Turrican 2
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Turrican 2
''Turrican II: The Final Fight'' is the second game of the ''Turrican'' series. The game, developed by Factor 5 was released in 1991 for the Amiga, Commodore Amiga. This version was finished before the Commodore 64, C64 version, but Manfred Trenz cites the C64 version as the original design. ''Turrican II'' was also released for the CDTV, Atari ST, Amstrad CPC and ZX Spectrum, and later for DOS, and also for the Sega Genesis, Mega Drive/Genesis and Game Boy rebranded as ''Universal Soldier''. The Amiga version of ''Turrican 2'' along with ''Turrican'', ''Super Turrican (1993 video game), Super Turrican'' and ''Mega Turrican'' were re-released on the Playstation 4 and Nintendo Switch in 2020 to commemorate the 30th anniversary of the original game, under the name ''Turrican Flashback''. Story The timedate is 3025. For decades peace, freedom, and the rule of law in galaxy have been enforced by the United Planets Freedom Forces. The United Planets Ship, the Avalon 1, is drifting thr ...
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Rainbow Arts
Rainbow Arts Software GmbH was a German video game publisher based in Gütersloh. The company was founded in 1984 by Marc Ullrich and Thomas Meiertoberens and acquired by Rushware in 1986. The company's decline began in the early 1990s: The distributor did not manage to cover the costs of selling the titles worldwide, while development costs were constantly rising. The Rainbow Arts name lost its notoriety since then. The parent companies Rushware and Softgold were in turn bought up by the American games manufacturer THQ in 1999. In 1999, Funsoft Holding, which acquired Rushware and sister company Softgold in 1992, sold Rushware to THQ, which was incorporated into THQ Deutschland, THQ's German operations arm. Rainbow Arts also led one of the first lawsuits in 1993 on the question whether competition exists between a software company and a bulletin board system of similar name ("Rainbow BBS") operated by a student, so that claims under trademark law are enforceable. This was confirm ...
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Super Turrican (1993 Video Game)
''Super Turrican'' is the fifth video game in the ''Turrican'' series, released for the Super Nintendo Entertainment System in 1993. ''Super Turrican'' was also released on the Virtual Console in Europe and Australia on February 29, 2008, and in North America on March 3, 2008. Gameplay ''Super Turrican'' was developed by Factor 5 and published by Seika. It plays similarly to ''Mega Turrican'' (also developed by Factor 5) and shares a similar visual style. The game has a different set of levels, however, and features a freeze beam in place of the original lightning whip. The game only features 4 worlds and ends with the H. R. Giger-inspired alien boss, despite a representation of 'The Machine', similar to that featured in Mega Turrican, appearing in the prologue. ''Super Turrican: Director's Cut'' A previously unreleased uncut version of the game, titled ''Super Turrican: Director's Cut'', was included with the Analogue Super Nt console. Previously, this uncut version was consid ...
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The Last Starfighter
''The Last Starfighter'' is a 1984 American space opera film directed by Nick Castle. The film tells the story of Alex Rogan (Lance Guest), a teenager recruited by an alien defense force to fight in an interstellar war. It also features Robert Preston, Dan O'Herlihy, Catherine Mary Stewart, Norman Snow, and Kay E. Kuter. ''The Last Starfighter'', along with Disney's ''Tron'', has the distinction of being one of cinema's earliest films to use extensive "real-life" computer-generated imagery (CGI) to depict its many starships, environments and battle scenes. ''The Last Starfighter'' was Robert Preston's final role in a theatrical film. The character of Centauri, a "lovable con-man", was written with him in mind and was a nod to his most famous role as Professor Harold Hill in ''The Music Man''.''Crossing the Frontier: Making "The Last Starfighter"'' (behind-the-scenes retrospective), Universal Studios Home Video, 1999. There was a subsequent novelization of the film by Alan D ...
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Synthesiser
A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and frequency modulation synthesis. These sounds may be altered by components such as filters, which cut or boost frequencies; envelopes, which control articulation, or how notes begin and end; and low-frequency oscillators, which modulate parameters such as pitch, volume, or filter characteristics affecting timbre. Synthesizers are typically played with keyboards or controlled by sequencers, software or other instruments, and may be synchronized to other equipment via MIDI. Synthesizer-like instruments emerged in the United States in the mid-20th century with instruments such as the RCA Mark II, which was controlled with punch cards and used hundreds of vacuum tubes. The Moog synthesizer, developed by Robert Moog and first sold in 1964, ...
