UML 2.0
   HOME
*



picture info

UML 2.0
The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG), and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) as an approved ISO standard. Since then the standard has been periodically revised to cover the latest revision of UML. In software engineering, most practitioners do not use UML, but instead produce informal hand drawn diagrams; these diagrams, however, often include elements from UML. History Before ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

UML Logo
The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG), and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) as an approved ISO standard. Since then the standard has been periodically revised to cover the latest revision of UML. In software engineering, most practitioners do not use UML, but instead produce informal hand drawn diagrams; these diagrams, however, often include elements from UML. History Before UML 1 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Hewlett-Packard
The Hewlett-Packard Company, commonly shortened to Hewlett-Packard ( ) or HP, was an American multinational information technology company headquartered in Palo Alto, California. HP developed and provided a wide variety of hardware components, as well as software and related services to consumers, small and medium-sized businesses ( SMBs), and large enterprises, including customers in the government, health, and education sectors. The company was founded in a one-car garage in Palo Alto by Bill Hewlett and David Packard in 1939, and initially produced a line of electronic test and measurement equipment. The HP Garage at 367 Addison Avenue is now designated an official California Historical Landmark, and is marked with a plaque calling it the "Birthplace of 'Silicon Valley'". The company won its first big contract in 1938 to provide test and measurement instruments for Walt Disney's production of the animated film ''Fantasia'', which allowed Hewlett and Packard to formally esta ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Objectory
Objectory is an object-oriented methodology mostly created by Ivar Jacobson, who has greatly contributed to object-oriented software engineering Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of p .... The framework of objectory is a design technique called design with building blocks. With the building block technique, a system is viewed as a system of connecting blocks with each block representing a system service. It is considered to be the first commercially available object-oriented methodology for developing large-scale industrial systems. This approach gives a global view of the software development and focuses on cost efficiency. Its main techniques are: conceptual modelling, Object-oriented programming, and a block design technique. References Object-oriented programming
[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Object-modeling Technique
The object-modeling technique (OMT) is an object modeling approach for software modeling and designing. It was developed around 1991 by Rumbaugh, Blaha, Premerlani, Eddy and Lorensen as a method to develop object-oriented systems and to support object-oriented programming. OMT describes object model or static structure of the system. OMT was developed as an approach to software development. The purposes of modeling according to Rumbaugh are:Terje Totland (1997)5.2.7 Object Modeling Technique (OMT)Thesis, Norwegian University of Science and Technology (NTNU), Trondheim. * testing physical entities before building them (simulation), * communication with customers, * visualization (alternative presentation of information), and * reduction of complexity. OMT has proposed three main types of models: * ''Object model'': The object model represents the static and most stable phenomena in the modeled domain.(Rumbaugh et al.,1991:21) Main concepts are classes and associations with attri ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Component-based Software Engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a given software system. It is a reuse-based approach to defining, implementing and composing loosely coupled independent components into systems. This practice aims to bring about an equally wide-ranging degree of benefits in both the short-term and the long-term for the software itself and for organizations that sponsor such software. Software engineering practitioners regard components as part of the starting platform for service-orientation. Components play this role, for example, in web services, and more recently, in service-oriented architectures (SOA), whereby a component is converted by the web service into a ''service'' and subsequently inherits further characteristics beyond that of an ordinary component. Components can produce or ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Component (UML)
A component in the Unified Modeling Language represents a modular part of a system that encapsulates the state and behavior of a number of classifiers. Its behavior is defined in terms of ''provided'' and ''required'' interfaces,OMG (2008). OMG Unified Modeling Language (OMG UML), Superstructure, V2.1.2' is self-contained, and substitutable. A number of UML standard stereotypes exist that apply to components. A component has an external and internal view, also known as "black-box" and "white-box", respectively. In its external view, there are public properties and operations. For its internal view, there are private properties and realizing classifiers and shows how external behavior is realized internally. A component may be replaced at design time or run-time by another if and only if their provided and required interfaces are identical. This idea is the underpinning for the plug-and-play capability of component-based systems and promotes software reuse. Larger pieces of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Activity (UML)
An activity in Unified Modeling Language (UML) is a major task that must take place in order to fulfill an operation contract. ThStudent Guide to Object-Oriented Developmentdefines an activity as a sequence of activities that make up a process. Activities can be represented in activity diagrams An activity can represent: * The invocation of an operation. * A step in a business process. * An entire business process. Activities can be decomposed into subactivities, until at the bottom we find atomic actions. The underlying conception of an activity has changed between UML 1.5 and UML 2.0. In UML 2.0 an activity is no longer based on the state-chart rather it is based on a Petri net A Petri net, also known as a place/transition (PT) net, is one of several mathematical modeling languages for the description of distributed systems. It is a class of discrete event dynamic system. A Petri net is a directed bipartite graph that ... like coordination mechanism. There the activity re ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Object Constraint Language
The Object Constraint Language (OCL) is a declarative language describing rules applying to Unified Modeling Language (UML) models developed at IBM and is now part of the UML standard. Initially, OCL was merely a formal specification language extension for UML. OCL may now be used with any Meta-Object Facility (MOF) Object Management Group (OMG) meta-model, including UML. The Object Constraint Language is a precise text language that provides constraint and object query expressions on any MOF model or meta-model that cannot otherwise be expressed by diagrammatic notation. OCL is a key component of the new OMG standard recommendation for transforming models, the Queries/Views/Transformations (QVT) specification. Description OCL is a descendant of Syntropy, a second-generation object-oriented analysis and design method. The OCL 1.4 definition specified a constraint language. In OCL 2.0, the definition has been extended to include general object query language definitions. OCL ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Merise
Merise () is a general-purpose modeling methodology in the field of information systems development, software engineering and project management. First introduced in the early 1980s, it was widely used in France, and was developed and refined to the point where most large French governmental, commercial and industrial organizations had adopted it as their standard methodology. Merise proceeds to separate treatment of data and processes, where the data-oriented view is modelled in three stages, from conceptual, logical through to physical. Similarly, the process-oriented view passes through the three stages of conceptual, organizational and operational. These stages in the modelling process are paralleled by the stages of the life cycle: strategic planning, preliminary study, detailed study, development, implementation and maintenance. It is a method of analysis based on the entity-relationship model. By using Merise, you can design tables with relations to make a relational data ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Cardinality (data Modeling)
Within data modelling, cardinality is the numerical relationship between rows of one table and rows in another. Common cardinalities include ''one-to-one'', ''one-to-many'', and ''many-to-many''. Cardinality can be used to define data models as well as analyze entities within datasets. Relationships For example, consider a database of electronic health records. Such a database could contain tables like the following: * A doctor table with information about physicians. * A patient table for medical subjects undergoing treatment. * An encounter table with an entry for each hospital visit. Natural relationships exist between these entities, such as an encounter involving many doctors. There is a many-to-many relationship between records in doctor and records in patient because doctors have many patients and patients can see many doctors. There is a one-to-many relationship between records in patient and records in encounter because patients can have many encounters and each encount ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]