Tutorial (video Gaming)
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Tutorial (video Gaming)
In the context of video game design, a tutorial is any tool that teaches players the rules and controls of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution. Tutorials can be important since they are a player's first impression of a game, and an overly tedious tutorial or one that does not allow for player freedom can negatively affect their view of a game. However, the lack of a tutorial can also harm a game by causing the player to become frustrated, since they cannot figure out essential game mechanics. Design Tutorials range from gently easing the player into the experience, to forcing them to learn via trial and error, only allowing them to proceed when they have mastered the ...
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Video Game Design
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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Sensory Cue
Sensory may refer to: Biology * Sensory ecology, how organisms obtain information about their environment * Sensory neuron, nerve cell responsible for transmitting information about external stimuli * Sensory perception, the process of acquiring and interpreting sensory information * Sensory receptor, a structure that recognizes external stimuli * Sensory system, part of the nervous system of organisms Business and brands * Sensory, Inc., an American speech technology company Other uses * Sensory analysis, a consumer product-testing method * Sensory garden, a self-contained garden area that allows visitors to enjoy a wide variety of sensory experiences See also * Sensor * Sense (other) A sense in biology and psychology, is a physiological mechanism that supports perception. Sense also may refer to: Music * Sense (band), a synthpop trio featuring Paul K. Joyce * Sense (In the Nursery album), ''Sense'' (In the Nursery album), 199 ...
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Video Game Design
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. ''Minecraft'' is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players , and has been ported to several platforms. In ''Minecraft'', players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and simple machines. Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode (in which players must acquire resources t ...
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Metroid (video Game)
is an action-adventure game developed and published by Nintendo. The first installment in the ''Metroid'' series, it was originally released in Japan for the Family Computer Disk System peripheral beta version in August 1986. North America received a release in August 1987 on the Nintendo Entertainment System in the Game Pak ROM cartridge format, with the European release following in January 1988. Set on the planet Zebes, the story follows Samus Aran as she attempts to retrieve the parasitic Metroid organisms that were stolen by Space Pirates, who plan to replicate the Metroids by exposing them to beta rays and then use them as biological weapons to destroy Samus and all who oppose them. The game was developed by Nintendo Research & Development 1 (Nintendo R&D1) and Intelligent Systems. It was produced by Gunpei Yokoi, directed by Satoru Okada and Masao Yamamoto, and scored by Hirokazu Tanaka. It pioneered the Metroidvania genre, focusing on exploration and searching for powe ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Toriel
Toriel is a fictional character and is the first area boss in the role-playing video game ''Undertale''. A motherly figure created as an embodiment of excessive video game tutorials, she is a member of the monster race with hanging ears, small horns, white fur, and a purple robe. Literally "hand-holding" the player through the opening sections of the game, the player must attempt to escape the area, upon which point they fight her. The player can choose to kill her or convince her to stop fighting, having implications on the game at large. The character has received attention from critics and fans for her personality as well as the atypical moral choice of her boss battle. A version of the character also appears in ''Deltarune''. Characteristics ''Undertale'' The player meets Toriel shortly after they fall into the Underground, where she is seen as a motherly figure who desires to protect the player from its dangers. She teaches the player the mechanics of the game, encouraging ...
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Undertale
''Undertale'' is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes. Outside of artwork and character designs by Temmie Chang, Fox developed the entirety of the game by himself, including the script and music. The game took inspiration from several sources, including the ''Brandish'', ''Mario & Luigi'', and ''Mother'' role-playing game series, bullet hell shooter series ''Touhou Proj ...
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Blood Dragon
''Far Cry 3: Blood Dragon'' is a 2013 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is a standalone expansion to '' Far Cry 3'' and the eighth overall installment in the ''Far Cry'' franchise. ''Blood Dragon'' is a retro-futuristic parody of 1980s action films, cartoons and video games, and takes place on an open world island. Players assume the role of military cyborg Sergeant Rex "Power" Colt. Gameplay is largely similar to ''Far Cry 3'', though several systems from the base game were simplified or removed, and it introduces the titular blood dragon, a massive reptile-like creature that can shoot laser from their eyes and be lured to attack hostile outposts. The game's development was completed in about six months. It was part of Ubisoft's initiative to release downloadable content that would appeal to newcomers to the series, and the team was tasked to create something unexpected as ''Far Cry 3'' downloadable content. The game was in ...
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Parody
A parody, also known as a spoof, a satire, a send-up, a take-off, a lampoon, a play on (something), or a caricature, is a creative work designed to imitate, comment on, and/or mock its subject by means of satiric or ironic imitation. Often its subject is an original work or some aspect of it (theme/content, author, style, etc), but a parody can also be about a real-life person (e.g. a politician), event, or movement (e.g. the French Revolution or 1960s counterculture). Literary scholar Professor Simon Dentith defines parody as "any cultural practice which provides a relatively polemical allusive imitation of another cultural production or practice". The literary theorist Linda Hutcheon said "parody ... is imitation, not always at the expense of the parodied text." Parody may be found in art or culture, including literature, music, theater, television and film, animation, and gaming. Some parody is practiced in theater. The writer and critic John Gross observes in his ''Oxford Boo ...
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Star Wars
''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of Star Wars, phenomenon. The franchise has been expanded into List of Star Wars films, various films and Star Wars expanded to other media, other media, including List of Star Wars television series, television series, Star Wars video games, video games, List of Star Wars books, novels, List of Star Wars comic books, comic books, List of Star Wars theme parks attractions, theme park attractions, and Star Wars: Galaxy's Edge, themed areas, comprising an all-encompassing fictional universe. ''Star Wars'' is one of the List of highest-grossing media franchises, highest-grossing media franchises of all time. The original film (''Star Wars''), retroactively subtitled ''Episode IV: A New Hope'' (1977), was followed by the sequels ''The Empire Strik ...
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Graphic Design
Graphic design is a profession, academic discipline and applied art whose activity consists in projecting visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of design and of the fine arts. Its practice involves creativity, innovation and lateral thinking using manual or digital tools, where it is usual to use text and graphics to communicate visually. The role of the graphic designer in the communication process is that of encoder or interpreter of the message. They work on the interpretation, ordering, and presentation of visual messages. Usually, graphic design uses the aesthetics of typography and the compositional arrangement of the text, ornamentation, and imagery to convey ideas, feelings, and attitudes beyond what language alone expresses. The design work can be based on a customer's demand, a demand that ends up being established linguistically, either orally or in writin ...
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