Triangular Array
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Triangular Array
In mathematics and computing, a triangular array of numbers, polynomials, or the like, is a doubly indexed sequence in which each row is only as long as the row's own index. That is, the ''i''th row contains only ''i'' elements. Examples Notable particular examples include these: *The Bell triangle, whose numbers count the Partition of a set, partitions of a set in which a given element is the largest singleton (mathematics), singleton * Catalan's triangle, which counts strings of matched parentheses * Euler's triangle, which counts permutations with a given number of ascents * Floyd's triangle, whose entries are all of the integers in order * Hosoya's triangle, based on the Fibonacci numbers * Lozanić's triangle, used in the mathematics of chemical compounds * Narayana triangle, counting strings of balanced parentheses with a given number of distinct nestings * Pascal's triangle, whose entries are the binomial coefficients Triangular arrays of integers in which each row is symm ...
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Binomial Coefficients
In mathematics, the binomial coefficients are the positive integers that occur as coefficients in the binomial theorem. Commonly, a binomial coefficient is indexed by a pair of integers and is written \tbinom. It is the coefficient of the term in the polynomial expansion of the binomial power ; this coefficient can be computed by the multiplicative formula : \binom nk = \frac, which using factorial notation can be compactly expressed as : \binom = \frac. For example, the fourth power of is : \begin (1 + x)^4 &= \tbinom x^0 + \tbinom x^1 + \tbinom x^2 + \tbinom x^3 + \tbinom x^4 \\ &= 1 + 4x + 6 x^2 + 4x^3 + x^4, \end and the binomial coefficient \tbinom =\tfrac = \tfrac = 6 is the coefficient of the term. Arranging the numbers \tbinom, \tbinom, \ldots, \tbinom in successive rows for gives a triangular array called Pascal's triangle, satisfying the recurrence relation : \binom = \binom + \binom . The binomial coefficients occur in many areas of mathematics, and especia ...
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Multiplication Algorithm
A multiplication algorithm is an algorithm (or method) to multiplication, multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since Ancient history, antiquity as long multiplication or grade-school multiplication, consists of multiplying every digit in the first number by every digit in the second and adding the results. This has a time complexity of O(n^2), where ''n'' is the number of digits. When done by hand, this may also be reframed as grid method multiplication or lattice multiplication. In software, this may be called "shift and add" due to bitshifts and addition being the only two operations needed. In 1960, Anatoly Karatsuba discovered Karatsuba multiplication, unleashing a flood of research into fast multiplication algorithms. This method uses three multiplications rather than four to multiply ...
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Triangular Number
A triangular number or triangle number counts objects arranged in an equilateral triangle. Triangular numbers are a type of figurate number, other examples being square numbers and cube numbers. The th triangular number is the number of dots in the triangular arrangement with dots on each side, and is equal to the sum of the natural numbers from 1 to . The first 100 terms sequence of triangular numbers, starting with the 0th triangular number, are Formula The triangular numbers are given by the following explicit formulas: where \textstyle is notation for a binomial coefficient. It represents the number of distinct pairs that can be selected from objects, and it is read aloud as " plus one choose two". The fact that the nth triangular number equals n(n+1)/2 can be illustrated using a visual proof. For every triangular number T_n, imagine a "half-rectangle" arrangement of objects corresponding to the triangular number, as in the figure below. Copying this arrangement ...
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Array (data Structure)
In computer science, an array is a data structure consisting of a collection of ''elements'' (value (computer science), values or variable (programming), variables), of same memory size, each identified by at least one ''array index'' or ''key'', a collection of which may be a tuple, known as an index tuple. An array is stored such that the position (memory address) of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten Word (data type), words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical conc ...
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LU Decomposition
In numerical analysis and linear algebra, lower–upper (LU) decomposition or factorization factors a matrix as the product of a lower triangular matrix and an upper triangular matrix (see matrix multiplication and matrix decomposition). The product sometimes includes a permutation matrix as well. LU decomposition can be viewed as the matrix form of Gaussian elimination. Computers usually solve square systems of linear equations using LU decomposition, and it is also a key step when inverting a matrix or computing the determinant of a matrix. It is also sometimes referred to as LR decomposition (factors into left and right triangular matrices). The LU decomposition was introduced by the Polish astronomer Tadeusz Banachiewicz in 1938, who first wrote product equation LU=A=h^Tg (The last form in his alternate yet equivalent matrix notation appears as g\times h. ) Definitions Let ''A'' be a square matrix. An LU factorization refers to expression of ''A'' into product of two facto ...
