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Typename
"typename" is a keyword in the C++ programming language used when writing templates. It is used for specifying that a dependent name in a template definition or declaration is a type. In the original C++ compilers before the first ISO standard was completed, the typename keyword was not part of the C++ language and Bjarne Stroustrup used the class keyword for template arguments instead. While typename is now the preferred keyword, older source code may still use the class keyword instead (for example see the difference in source code examples between The Design and Evolution of C++ by Bjarne Stroustrup published in 1994 and the source code examples in The C++ Programming Language: Fourth Edition by Bjarne Stroustrup published in 2013). A synonym for "class" in template parameters In C++'s generic programming feature known as "templates", typename can be used for introducing a template parameter: // Define a generic function that returns the greater of its two arguments templ ...
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Template (programming)
Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class to work on many different data types without being rewritten for each one. The C++ Standard Library provides many useful functions within a framework of connected templates. Major inspirations for C++ templates were the parameterized modules provided by CLU and the generics provided by Ada. Technical overview There are three kinds of templates: ''function templates'', ''class templates'' and, since C++14, ''variable templates''. Since C++11, templates may be either variadic or non-variadic; in earlier versions of C++ they are always non-variadic. Function templates A ''function template'' behaves like a function except that the template can have arguments of many different types (see example). In other words, a function template represents a family of functions. The format for declaring function templates with type para ...
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Keyword (computer Programming)
Keyword may refer to: Computing * Keyword (Internet search), a word or phrase typically used by bloggers or online content creator to rank a web page on a particular topic * Index term, a term used as a keyword to documents in an information system such as a catalog or a search engine * Keyword advertising, a form of online advertising * Keyword clustering, a search engine optimization technique * A reserved word in a programming language Other * Keyword (linguistics), word which occurs in a text more often than we would expect to occur by chance alone * Keyword (rhetoric) Keywords are the words that academics use to reveal the internal structure of an author's reasoning. While they are used primarily for rhetoric, they are also used in a strictly grammatical sense for structural composition, reasoning, and compre ..., a word that academics use to reveal the internal structure of an author's reasoning * '' Keywords: A Vocabulary of Culture and Society'', 1973 non-fiction book ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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Bjarne Stroustrup
Bjarne Stroustrup (; ; born 30 December 1950) is a Danish computer scientist, most notable for the invention and development of the C++ programming language. As of July 2022, Stroustrup is a professor of Computer Science at Columbia University. Early life and education Stroustrup was born in Aarhus, Denmark. His family was working class, and he went to the local schools. He attended Aarhus University 1969–1975 and graduated with a master's degree in mathematics and computer science. His interests focused on microprogramming and machine architecture. He learned the fundamentals of object-oriented programming from its inventor, Kristen Nygaard, who frequently visited Aarhus. In 1979, he received a PhD in computer science from the University of Cambridge, where he was supervised by David Wheeler. His thesis concerned communication in distributed computer systems. Career In 1979, Stroustrup began his career as a member of technical staff in the Computer Science Research Ce ...
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Generic Programming
Generic programming is a style of computer programming in which algorithms are written in terms of types ''to-be-specified-later'' that are then ''instantiated'' when needed for specific types provided as parameters. This approach, pioneered by the ML programming language in 1973, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplication. Such software entities are known as ''generics'' in Ada, C#, Delphi, Eiffel, F#, Java, Nim, Python, Go, Rust, Swift, TypeScript and Visual Basic .NET. They are known as '' parametric polymorphism'' in ML, Scala, Julia, and Haskell (the Haskell community also uses the term "generic" for a related but somewhat different concept); ''templates'' in C++ and D; and ''parameterized types'' in the influential 1994 book ''Design Patterns''. The term "generic programming" was originally coined by David Musser and Alexander Stepanov in a more specific se ...
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Generic Programming
Generic programming is a style of computer programming in which algorithms are written in terms of types ''to-be-specified-later'' that are then ''instantiated'' when needed for specific types provided as parameters. This approach, pioneered by the ML programming language in 1973, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplication. Such software entities are known as ''generics'' in Ada, C#, Delphi, Eiffel, F#, Java, Nim, Python, Go, Rust, Swift, TypeScript and Visual Basic .NET. They are known as '' parametric polymorphism'' in ML, Scala, Julia, and Haskell (the Haskell community also uses the term "generic" for a related but somewhat different concept); ''templates'' in C++ and D; and ''parameterized types'' in the influential 1994 book ''Design Patterns''. The term "generic programming" was originally coined by David Musser and Alexander Stepanov in a more specific se ...
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Parameter (computer Science)
In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. These pieces of data are the values of the arguments (often called ''actual arguments'' or ''actual parameters'') with which the subroutine is going to be called/invoked. An ordered list of parameters is usually included in the definition of a subroutine, so that, each time the subroutine is called, its arguments for that call are evaluated, and the resulting values can be assigned to the corresponding parameters. Unlike ''argument'' in usual mathematical usage, the ''argument'' in computer science is the actual input expression passed/supplied to a function, procedure, or routine in the invocation/call statement, whereas the ''parameter'' is the variable inside the implementation of the subroutine. For example, if one defines the add subroutine as def add(x, y): return x + y, then x, y are paramet ...
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Typedef
typedef is a reserved keyword in the programming languages C, C++, and Objective-C. It is used to create an additional name (''alias'') for another data type, but does not create a new type, except in the obscure case of a qualified typedef of an array type where the typedef qualifiers are transferred to the array element type. As such, it is often used to simplify the syntax of declaring complex data structures consisting of struct and union types, although it is also commonly used to provide specific descriptive type names for integer data types of varying sizes. Syntax The syntax of the typedef declaration is: ; ''type-declaration''; The name of the new type alias follows the same syntax as declaring any other C identifier, therefore, in more detailed form: ; ''type-definition'' ''identifier;'' In the C standard library and in POSIX specifications, the identifier for the typedef definition is often suffixed with , such as in size_t and time_t. This is practiced in oth ...
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Enumerated Type
In computer programming, an enumerated type (also called enumeration, enum, or factor in the R programming language, and a categorical variable in statistics) is a data type consisting of a set of named values called ''elements'', ''members'', ''enumeral'', or ''enumerators'' of the type. The enumerator names are usually identifiers that behave as constants in the language. An enumerated type can be seen as a degenerate tagged union of unit type. A variable that has been declared as having an enumerated type can be assigned any of the enumerators as a value. In other words, an enumerated type has values that are different from each other, and that can be compared and assigned, but are not specified by the programmer as having any particular concrete representation in the computer's memory; compilers and interpreters can represent them arbitrarily. For example, the four suits in a deck of playing cards may be four enumerators named ''Club'', ''Diamond'', ''Heart'', and ''Spade'' ...
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C++ Standard
C standard may refer to: * ANSI C, C99, C11, C17, or C2x, specifications of the C programming language * C standard library * C tuning (guitar) C tuning is a type of guitar tuning. The strings of the guitar are tuned two whole steps lower than standard tuning. The resulting notes can be described most commonly as C-F-A♯-D♯-G-C or C-F-B♭-E♭-G-C. This is not to be confused with C ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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Static Variable
In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to objects, whose storage is dynamically allocated and deallocated in heap memory. Variable lifetime is contrasted with scope (where a variable can be used): "global" and "local" refer to scope, not lifetime, but scope often implies lifetime. In many languages, global variables are always static, but in some languages they are dynamic, while local variables are generally automatic, but may be static. In general, is the allocation of memory at compile time, before the associated program is executed, unlike dynamic memory allocation or automatic memory allocation where memory is allocated as required at run time. History Static variables date at least to ALGOL 60 (1960) ...
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