UGO Entertainment, Inc
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UGO Entertainment, Inc
UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Online, billed in directories as a "hand-picked network of professionally managed gaming sites and services." In 1997, founder Chris Sherman hired Ken Margolis Associates to manage sales and marketing to the Game Industry. Chris sold UGO to Actionworld, Inc., a subsidiary of InterWorld, which incorporated the company in the state of Delaware in April, 1997. That same year, InterWorld spun off the company "in order to permit UGO Networks to build a separate management team…and to position UGO Networks to seek private parts equity financing." In 1998, UGO—then described as "the largest independent gaming community on the Internet"—created the prestigious UGO E3 Awards, now the Game Critics Awards, to recognize high quality video gam ...
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IGN Entertainment
''IGN'' (formerly ''Imagine Games Network'') is an American video game and Mass media, entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Ziff Davis, Inc. The company's headquarters is located in San Francisco's South of Market, San Francisco, SoMa district and is headed by its former editor-in-chief, Peer Schneider. The ''IGN'' website was the brainchild of media entrepreneur Chris Anderson (entrepreneur), Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, ''IGN'' is now also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch (service), Twitch, Hulu, and Snapchat. Originally, ''IGN'' was the flagship website of IGN Entertainment, a website which owned and operated several other websites oriented towards players' interests, games, and entertainme ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Video Game Websites
This is a list of video gaming-related websites. A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word ''video'' in ''video game'' traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. List See also * List of video game webcomics * Lists of video games References Further reading ''Playing to Learn: Video Games in the Classroom'' pp. 229–230. ''From Gamer to Game Designer'' pp. 278–279. {{DEFAULTSORT:Video Game Websites Video game Websites A website (also written as a web site) is a collection of web pages and related content that is identified by a common domain name and published on at least one web server. Examples of notable websites are Google, Facebook, Amazon, and Wikipe ... ...
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Internet Properties Established In 1997
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. Th ...
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Internet Properties Disestablished In 2013
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. The ...
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Hearst Communications Assets
Hearst may refer to: Places * Hearst, former name of Hacienda, California, United States * Hearst, Ontario, town in Northern Ontario, Canada * Hearst, California, an unincorporated community in Mendocino County, United States * Hearst Island, an island in Antarctica * Hearst Castle, a mansion built by William Randolph Hearst in San Simeon, California, United States * Hearst Block, a provincial government building in Toronto, Ontario, Canada People * Hearst (surname) * William Randolph Hearst (1863–1951), newspaper magnate * Hunter Hearst Helmsley (b. 1969), WWE professional wrestler Arts, entertainment, and media * Hearst College, a fictional College in the CW series ''Veronica Mars'' * Hearst Communications, a privately held media conglomerate * Hearst Television, Hearst Communications' broadcast television division (formerly Hearst-Argyle Television) Other uses * Université de Hearst, a French-language university federated with Laurentian University, based in Hearst, Ontar ...
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American Gaming Websites
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * Ba ...
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Entertainment Internet Forums
Entertainment is a form of activity that holds the attention and Interest (emotion), interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in Court (royal), royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now eno ...
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MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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News Corporation (1980–2013)
News Corporation (abbreviated News Corp.), also variously known as News Corporation Limited, was an American multinational mass media corporation controlled by media mogul Rupert Murdoch and headquartered at 1211 Avenue of the Americas in New York City. Prior to its split in 2013, it was the world's largest media company in terms of total assets and the world's fourth largest media group in terms of revenue, and News Corporation had become a media powerhouse since its inception, dominating the news, television, film, and print industries. News Corporation was a publicly traded company listed on NASDAQ. Formerly incorporated in Adelaide, South Australia, the company was re-incorporated under Delaware General Corporation Law after a majority of shareholders approved the move on November 12, 2004. News Corporation was headquartered at 1211 Avenue of the Americas, New York, in the newer 1960s–1970s corridor of the Rockefeller Center complex. On June 28, 2012, after concerns f ...
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Hearst Corporation
Hearst Communications, Inc., often referred to simply as Hearst, is an American multinational mass media and business information conglomerate based in Hearst Tower in Midtown Manhattan, New York City. Hearst owns newspapers, magazines, television channels, and television stations, including the ''San Francisco Chronicle'', the ''Houston Chronicle'', ''Cosmopolitan'' and ''Esquire''. It owns 50% of the A&E Networks cable network group and 20% of the sports cable network group ESPN, both in partnership with The Walt Disney Company. The conglomerate also owns several business-information companies, including Fitch Ratings and First Databank. The company was founded by William Randolph Hearst as an owner of newspapers, and the Hearst family remains involved in its ownership and management. History The formative years In 1880, George Hearst, mining entrepreneur and U.S. senator, bought the '' San Francisco Daily Examiner.'' In 1887, he turned the ''Examiner'' over to his son, ...
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Mass Media
Mass media refers to a diverse array of media technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets. Broadcast media transmit information electronically via media such as films, radio, recorded music, or television. Digital media comprises both Internet and mobile mass communication. Internet media comprise such services as email, social media sites, websites, and Internet-based radio and television. Many other mass media outlets have an additional presence on the web, by such means as linking to or running TV ads online, or distributing QR codes in outdoor or print media to direct mobile users to a website. In this way, they can use the easy accessibility and outreach capabilities the Internet affords, as thereby easily broadcast information throughout many different regions of the world simultaneously and cost-efficiently. Outdoor media transmit information via such media ...
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