U-Force
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U-Force
The U-Force is a game controller made by Broderbund for the Nintendo Entertainment System. It employs a pair of perpendicular consumer IR sensor panels to translate the user's hand movements into controller signals. From a print advertisement c. 1989: Reception The U-Force was ranked the eighth worst video game controller by IGN editor Craig Harris. MSN listed it as one of the top 10 worst game peripherals, writing "Second only to the Sega Activator in terms of all-out crappiness, the U-Force also used infrared sensors to create a truly nightmarish controller...'Don’t Touch' said the adverts for the device, in a rare example of an advertising campaign that got it spot on." See also * List of Nintendo Entertainment System accessories ** Power Glove ** Turbotronic Turbotronic is a joystick marketed by Camerica in the late 1980s. The joystick has two connectors: One with seven pins for the Nintendo Entertainment System, and one with nine pins for several Atari and Commodor ...
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Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and ''Prince of Persia'' (all of which originated on the Apple II), as well as ''The Print Shop''—originally for printing signs and banners on dot matrix printers—and the ''Myst'' and ''Carmen Sandiego'' games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Brøderbund was purchased by SoftKey in 1998. Many of Broderbund's software titles, such as ''The Print Shop'', ''PrintMaster'', and ''Mavis Beacon'', are still published under the name "Brøderbund". Games released by the revived Broderbund are distributed by Encore, Inc. ''Brøderbund'' is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Print Shop, ''Carmen Sandiego'', ...
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List Of Nintendo Entertainment System Accessories
This is a list of accessories released for the Nintendo Entertainment System (known in Japan as the Family Computer, or Famicom) by Nintendo and other various third party manufacturers. Family Computer Since the Famicom lacked traditional game controller ports, third-party controllers were designed for use with the console's expansion slot. Nintendo Entertainment System See also * History of the Nintendo Entertainment System * Nintendo Entertainment System hardware clone A Famiclone is any clone console of the Nintendo Entertainment System (NES), known in Japan as the Family Computer or Famicom. They are electronic hardware devices designed to replicate the workings of, and play games designed for, the NES and Fam ... * List of Super Nintendo Entertainment System accessories References {{DEFAULTSORT:Nintendo Entertainment System Video game lists by platform ...
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Turbotronic
Turbotronic is a joystick marketed by Camerica in the late 1980s. The joystick has two connectors: One with seven pins for the Nintendo Entertainment System, and one with nine pins for several Atari and Commodore home computers and game consoles, as well as the Master System. The Turbotronic closely resembles the NES Advantage, a joystick released by Nintendo of America in 1987. In 1988, Camerica released Freedom Stick, a wireless, consumer IR version of Turbotronic exclusively for the Nintendo Entertainment System (NES). Nintendo brought legal action against Camerica because of the products' similarity to the NES Advantage. Camerica later redesigned Freedom Stick with an unorthodox triangular base intended for both right- and left-handed players, and called the product Supersonic the Joystick. The bottom of the joystick's base is fitted with suction cups to stabilize it on a tabletop. Freedom Stick and Supersonic the Joystick were among the first game controllers to communicate ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Game Controller
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports was the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Controllers which are included with the purchase of a home console are considered as standard controllers, while those that are available to ...
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Perpendicular
In elementary geometry, two geometric objects are perpendicular if they intersect at a right angle (90 degrees or π/2 radians). The condition of perpendicularity may be represented graphically using the ''perpendicular symbol'', ⟂. It can be defined between two lines (or two line segments), between a line and a plane, and between two planes. Perpendicularity is one particular instance of the more general mathematical concept of '' orthogonality''; perpendicularity is the orthogonality of classical geometric objects. Thus, in advanced mathematics, the word "perpendicular" is sometimes used to describe much more complicated geometric orthogonality conditions, such as that between a surface and its '' normal vector''. Definitions A line is said to be perpendicular to another line if the two lines intersect at a right angle. Explicitly, a first line is perpendicular to a second line if (1) the two lines meet; and (2) at the point of intersection the straight angle on one side ...
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Consumer IR
Consumer IR, consumer infrared, or CIR is a class of devices employing the infrared portion of the electromagnetic spectrum for wireless communications. CIR ports are commonly found in consumer electronics devices such as television remote controls, PDAs, laptops, and computers. The functionality of CIR is as broad as the consumer electronics that carry it. For instance, a television remote control can convey a "channel up" command to the television, while a computer might be able to surf the internet solely via CIR. The type, speed, bandwidth, and power of the transmitted information depends on the particular CIR protocol employed. CIR is the most common type of free-space optical communication. Protocol description Since the consumer IR protocols are for the most part not standardized, computers and universal remotes often memorize a bit stream, possibly with compression and possibly without determining the actual bit rate, and play it back. Similarities between remotes are o ...
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Sensor
A sensor is a device that produces an output signal for the purpose of sensing a physical phenomenon. In the broadest definition, a sensor is a device, module, machine, or subsystem that detects events or changes in its environment and sends the information to other electronics, frequently a computer processor. Sensors are always used with other electronics. Sensors are used in everyday objects such as touch-sensitive elevator buttons (tactile sensor) and lamps which dim or brighten by touching the base, and in innumerable applications of which most people are never aware. With advances in micromachinery and easy-to-use microcontroller platforms, the uses of sensors have expanded beyond the traditional fields of temperature, pressure and flow measurement, for example into Attitude and heading reference system, MARG sensors. Analog sensors such as potentiometers and force-sensing resistors are still widely used. Their applications include manufacturing and machinery, airplane ...
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Sega Activator
The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 900 games on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Master System games. It was ...
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Power Glove
The Power Glove is a controller accessory for the Nintendo Entertainment System. The Power Glove gained public attention due to its early virtual reality mechanics and significant marketing. However, its two games did not sell well, as it was not packaged with a game, and it was criticized for its imprecise and difficult-to-use controls. Development The Power Glove was originally released in 1989. Though it was an officially licensed product, Nintendo was not involved in the design or release of the accessory. Rather, it was designed by Samuel Cooper Davis for Abrams/Gentile Entertainment (AGE), made by Mattel in the United States and PAX in Japan. Additional development was accomplished through the efforts of Thomas G. Zimmerman and Jaron Lanier, a virtual reality pioneer responsible for codeveloping and commercializing the DataGlove, who had made a failed attempt at a similar design for Nintendo earlier. Mattel brought in Image Design and Marketing's Hal Berger and Gary Yamr ...
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Nintendo Entertainment System Accessories
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', '' Pokémon'', '' Kirby'', '' Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Sta ...
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