Trek-80
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Trek-80
''Trek-80'' is a text-based video game written by Steve Dompier in 1976 and sold by Processor Technology for their Sol-20 computer and suitable S-100 bus machines. ''Trek-80'' combines features of the seminal ''Star Trek'' game by Mike Mayfield with the unrelated '' Trek73''. In contrast to the originals, which were designed to run on teletypes, Trek-80 used the VDM-1 video card to produce a character-based real-time display. Compatible 3rd party versions of the VDM-1 became the ''de facto'' display for most early S-100 bus machines, as well as the TRS-80. A version known as ''Invasion Force'' was sold by Tandy for the TRS-80. An unrelated '' Trek-80'' for the TRS-80 was sold by Judges Guild, but this was a port of the original Mayfield game with few changes. Gameplay Dompier's ''Trek-80'' was mostly based on Mike Mayfield's original version, with only minor changes in the underlying gameplay concepts. The game took place in a section of the galaxy divided into "quadrants ...
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Trek-80 (Judges Guild)
''Trek-80'' is a computer game developed by Judges Guild in 1979 for the TRS-80. Plot The object of ''Trek-80'' is to destroy all the Klingon vessels while losing no more than five supply tugs in a specified period of time. The player moves the ship using warp drive for galactic travel, and impulse drive for inner quadrant movement. The Enterprise and Klingon vessels are armed with phasers and photon torpedoes, while the supply tugs only have phasers. The Enterprise also has the ability to use the ram as a weapon. Gameplay The graphic layout is the usual galactic grid overlaid by an 8 × 8 quadrant grid found in Star Trek (text game), Trek games. The Enterprise is depicted by an "E", and Klingons by a "K", and the tugs by the up arrow. Additional information displayed on-screen includes: stardate, ship's condition, quadrant, ship's energy, bases, torpedoes, and number of tugs lost. Development As part of their plan to compete with TSR (company), TSR, Judges Guild increased produ ...
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Star Trek (1971 Video Game)
''Star Trek'' is a text-based strategy video game based on the ''Star Trek'' television series and originally released in 1971. In the game, the player commands the USS ''Enterprise'' on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles and refuel at starbases. The goal is to eliminate all enemies within a random time limit. Mike Mayfield wrote the game in the BASIC programming language for the SDS Sigma 7 mainframe computer with the goal of creating a game like ''Spacewar!'' (1962) that could be played with a teleprinter instead of a graphical display. He then rewrote it for the HP 2000C minicomputer in 1972, and it was included in Hewlett-Packard's public domain software catalog the following year. It was picked up from there by David H. Ahl, who ported it with Mary Cole to BASIC-PLUS and published the source code ...
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Processor Technology
Processor Technology Corporation was a personal computer company founded in April 1975 by Gary Ingram and Bob Marsh in Berkeley, California. Their first product was a 4K byte RAM board that was compatible with the MITS Altair 8800 computer but more reliable than the MITS board. This was followed by a series of memory and I/O boards including a video display module. A Processor Technology advertisement showing a motherboard with eight add-in boards. Popular Electronics magazine wanted a feature article on an intelligent computer terminal and Technical Editor Les Solomon asked Marsh and Lee Felsenstein to design one. It was featured on the July 1976 cover and became the Sol-20 Personal Computer. The first units were shipped in December 1976 and the Sol-20 was a very successful product. The company failed to develop next generation products and ceased operations in May 1979.Freiberger (2000), 153-155 History Bob Marsh, Lee Felsenstein and Gordon French started designing the Sol-2 ...
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VDM-1
The Processor Technology VDM-1, for Video Display Module, was the first video card for S-100 bus computers. Created in 1975, it allows an S-100 machine to produce its own display, and when paired with a keyboard and their 3P+S card, it eliminates the need for a separate video terminal. Using a 7 x 9 dot matrix and ASCII characters, it produces a 64-column by 16-row text display. The VDM-1 is a complex card and was soon replaced by an increasing number of similar products from other companies. An early competitor was the Solid State Music VB-1, which offers an identical display from a much simpler card. Later cards using LSI chips have enough room to include the keyboard controller as well. History TV Typewriter In September 1973, the cover article of Radio Electronics magazine was Don Lancaster's "Build a TV Typewriter", which allows users to type characters on a keyboard and have them appear on a conventional television. Given this limited functionality, they initially estimate ...
