Trigraph (computing)
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Trigraph (computing)
In computer programming, digraphs and trigraphs are sequences of two and three characters, respectively, that appear in source code and, according to a programming language's specification, should be treated as if they were single characters. Trigraphs have been removed from the C++ language, and will be from C as of C23, thus likely aren't used much in practice in C already, nor in any other mainstream language (use of them in the language J is an exception). In the modern world of Unicode/UTF-8 (even just with ASCII) there's no need for trigraphs in language design, which were considered a burden, and neither really digraphs, that likely have very few users, at least in those languages. Various reasons exist for using digraphs and trigraphs: keyboards may not have keys to cover the entire character set of the language, input of special characters may be difficult, text editors may reserve some characters for special use and so on. Trigraphs might also be used for some EBCDIC ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software include, a program that translates from a low-level language to a h ...
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Escape Sequence
In computer science, an escape sequence is a combination of characters that has a meaning other than the literal characters contained therein; it is marked by one or more preceding (and possibly terminating) characters. Examples * In C and many derivative programming languages, a string escape sequence is a series of two or more characters, starting with a backslash \. ** Note that in C a backslash immediately followed by a newline does not constitute an escape sequence, but splices physical source lines into logical ones in the second translation phase, whereas string escape sequences are converted in the fifth translation phase. ** To represent the backslash character itself, \\ can be used, whereby the first backslash indicates an escape and the second specifies that a backslash is being escaped. ** A character may be escaped in multiple different ways. Assuming ASCII encoding, the escape sequences \x5c (hexadecimal), \\, \134 (octal) and \x5C all encode the same character: ...
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Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user interface concept. It was included with every Macintosh that was sold during the era in which it was developed, and many updates to the system software were done in conjunction with the introduction of new Macintosh systems. Apple released the Macintosh 128K, original Macintosh on January 24, 1984. The System 1, first version of the system software, which had no official name, was partially based on the Lisa OS, which Apple previously released for the Apple Lisa, Lisa computer in 1983. As part of an agreement allowing Xerox to buy Share (finance), shares in Apple at a favorable price, it also used concepts from the Xerox PARC Xerox Alto, Alto computer, which ...
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String Literal
A string literal (computer programming), literal or anonymous string is a String (computer science), string value in the source code of a computer program. Modern Computer programming, programming languages commonly use a quoted sequence of characters, formally "#Bracketed delimiters, bracketed delimiters", as in x = "foo", where "foo" is a string Literal (computer programming), literal with value foo. Methods such as #Escape sequences, escape sequences can be used to avoid the problem of #Delimiter collision, delimiter collision (issues with brackets) and allow the delimiters to be embedded in a string. There are many alternate notations for specifying string literals especially in complicated cases. The exact notation depends on the programming language in question. Nevertheless, there are general guidelines that most modern programming languages follow. Syntax Bracketed delimiters Most modern programming languages use delimiter#Bracket delimiters, bracket delimiters (also ba ...
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C Preprocessor
The C preprocessor is the macro preprocessor for the C, Objective-C and C++ computer programming languages. The preprocessor provides the ability for the inclusion of header files, macro expansions, conditional compilation, and line control. In many C implementations, it is a separate program invoked by the compiler as the first part of translation. The language of preprocessor directives is only weakly related to the grammar of C, and so is sometimes used to process other kinds of text files. History The preprocessor was introduced to C around 1973 at the urging of Alan Snyder and also in recognition of the usefulness of the file-inclusion mechanisms available in BCPL and PL/I. Its original version offered only file inclusion and simple string replacement using #include and #define for parameterless macros, respectively. It was extended shortly after, firstly by Mike Lesk and then by John Reiser, to incorporate macros with arguments and conditional compilation. The ...
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APL (programming Language)
APL (named after the book ''A Programming Language'') is a programming language developed in the 1960s by Kenneth E. Iverson. Its central datatype is the Array data type#Multi-dimensional arrays, multidimensional array. It uses a large range of APL syntax and symbols, special graphic symbols to represent most functions and operators, leading to very concise code. It has been an important influence on the development of concept modeling, spreadsheets, functional programming, and computer math packages. It has also inspired several other programming languages. History Mathematical notation A mathematical notation for manipulating arrays was developed by Kenneth E. Iverson, starting in 1957 at Harvard University. In 1960, he began work for IBM where he developed this notation with Adin Falkoff and published it in his book ''A Programming Language'' in 1962. The preface states its premise: This notation was used inside IBM for short research reports on computer systems, such as ...
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J Programming Language
The J programming language, developed in the early 1990s by Kenneth E. Iverson and Roger Hui, is an array programming language based primarily on APL (also by Iverson). To avoid repeating the APL special-character problem, J uses only the basic ASCII character set, resorting to the use of the dot and colon as ''inflections'' to form short words similar to '' digraphs''. Most such ''primary'' (or ''primitive'') J words serve as mathematical symbols, with the dot or colon extending the meaning of the basic characters available. Also, many characters which in other languages often must be paired (such as [] "" `` or ) are treated by J as stand-alone words or, when inflected, as single-character roots of multi-character words. J is a very terse array programming language, and is most suited to mathematical and statistical programming, especially when performing operations on matrices. It has also been used in extreme programming and network performance analysis. Like John Backus ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honour of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conversi ...
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Codepoint
In character encoding terminology, a code point, codepoint or code position is a numerical value that maps to a specific character. Code points usually represent a single grapheme—usually a letter, digit, punctuation mark, or whitespace—but sometimes represent symbols, control characters, or formatting. The set of all possible code points within a given encoding/character set make up that encoding's ''codespace''. For example, the character encoding scheme ASCII comprises 128 code points in the range 0 hex to 7Fhex, Extended ASCII comprises 256 code points in the range 0hex to FFhex, and Unicode comprises code points in the range 0hex to 10FFFFhex. The Unicode code space is divided into seventeen planes (the basic multilingual plane, and 16 supplementary planes), each with (= 216) code points. Thus the total size of the Unicode code space is 17 ×  = . Definition The notion of a code point is used for abstraction, to distinguish both: * the numb ...
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Six-bit Character Code
A six-bit character code is a character encoding designed for use on computers with word lengths a multiple of 6. Six bits can only encode 64 distinct characters, so these codes generally include only the upper-case letters, the numerals, some punctuation characters, and sometimes control characters. The 7-track magnetic tape format was developed to store data in such codes, along with an additional parity bit. Types of six-bit codes An early six-bit binary code was used for Braille, the reading system for the blind that was developed in the 1820s. The earliest computers dealt with numeric data only, and made no provision for character data. Six-bit BCD, with several variants, was used by IBM on early computers such as the IBM 702 in 1953 and the IBM 704 in 1954. Six-bit encodings were replaced by the 8-bit EBCDIC code starting in 1964, when System/360 standardized on 8-bit bytes. There are some variants of this type of code (see below). Six-bit character codes generally succee ...
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