (complex scripts), such as the Arabic script or any Indic script. Sometimes the Roman script is to be counted as complex, e.g. when using a Fraktur typeface. When placed between two characters that would otherwise not be connected, a ZWJ causes them to be printed in their connected forms. The exact behaviour of the ZWJ varies depending on whether the use of a conjunct consonant or ligature (where multiple characters are shown with a single glyph) is expected by default; for instance, it suppresses the use of conjuncts in Devanagari (whilst still allowing the use of the individual joining form of a dead consonant, as opposed to a halant form as would be required by the zero-width non-joiner), but induces the use of conjuncts in Sinhala (which does not use them by default). Sim ...
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Coordinate System
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is significant, and they are sometimes identified by their position in an ordered tuple and sometimes by a letter, as in "the ''x''-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and ''vice versa''; this is the basis of analytic geometry. Common coordinate systems Number line The simplest example of a coordinate system is the identification of points on a line with real numbers using the ''number line''. In this system, an arbitrary point ''O'' (the ''origin'') is chosen on a given line. The coordinate of a ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently ranks as ...
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