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TurboSilver
TurboSilver was one of the original 3D raytracing software packages available for the Amiga and for personal computers in general. It was first revealed by its creator ''Impulse'' at the October 1986 AmiEXPO. November 1987 saw the release of version 2.0. Version 3.0 was released in January 1988. Impulse created a replacement for it, named Imagine in 1990. See also *Sculpt 3D Sculpt 3D is a raytrace application released in 1987 for Amiga computers programmed by Eric Graham. Sculpt 3D was one of the first ray tracing applications released for the Amiga computers. It proved that raytracing could be done on home computer ... References {{graphics-software-stub 3D graphics software Amiga raytracers ...
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AmigaOS
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent release, AmigaOS 4. AmigaOS is a single-user operating system based on a preemptive multitasking kernel, called Exec. It includes an abstraction of the Amiga's hardware, a disk operating system called '' AmigaDOS'', a windowing system API called ''Intuition'', and a desktop environment and file manager called ''Workbench''. The Amiga intellectual property is fragmented between Amiga Inc., Cloanto, and Hyperion Entertainment. The copyrights for works created up to 1993 are ...
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Imagine (3D Modeling Software)
Imagine was the name of a cutting-edge 3D modeling and ray tracing program, originally for the Amiga computer and later also for MS-DOS and Microsoft Windows. It was created by Impulse, Inc. It used the .iob extension for its objects. Imagine was a derivative of the software TurboSilver, which was also for the Amiga and written by Impulse. CAD-Technologies continued the distribution of the Amiga version. Starting with version 5.1, new updates were available for free for current customers as part of the Amiga Constant Upgrade Program (ACUP) up until presumed Imagine 6.0 release. Versions Amiga * 1990 Imagine * 1992 Imagine 2.0 * 1993 Imagine 2.9 * 1994 Imagine 3.0 * 1995 Imagine 3.1 * 1995 Imagine 3.2 * 1995 Imagine 3.3 * 1995 Imagine 4.0 * 1996 Imagine 5.0 * 1998 Imagine 5.1 and 5.1a, first ACUP release *1998 Imagine 5.13 * 2000 Imagine 5.17 * 2006 Imagine 5.19, last public release MS-DOS * 1993 Imagine 2.0 * 1994 Imagine 3.0 * 1995 Imagine 4.0 Windows *1996 Imagine 1.0 *199 ...
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Sculpt 3D
Sculpt 3D is a raytrace application released in 1987 for Amiga computers programmed by Eric Graham. Sculpt 3D was one of the first ray tracing applications released for the Amiga computers. It proved that raytracing could be done on home computers as well as on mainframes. Years later, the company Byte by Byte released a port for the Apple Macintosh. The Amiga Juggler The first demo that showed the raytracing capabilities was an animation of a juggler juggling three chrome balls. Even though the juggler was constructed out of spheres, the balls' reflections and movement made it look realistic. The juggler demo was generated on an experimental version of Sculpt 3D. The animation, released in January 1986, generated so much interest that the full 3D application was programmed. Sculpt 4D Sculpt 3D created still images, and a tool compiled an animation from these still images. Sculpt 4D (Sculpt-Animate 4D) added animation capabilities to Sculpt 3D. It allowed movement of objects by ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization- ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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3D Graphics Software
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics ...
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