Transient (computer Programming)
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Transient (computer Programming)
In computer programming, transient is a property of any element in the system that is temporary. The term applies to '' transient applications'', i.e. software for the end-user which is displayed with a transient application posture; ''transient data'', which is discarded after it is no longer needed by the computation; and ''transient code'' which are subroutines or software components that are loaded in the system only for a fraction of the total run time. Examples of applications of the term are described below. Java In the Java programming language, transient is a keyword used as a field modifier. When a field is declared transient, it would not be serialized even if the class to which it belongs is serialized. In Java, methods, classes and interfaces cannot be declared as transient, because they are never serialized. In Hibernate and other persistence systems, ''transient'' describes an object that has been instantiated, but is not associated with a Hibernate session, i.& ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Window Manager
A window manager is system software that controls the placement and appearance of windows within a windowing system in a graphical user interface. Most window managers are designed to help provide a desktop environment. They work in conjunction with the underlying graphical system that provides required functionality—support for graphics hardware, pointing devices, and a keyboard—and are often written and created using a widget toolkit. Few window managers are designed with a clear distinction between the windowing system and the window manager. Every graphical user interface based on a windows metaphor has some form of window management. In practice, the elements of this functionality vary greatly. Elements usually associated with window managers allow the user to open, close, minimize, maximize, move, resize, and keep track of running windows, including window decorators. Many window managers also come with various utilities and features such as task bars, program launch ...
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Message Passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of callin ...
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PC Magazine
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present day. Overview ''PC Magazine'' provides reviews and previews of the latest hardware and software for the information technology professional. Articles are written by leading experts including John C. Dvorak, whose regular column and "Inside Track" feature were among the magazine's most popular attractions. Other regular departments include columns by long-time editor-in-chief Michael J. Miller ("Forward Thinking"), Bill Machrone, and Jim Louderback, as well as: * "First Looks" (a collection of reviews of newly released products) * "Pipeline" (a collection of short articles and snippets on computer-industry developments) * "Solutions" (which includes various how-to articles) * "User-to-User" (a section in which the magazine's experts answ ...
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MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system. IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax, and capabilities. Beginning in 1988 with DR-DO ...
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IBM 1130
The IBM 1130 Computing System, introduced in 1965, was IBM's least expensive computer at that time. A binary 16-bit machine, it was marketed to price-sensitive, computing-intensive technical markets, like education and engineering, succeeding the decimal IBM 1620 in that market segment. Typical installations included a 1 megabyte disk drive that stored the operating system, compilers and object programs, with program source generated and maintained on punched cards. Fortran was the most common programming language used, but several others, including APL, were available. The 1130 was also used as an intelligent front-end for attaching an IBM 2250 Graphics Display Unit, or as remote job entry (RJE) workstation, connected to a System/360 mainframe. Description The total production run of the 1130 has been estimated at 10,000. The 1130 holds a place in computing history because it (and its non-IBM clones) gave many people their first direct interaction with a computer. Its pri ...
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DOS/360 And Successors
Disk Operating System/360, also DOS/360, or simply DOS, is the discontinued first member of a sequence of operating systems for IBM System/360, System/370 and later mainframes. It was announced by IBM on the last day of 1964, and it was first delivered in June 1966. In its time, DOS/360 was the most widely used operating system in the world. DOS versions BOS/360 The Basic Operating System(BOS) was an early version of DOS and TOS which could provide usable functionality on a system with as little as 8 KB of main storage and one 2311 disk drive. TOS/360 TOS/360 (Tape Operating System/360, not a DOS as such and not so called) was an IBM operating system for the System/360, used in the early days around 1965 to support the System/360 Model 30 and similar platforms. TOS, as per the "Tape" in the name, required a tape drive. It shared most of the code base and some manuals with IBM's DOS/360. TOS went through 14 releases, and was discontinued when disks such as the IBM 2 ...
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The Mythical Man-Month
''The Mythical Man-Month: Essays on Software Engineering'' is a book on software engineering and project management by Fred Brooks first published in 1975, with subsequent editions in 1982 and 1995. Its central theme is that adding manpower to a software project that is behind schedule delays it even longer. This idea is known as Brooks's law, and is presented along with the second-system effect and advocacy of prototyping. Brooks's observations are based on his experiences at IBM while managing the development of OS/360. He had added more programmers to a project falling behind schedule, a decision that he would later conclude had, counter-intuitively, delayed the project even further. He also made the mistake of asserting that one project—involved in writing an ALGOL compiler—would require six months, regardless of the number of workers involved (it required longer). The tendency for managers to repeat such errors in project development led Brooks to quip that his book is c ...
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Kilobyte
The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix ''kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to solid-state memory capacity, ''kilobyte'' instead typically refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the accident that 210 differs from 103 by less than 2.5%. A kibibyte is defined by Clause 4 of IEC 80000-13 as 1024 bytes. Definitions and usage Base 10 (1000 bytes) In the International System of Units (SI) the prefix ''kilo'' means 1000 (103); therefore, one kilobyte is 1000 bytes. The u ...
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IBM System/360
The IBM System/360 (S/360) is a family of mainframe computer systems that was announced by IBM on April 7, 1964, and delivered between 1965 and 1978. It was the first family of computers designed to cover both commercial and scientific applications and to cover a complete range of applications from small to large. The design distinguished between architecture and implementation, allowing IBM to release a suite of compatible designs at different prices. All but the only partially compatible Model 44 and the most expensive systems use microcode to implement the instruction set, which features 8-bit byte addressing and binary, decimal, and hexadecimal floating-point calculations. The System/360 family introduced IBM's Solid Logic Technology (SLT), which packed more transistors onto a circuit card, allowing more powerful but smaller computers to be built. The slowest System/360 model announced in 1964, the Model 30, could perform up to 34,500 instructions per second, with memo ...
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Overlay (programming)
In a general computing sense, overlaying means "the process of transferring a block of program code or other data into main memory, replacing what is already stored". Overlaying is a programming method that allows programs to be larger than the computer's main memory. An embedded system would normally use overlays because of the limitation of physical memory, which is internal memory for a system-on-chip, and the lack of virtual memory facilities. Usage Constructing an overlay program involves manually dividing a program into self-contained object code blocks called overlays or links, generally laid out in a tree structure. ''Sibling'' segments, those at the same depth level, share the same memory, called ''overlay region'' or ''destination region''. An overlay manager, either part of the operating system or part of the overlay program, loads the required overlay from external memory into its destination region when it is needed; this may be automatic or via explicit code. Of ...
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Computer Storage
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann a ...
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