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Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being '' BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published software on cassette and floppy disk for ...
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Judges Guild Publications
A judge is an official who presides over a court. Judge or Judges may also refer to: Roles *Judge, an alternative name for an adjudicator in a competition in theatre, music, sport, etc. *Judge, an alternative name/aviator call sign for a member of the Judge Advocate General's Corps, U.S. Navy *Judge, an alternative name for a sports linesman, referee or umpire * Biblical judges, an office of authority in the early history of Israel Places * Judge, Minnesota, a community in the United States * Judge, Missouri, a community in the United States * The Judge (British Columbia), a mountain in the Columbia Mountains of Canada People * Judge (surname) * Judge Jules, professional name of British DJ and record producer Julius O'Riordan Arts, entertainment, and media Fictional characters * Judge (Buffyverse), a demon in the television series ''Buffy The Vampire Slayer'' * Archadian Judges, from the game ''Final Fantasy XII'' * Judge Holden, from Cormac McCarthy's novel ''Bl ...
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1976 Video Games
Events January * January 3 – The International Covenant on Economic, Social and Cultural Rights enters into force. * January 5 – The Pol Pot regime proclaims a new constitution for Democratic Kampuchea. * January 11 – The 1976 Philadelphia Flyers–Red Army game results in a 4–1 victory for the National Hockey League's Philadelphia Flyers over HC CSKA Moscow of the Soviet Union. * January 16 – The trial against jailed members of the Red Army Faction (the West German extreme-left militant Baader–Meinhof Group) begins in Stuttgart. * January 18 ** Full diplomatic relations are established between Bangladesh and Pakistan 5 years after the Bangladesh Liberation War. ** The Scottish Labour Party is formed as a breakaway from the UK-wide party. ** Super Bowl X in American football: The Pittsburgh Steelers defeat the Dallas Cowboys, 21–17, in Miami. * January 21 – First commercial Concorde flight, from London to Bahrain. * January 27 ** The United States vetoes a ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of '' Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as '' Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by th ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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Punched Tape
Five- and eight-hole punched paper tape Paper tape reader on the Harwell computer with a small piece of five-hole tape connected in a circle – creating a physical program loop Punched tape or perforated paper tape is a form of data storage that consists of a long strip of paper in which holes are punched. It developed from and was subsequently used alongside punched cards, differing in that the tape is continuous. Punched cards, and chains of punched cards, were used for control of looms in the 18th century. Use for telegraphy systems started in 1842. Punched tape was used throughout the 19th and for much of the 20th centuries for programmable looms, teleprinter communication, for input to computers of the 1950s and 1960s, and later as a storage medium for minicomputers and CNC machine tools. During the Second World War, high-speed punched tape systems using optical readout methods were used in code breaking systems. Punched tape was used to transmit data for manufacture ...
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Compact Cassette
The Compact Cassette or Musicassette (MC), also commonly called the tape cassette, cassette tape, audio cassette, or simply tape or cassette, is an analog magnetic tape recording format for audio recording and playback. Invented by Lou Ottens and his team at the Dutch company Philips in 1963, Compact Cassettes come in two forms, either already containing content as a prerecorded cassette (''Musicassette''), or as a fully recordable "blank" cassette. Both forms have two sides and are reversible by the user. Although other tape cassette formats have also existed - for example the Microcassette - the generic term ''cassette tape'' is normally always used to refer to the Compact Cassette because of its ubiquity. Its uses have ranged from portable audio to home recording to data storage for early microcomputers; the Compact Cassette technology was originally designed for dictation machines, but improvements in fidelity led to it supplanting the stereo 8-track cartridge an ...
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