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Memory Address
In computing, a memory address is a reference to a specific memory location in memory used by both software and hardware. These addresses are fixed-length sequences of digits, typically displayed and handled as unsigned integers. This numerical representation is based on the features of CPU (such as the instruction pointer and incremental address registers). Programming language constructs often treat the memory like an array. Types Physical addresses A digital computer's main memory consists of many memory locations, each identified by a unique physical address (a specific code). The CPU or other devices can use these codes to access the corresponding memory locations. Generally, only system software (such as the BIOS, operating systems, and specialized utility programs like memory testers) directly addresses physical memory using machine code instructions or processor registers. These instructions tell the CPU to interact with a hardware component called the memory c ...
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Natural Numbers
In mathematics, the natural numbers are the numbers 0, 1, 2, 3, and so on, possibly excluding 0. Some start counting with 0, defining the natural numbers as the non-negative integers , while others start with 1, defining them as the positive integers Some authors acknowledge both definitions whenever convenient. Sometimes, the whole numbers are the natural numbers as well as zero. In other cases, the ''whole numbers'' refer to all of the integers, including negative integers. The counting numbers are another term for the natural numbers, particularly in primary education, and are ambiguous as well although typically start at 1. The natural numbers are used for counting things, like "there are ''six'' coins on the table", in which case they are called ''cardinal numbers''. They are also used to put things in order, like "this is the ''third'' largest city in the country", which are called ''ordinal numbers''. Natural numbers are also used as labels, like jersey numbers on a ...
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Integer Sequence
In mathematics, an integer sequence is a sequence (i.e., an ordered list) of integers. An integer sequence may be specified ''explicitly'' by giving a formula for its ''n''th term, or ''implicitly'' by giving a relationship between its terms. For example, the sequence 0, 1, 1, 2, 3, 5, 8, 13, ... (the Fibonacci number, Fibonacci sequence) is formed by starting with 0 and 1 and then adding any two consecutive terms to obtain the next one: an implicit description . The sequence 0, 3, 8, 15, ... is formed according to the formula ''n''2 − 1 for the ''n''th term: an explicit definition. Alternatively, an integer sequence may be defined by a property which members of the sequence possess and other integers do not possess. For example, we can determine whether a given integer is a perfect number, , even though we do not have a formula for the ''n''th perfect number. Computable and definable sequences An integer sequence is computable function, computable if th ...
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Boustrophedon Transform
In mathematics, the boustrophedon transform is a procedure which maps one sequence to another. The transformed sequence is computed by an "addition" operation, implemented as if filling a triangular array in a boustrophedon (zigzag- or serpentine-like) manner—as opposed to a "raster scan" sawtooth-like manner. Definition The boustrophedon transform is a numerical, sequence-generating transformation, which is determined by a binary operation such as addition. Generally speaking, given a sequence: (a_0, a_1, a_2, \ldots), the boustrophedon transform yields another sequence: (b_0, b_1, b_2, \ldots), where b_0 is likely defined equivalent to a_0. The entirety of the transformation itself can be visualized (or imagined) as being constructed by filling-out the triangle as shown in Figure 1. Boustrophedon Triangle To fill-out the numerical Isosceles triangle (Figure 1), you start with the input sequence, (a_0, a_1, a_2, \ldots), and place one value (from the input sequence) per ...
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Definite Integral
In mathematics, an integral is the continuous analog of a sum, which is used to calculate areas, volumes, and their generalizations. Integration, the process of computing an integral, is one of the two fundamental operations of calculus,Integral calculus is a very well established mathematical discipline for which there are many sources. See and , for example. the other being differentiation. Integration was initially used to solve problems in mathematics and physics, such as finding the area under a curve, or determining displacement from velocity. Usage of integration expanded to a wide variety of scientific fields thereafter. A definite integral computes the signed area of the region in the plane that is bounded by the graph of a given function between two points in the real line. Conventionally, areas above the horizontal axis of the plane are positive while areas below are negative. Integrals also refer to the concept of an ''antiderivative'', a function whose deri ...
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Romberg's Method
In numerical analysis, Romberg's method is used to estimate the Integral, definite integral \int_a^b f(x) \, dx by applying Richardson extrapolation repeatedly on the trapezium rule or the rectangle rule (midpoint rule). The estimates generate a triangular array. Romberg's method is a Newton–Cotes formulas, Newton–Cotes formula – it evaluates the integrand at equally spaced points. The integrand must have continuous derivatives, though fairly good results may be obtained if only a few derivatives exist. If it is possible to evaluate the integrand at unequally spaced points, then other methods such as Gaussian quadrature and Clenshaw–Curtis quadrature are generally more accurate. The method is named after Werner Romberg, who published the method in 1955. Method Using h_n = \frac, the method can be inductively defined by \begin R(0,0) &= h_0 (f(a) + f(b)) \\ R(n,0) &= \tfrac R(n-1,0) + 2h_n \sum_^ f(a + (2k-1)h_) \\ R(n,m) &= R(n,m-1) + \tfrac (R(n,m-1) - R(n-1,m-1)) \ ...
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