Tribe 8 (role-playing Game)
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Tribe 8 (role-playing Game)
''Tribe 8'' is a fantasy/post-apocalypse role-playing game designed by Philippe R. Boulle, Stéphane Brochu and Joshua Mosqueira-Asheim with visuals by Ghislain Barbe. It was first released in 1998 by Canadian publisher Dream Pod 9 as a departure from their mostly mecha line of hard science fiction games. Publication history The third game released by Dream Pod 9, rather than another giant robot game, was something entirely new: ''Tribe 8'' (1998), a swords-and-sorcery post-apocalyptic fantasy that was primarily the work of Phil Boulle, Josh Mosqueira and Stéphane Brochu. Following Tribe 8's 1998 release, Dream Pod 9 shifted much of their new RPG production to the new line, making the new game Dream Pod's top RPG from 1999-2001. ''Tribe 8'' second edition was later released in 2004. Setting In the near future, creatures from beyond the River of Dream have invaded the world and the players – exiles from their tribes – find themselves caught in between the warring factions ...
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Joshua Mosqueira-Asheim
Josh Mosqueira-Asheim is a game designer of both tabletop games and video games, and was game director during the creation of ''Diablo III'' at Blizzard Entertainment. Early life Josh Mosqueira, of Canadian-Mexican descent, played tabletop games ''Dungeons & Dragons'' and ''Warhammer 40,000'' while growing up in Canada. While attending university, he also served in the Canadian Armed Forces as a member of the The Black Watch (Royal Highland Regiment) of Canada, Black Watch Regiment. Tabletop games In 1996, while still serving in the military and finishing university, Mosqueira became a writer for White Wolf Publishing, co-authoring two books for the ''Vampire: The Masquerade'' horror role-playing game, ''Constantinople by Night'' and ''Montreal by Night''. He also co-authored the ''Tribe 8 (role-playing game), Tribe 8'' (1998) swords-and-sorcery post-apocalyptic fantasy role-playing game for Dream Pod 9. His first full-time job was with Relic Entertainment in Vancouver BC, Vancou ...
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Metaplot
The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an "evolving history of a given fictional universe". Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game. Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the case with the Time of Judgment in White Wolf Publishing, White Wolf's World of Darkness and the Time of Troubles and the Sundering for TSR, Inc., TSR's/Wizards of the Coast's ''Forgotten Realms''. Because of events like this, many gaming groups choose to ignore the metaplot for a game entirely. Metaplot is often developed not just by the writers, but by teams ...
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Dream Pod 9 Games
A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, although the dreamer may perceive the dream as being much longer than this. The content and function of dreams have been topics of scientific, philosophical and religious interest throughout recorded history. Dream interpretation, practiced by the Babylonians in the third millennium BCE and even earlier by the ancient Sumerians, figures prominently in religious texts in several traditions, and has played a lead role in psychotherapy. The scientific study of dreams is called oneirology. Most modern dream study focuses on the neurophysiology of dreams and on proposing and testing hypotheses regarding dream function. It is not known where in the brain dreams originate, if there is a single origin for dreams or if multiple regions of the brain are i ...
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Canadian Role-playing Games
Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World immigrants and their descendants. Following the initial period of French and then the much larger British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples took place over the course of nearly two centuries and continue today. Elements of Indigenous, French, British, and more recent immigrant customs, languages, and religions have combined to form the culture of Canada, and thus a Canadian identity. Canada has also been strongly influenced by its linguistic, geographic, and ec ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Simulationist
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation. The theory focuses on player interaction rather than statistics, encompassing game design beyond role-playing games. Analysis centers on how player behavior fits the above parameters of engagement and how these preferences shape the content and direction of a game. GNS theory is used by game designers to dissect the elements which attract players to certain types of games. History GNS theory was inspired by the threefold model idea, from discussions on the rec.games.frp.advocacy group on Usenet in summer 1997. The Threefold Model defined drama, simulation and game as three paradigms of role-playing. The name "Threefold Model" was coined in a 1997 post by Mary Kuhne ...
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Horrors Of The Z'Bri
''Horrors of the Z'Bri'' is a 1999 role-playing game supplement for ''Tribe 8'' published by Dream Pod 9. Contents ''Horrors of the Z'Bri'' is a supplement which focuses on the past and present of the beings known as the Z'bri. Reception ''Horrors of the Z'Bri'' was reviewed in the online second version of ''Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...'' which said "The Z'Bri are the third part of the triumvirate of groups around which ''Tribe 8'' is based. They are the monsters of the ''Tribe 8'' setting. They don't eat flesh or drink blood (well, not all of them). They're extra-dimension entities of spirit who came to Earth to experience the pleasures of the flesh. Pleasure, of course, is such a variable term." Reviews *''Backstab'' #19 References {{reflist Role- ...
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Indie Role-playing Game
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital form ...
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Lord Of The Flies
''Lord of the Flies'' is a 1954 novel by the Nobel Prize-winning British author William Golding. The plot concerns a group of British boys who are stranded on an uninhabited island and their disastrous attempts to govern themselves. Themes include the tension between groupthink and individuality, between rational and emotional reactions, and between morality and immorality. The novel, which was Golding's debut, was generally well received. It was named in the Modern Library 100 Best Novels, reaching number 41 on the editor's list, and 25 on the reader's list. In 2003, it was listed at number 70 on the BBC's The Big Read poll, and in 2005 ''Time'' magazine named it as one of the 100 best English-language novels published between 1923 and 2005, and included it in its list of the 100 Best Young-Adult Books of All Time. Popular reading in schools, especially in the English-speaking world, ''Lord of the Flies'' was ranked third in the nation's favourite books from school in a 201 ...
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Venus Of Willendorf
The Venus of Willendorf is an Venus figurine estimated to have been made around 25,000-30,000 years ago. It was found on August 7, 1908, by a workman named Johann Veran or Josef Veram during excavations conducted by archaeologists Josef Szombathy, Hugo Obermaier, and Josef Bayer at a Paleolithic site near Willendorf, a village in Lower Austria.Venus of Willendorf
Christopher L. C. E. Witcombe, 2003.
John J Reich; Lawrence Cunningham (2013) ''Culture and Values: A Survey of the Humanities'', 8th Ed., Andover, Belmont, CA It is carved from an that is not local to the area, and tinted with