Trauma (video Game)
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Trauma (video Game)
''Trauma'' (styled as ''TRAUMA'') is a graphic adventure game, graphical adventure interactive fiction game developed by Polish-German programmer Krystian Majewski as part of a thesis project, and released in August 2011. The game is based on a woman that has suffered a physiological trauma, and has been languishing in several dreamscapes while unconscious and hospitalized. The player resolves these by using both point-and-click and Pointing device gesture, gesture-based actions to move about the dreamscapes, composed of photographs with digitally altered features, to complete a certain task. Each dreamscape also contains several alternate conclusions and a number of hidden photographs that provide hints towards these alternate conclusions in other dreamscapes. Along the way, parts of a backstory are revealed through a narrative voice. The game was nominated for, but did not win, several independent gaming development awards in 2010, including the Grand Prize at the Independent Ga ...
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Papervision3D
Papervision3D is an open-source software, open-source, 3D graphics, 3D game engine, graphics engine for rendering 3D content within Adobe Flash Player and Adobe AIR. Unlike modern Flash 3D engines such as Away3D and Flare3D, Papervision3D is not built for Stage3D and renders 3D content fully on the CPU without GPU-accelerated rendering. History Papervision3D was launched by Carlos Ulloa around December 2005; it was made open source by the end of 2006. Papervision3D was of the first 3D rendering engines built for Adobe Flash Player, and at the time of its launch in 2005, was the most complete and best known 3D engine for Flash. It used ''drawTriangles()'' to render 3D content fully on the CPU, within Flash Player. According to a 2009 book Papervision3D was "without a doubt the best known" 3D engine for Flash. A 2012 book called it the "granddaddy of 3D libraries for Flash" and argued that "There is a simple reason for PaperVision3D's popularity: it is very complete in its execution ...
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Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of Flash Video, audio and video, and can capture mouse, keyboard, microphone, and camera input. Digital art, Artists may produce Flash graphics and animations using Adobe Animate (formerly known as Adobe Flash Professional). Programmer, Software developers may produce applications and video games using Adobe Flash Builder, FlashDevelop, Flash Catalyst, or any text editor combined with the Apache Flex SDK. End users view Flash content via Adobe Flash Player, Flash Player (for web browsers), Adobe AIR (for desktop or mobile apps), or third-party players such as ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Humble Indie Bundle
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. Humble Bundle continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront. The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary, though operates as a separate subsidiary. Initial bundles were typically collections of independently developed games featuring multi-platform support (including Microsoft Windows, macOS, and Linux platforms) provided without digital rights management (DRM). Occurring eve ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Pay What You Want
Pay what you want (or PWYW, also referred to as value-for-value model) is a pricing strategy where buyers pay their desired amount for a given commodity. This amount can sometimes include zero. A minimum (floor) price may be set, and/or a suggested price may be indicated as guidance for the buyer. The buyer can select an amount higher or lower than the standard price for the commodity.''Smart Pricing'', Chapter 1. "Pay As You Wish" Pricing, Raju and Zhang, Wharton School Publishing, 2010. . Many common PWYW models set the price prior to a purchase (''ex ante''), but some defer price-setting until after the experience of consumption (''ex post'') (similar to tipping). PWYW is a buyer-centered form of participatory pricing, also referred to as co-pricing (as an aspect of the co-creation of value). Motivation PWYW models can be sometimes successful as they eliminate many disadvantages of conventional pricing. These models can eliminate fear of whether a product is worth a given s ...
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Browser-based Game
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to A ...
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Myst
''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character travels via a special book to the island of Myst. From there, solving puzzles allows the player to travel to four other worlds which reveal the backstory of the game's characters, one of which the player must eventually choose to aid. The Miller brothers got their start in video game development by creating titles for children. They conceived of ''Myst'' as their first game for adults, receiving funding from Japanese publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but mostly relied on static images. Robyn Miller composed 40 minutes of synthesized music for the soundtrac ...
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Cyan Worlds
Cyan, Inc., also known as Cyan Worlds, Inc., is an American video game developer. Founded as Cyan Productions by brothers Rand and Robyn Miller in 1987, the company is best known as the creator of the ''Myst'' series. The company is located in Mead, Washington, just outside Spokane. ''Myst'' became the best-selling PC game ever made when it was released in 1993, and remained so for several years afterwards. It spawned several sequels, including ''Riven'' and the massively multiplayer online adventure '' Myst Online: Uru Live''. Before ''Myst'', the company created children's games such as ''The Manhole''. In 2016, they released the Kickstarter-funded game ''Obduction''. History Pre-Myst Cyan was founded in 1987 by brothers Rand and Robyn Miller, operating out of their parents' basement in their Spokane, Washington home. Rand had been programming games as a junior high school student in the 1980s, while Robyn studied music and arts in high school. The two found a common grou ...
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Lightpainting
Lightpainting is an art form developed by artist Stephen Knapp and introduced in 2002. Lightpainting uses white light projected in space through specially coated glass that breaks the light into bands of color, producing optically complex virtual 3D images that sit at the intersection of painting and sculpture. Lightpaintings can take the form of moveable wall-mounted panels but the most spectacular effects are achieved in large-scale architectural installations. Layers of metallic coating are applied to glass pieces to refract and reflect colors, which becomes the palette to be used as pure chroma or mixed into a wide spectrum of colors. Glass is cut into various sizes and shapes that determine planes of color and other elements that can be used much as in traditional painting or sculpture. Lightpainting (one word) is not to be confused with light painting Light painting, painting with light, light drawing, or light art performance photography are terms that describe phot ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Photosynth
Photosynth is a discontinued app and service from Microsoft Live Labs and the University of Washington that analyzes digital photographs and generates a three-dimensional model of the photos and a point cloud of a photographed object. Pattern recognition components compare portions of images to create points, which are then compared to convert the image into a model. Users are able to view and generate their own models using a software tool available for download at the Photosynth website. History Photosynth is based on Photo Tourism, a research project by University of Washington graduate student Noah Snavely. Shortly after Microsoft's acquisition of Seadragon in early 2006, that team began work on Photosynth, under the direction of Seadragon founder Blaise Agüera y Arcas. Microsoft released a free tech preview version on November 9, 2006. Users could view models generated by Microsoft or the BBC, but not create their own models at that time. Microsoft teamed up with NASA o ...
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