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Audio Signal
An audio signal is a representation of sound, typically using either a changing level of electrical voltage for analog signals, or a series of binary numbers for digital signals. Audio signals have frequencies in the audio frequency range of roughly 20 to 20,000 Hz, which corresponds to the lower and upper limits of human hearing. Audio signals may be synthesized directly, or may originate at a transducer such as a microphone, musical instrument pickup, phonograph cartridge, or tape head. Loudspeakers or headphones convert an electrical audio signal back into sound. Digital audio systems represent audio signals in a variety of digital formats.Hodgson, Jay (2010). ''Understanding Records'', p.1. . An audio channel or audio track is an audio signal communications channel in a storage device or mixing console, used in operations such as multi-track recording and sound reinforcement. Signal flow Signal flow is the path an audio signal will take from source to the sp ...
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Scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text or pictures but moves ( pans or tilts) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices. Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text a ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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Parallax Scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera technique used in traditional animation since the 1930s. Parallax scrolling was popularized in 2D computer graphics with its introduction to video games in the early 1980s. Some parallax scrolling was used in the arcade video game ''Jump Bug'' (1981). It used a limited form of parallax scrolling with the main scene scrolling while the starry night sky is fixed and clouds move slowly, adding depth to the scenery. The following year, ''Moon Patrol'' (1982) implemented a full form of parallax scrolling, with three separate background layers scrolling at different speeds, simulating the distance between them. ''Moon Patrol'' is often credited with popularizing parallax scrolling. '' Jungle King'' (1982), later called ''Jungle Hunt'', also had par ...
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Telephone Directory
A telephone directory, commonly called a telephone book, telephone address book, phonebook, or the white and yellow pages, is a listing of telephone subscribers in a geographical area or subscribers to services provided by the organization that publishes the directory. Its purpose is to allow the telephone number of a subscriber identified by name and address to be found. The advent of the Internet and smartphones in the 21st century greatly reduced the need for a paper phone book. Some communities, such as Seattle and San Francisco, sought to ban their unsolicited distribution as wasteful, unwanted and harmful to the environment.Yellow Pages ruling endangers SF ban
Heather Knight, ''

The One (magazine)
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnist writings, readers' letters, and cover-mounted disks of game demos. The magazine was sometimes criticised for including "filler" content such as articles on Arnold Schwarzenegger with the justification that an upcoming film had a computer game tie-in. Readers also initially had trouble buying the magazine due to the name; ''The One'' lead to confusion among newsagents over exactly which magazine they meant. History In 1988 the 16-bit computer scene was beginning to emerge. With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it ...
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Symphonic Game Music Concert
The ''Symphonic Game Music Concerts (''shortened to: ''Game Concerts'') are a series of award-winning orchestral video game music concerts first performed in 2003 at the Gewandhaus in Leipzig, Germany, notable for being the longest running and the first of their kind outside Japan. They are produced by Thomas Böcker and performed by various orchestras conducted by Andy Brick (2003–2007), Arnie Roth (2008, 2009 and 2011), Niklas Willén (2010, 2012) and Eckehard Stier (from 2012). In Leipzig, the ''Game Concerts'' series was held as ''GC in Concert'' from 2003 to 2007 as the official, annual opening ceremony of the ''GC - Games Convention''. From 2008 to 2012, a cooperation with the ''WDR'' and its in-house orchestra, the WDR Funkhausorchester Köln, was established, with concerts primarily held at the Kölner Philharmonie. Since 2013, the events have been presented internationally, including performances with the London Symphony Orchestra at the Barbican Centre in London. Co ...
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Psycho-Nics Oscar
is a 1987 in video games, 1987 Side-scrolling video game, side-scrolling Shoot 'em up#Run and gun, run and gun Arcade game, arcade video game developed and published by Data East in Japan and North America. Set in the futuristic Ordio City, players assume the role of the titular mecha to fight against enemy invaders. Headed by Akira Sakuma, the title was developed by most of the same team that would later work on several projects at Data East. It received positive reception since its release from critics and has been cited as an influence for ''Turrican''. The rights to the title are currently owned by G-Mode. Gameplay ''Psycho-Nics Oscar'' is a side-scrolling run and gun game where players assume the role of Oscar to fight against invaders in Ordio City.''Psycho-Nics Oscar'' arcade flyer (Data East, JP) The controls consists of an eight-way joystick and three action buttons for shooting, jumping and selecting a power-up item. The weapon system is similar to ''Gradius'', where ...
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