Trait (computer Science)
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Trait (computer Science)
In computer programming, a trait is a language concept that represents a set of methods that can be used to extend the functionality of a class. Rationale In object-oriented programming, behavior is sometimes shared between classes which are not related to each other. For example, many unrelated classes may have methods to serialize objects to JSON. Historically, there have been several approaches to solve this without duplicating the code in every class needing the behavior. Other approaches include multiple inheritance and mixins, but these have drawbacks: the behavior of the code may unexpectedly change if the order in which the mixins are applied is altered, or if new methods are added to the parent classes or mixins. Traits solve these problems by allowing classes to use the trait and get the desired behavior. If a class uses more than one trait, the order in which the traits are used does not matter. The methods provided by the traits have direct access to the data of th ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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Associative
In mathematics, the associative property is a property of some binary operations that rearranging the parentheses in an expression will not change the result. In propositional logic, associativity is a valid rule of replacement for expressions in logical proofs. Within an expression containing two or more occurrences in a row of the same associative operator, the order in which the operations are performed does not matter as long as the sequence of the operands is not changed. That is (after rewriting the expression with parentheses and in infix notation if necessary), rearranging the parentheses in such an expression will not change its value. Consider the following equations: \begin (2 + 3) + 4 &= 2 + (3 + 4) = 9 \,\\ 2 \times (3 \times 4) &= (2 \times 3) \times 4 = 24 . \end Even though the parentheses were rearranged on each line, the values of the expressions were not altered. Since this holds true when performing addition and multiplication on any real numbers, i ...
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Fortress (programming Language)
Fortress is a discontinued experimental programming language for high-performance computing, created by Sun Microsystems with funding from DARPA's High Productivity Computing Systems project. One of the language designers was Guy L. Steele Jr., whose previous work includes Scheme, Common Lisp, and Java. Design The name "Fortress" was intended to connote a secure Fortran, i.e., "a language for high-performance computation that provides abstraction and type safety on par with modern programming language principles". Language features included implicit parallelism, Unicode support and concrete syntax similar to mathematical notation. The language was not designed to be similar to Fortran. Syntactically, it most resembles Scala, Standard ML, and Haskell. Fortress was designed from the outset to have multiple syntactic stylesheets. Source code can be rendered as ASCII text, in Unicode, or as a prettied image. This would allow for support of mathematical symbols and other symbol ...
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Curl (programming Language)
Curl is a reflective object-oriented programming language for interactive web applications, whose goal is to provide a smoother transition between content formatting and computer programming. It makes it possible to embed complex objects in simple documents without needing to switch between programming languages or development platforms. The Curl implementation initially consisted of an interpreter only; a compiler was added later. Curl combines text markup (as in HyperText Markup Language (HTML)), scripting (as in JavaScript), and heavy-duty computing (as in Java, C#, or C++) within one unified framework. It is used in a range of internal enterprise, business-to-business (B2B), and business-to-consumer (B2C) applications. Curl programs may be compiled into Curl applets, that are viewed using the Curl RTE, a runtime environment with a plugin for web browsers. Currently, it is supported on Microsoft Windows. Linux, and macOS was dropped on March 25, 2019 (starting with v ...
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Boost C++ Libraries
Boost, boosted or boosting may refer to: Science, technology and mathematics * Boost, positive manifold pressure in turbocharged engines * Boost (C++ libraries), a set of free peer-reviewed portable C++ libraries * Boost (material), a material branded and used by Adidas in the midsoles of shoes. * Boost, a loose term for turbo or supercharger * Boost converter, an electrical circuit variation of a DC to DC converter, which increases (boosts) the voltage * Boosted fission weapon, a type of nuclear bomb that uses a small amount of fusion fuel to increase the rate, and thus yield, of a fission reaction * Boosting (behavioral science), a technique to improve human decisions * Boosting (machine learning), a supervised learning algorithm * Intel Turbo Boost, a technology that enables a processor to run above its base operating frequency * Jump start (vehicle), to start a vehicle * Lorentz boost, a type of Lorentz transformation Arts, entertainment, and media Fictional character ...
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Container (abstract Data Type)
In computer science, a container is a Class (computer science), class or a data structureEntry ''data structure'' in the Encyclopædia Britannica (2009Online entryAccessed 4 Oct 2011. whose instances are collections of other objects. In other words, they store objects in an organized way that follows specific access rules. The size of the container depends on the number of objects (elements) it contains. Underlying (inherited) implementations of various container types may vary in size, complexity and type of language, but in many cases they provide flexibility in choosing the right implementation for any given scenario. Container data structures are commonly used in many types of programming languages. Function and properties Containers can be characterized by the following three properties: * ''access'', that is the way of accessing the objects of the container. In the case of arrays, access is done with the array index. In the case of stacks, access is done according to t ...
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C++ Standard Library
The C standard library, sometimes referred to as libc, is the standard library for the C programming language, as specified in the ISO C standard.ISO/ IEC (2018). '' ISO/IEC 9899:2018(E): Programming Languages - C §7'' Starting from the original ANSI C standard, it was developed at the same time as the C POSIX library, which is a superset of it. Since ANSI C was adopted by the International Organization for Standardization, the C standard library is also called the ISO C library. The C standard library provides macros, type definitions and functions for tasks such as string manipulation, mathematical computation, input/output processing, memory management, and input/output. Application programming interface (API) Header files The application programming interface (API) of the C standard library is declared in a number of header files. Each header file contains one or more function declarations, data type definitions, and macros. After a long period of stability, t ...
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Standard Template Library
The Standard Template Library (STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called ''algorithms'', ''containers'', '' functors'', and ''iterators''. The STL provides a set of common classes for C++, such as containers and associative arrays, that can be used with any built-in type or user-defined type that supports some elementary operations (such as copying and assignment). STL algorithms are independent of containers, which significantly reduces the complexity of the library. The STL achieves its results through the use of templates. This approach provides compile-time polymorphism that is often more efficient than traditional run-time polymorphism. Modern C++ compilers are tuned to minimize abstraction penalties arising from heavy use of the STL. The STL was created as the first library of generic algorithms and data structures f ...
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C Sharp (programming Language)
C# ( pronounced: C-sharp) ( ) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The principal inventors of the C# programming language were Anders Hejlsberg, Scott Wiltamuth, and Peter Golde from Microsoft. It was first widely distributed in July 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/ IEC (ISO/IEC 23270 and 20619) in 2003. Microsoft introduced C# along with .NET Framework and Microsoft Visual Studio, both of which are technically speaking, closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Microsoft Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decad ...
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Squeak
Squeak is an object-oriented, class-based, and reflective programming language. It was derived from Smalltalk-80 by a group that included some of Smalltalk-80's original developers, initially at Apple Computer, then at Walt Disney Imagineering, where it was intended for use in internal Disney projects. The group later was supported by HP Labs, SAP, and most recently, Y Combinator. Squeak runs on a stack virtual machine (VM), allowing for a high degree of portability. The Squeak system includes code for generating a new version of the VM on which it runs, along with a VM simulator written in Squeak. Developers Dan Ingalls, an important contributor to the Squeak project, wrote the paper upon which Squeak is built, and constructed the architecture for five generations of the Smalltalk language. Alan Kay is an important contributor to the Squeak project, and Squeak incorporates many elements of his proposed Dynabook concept. User interface frameworks Squeak includes fo ...
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