Trackmania (2020 Video Game)
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Trackmania (2020 Video Game)
''Trackmania'' is a racing video game developed by Nadeo, Ubisoft Nadeo and published by Ubisoft, and is part of the ''TrackMania'' series. It was released on July 1, 2020, for Microsoft Windows. A remake of ''TrackMania#TrackMania Nations (Electronic Sports World Cup), TrackMania Nations'', it was given the Soft reboot (fiction), soft reboot title of ''Trackmania''. The base game is free-to-play, with additional content available with a paid subscription model, including an in-game track editor, online events and car customization. The game is set to be released for consoles and cloud platforms in early 2023. The game has received mixed to positive reviews, with the gameplay being received positively, and its subscription model being criticized. Gameplay ''Trackmania'' is a soft reboot of the ''Trackmania'' series, and by extension, a remake of ''Trackmania Nations''. It features gameplay similar to that of previous titles in the series, in which the player must race from star ...
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Trackmania
''TrackMania'' is a series of racing games for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Nintendo DS and Wii developed by Nadeo and Firebrand Games. Instead of following the usual trend of choosing a set car and track to play the game, in ''TrackMania'' the players can create their own tracks using a "building block" process similar to games that existed before the first TrackMania game, such as the 1984 game ''Excitebike'', the 1985 game ''Racing Destruction Set'', and the 1990 game ''Stunts''. ''TrackMania'' games typically have a time trial format, with medals awarded for beating set times in single-player mode, as well as the ability to submit times to various online rankings. Players may choose to respawn (retire) at any time, for example if they land upside down, leave the track or get off to a poor start. Multiplayer races operate as concurrent time trials; players' cars are visible on the same track at the same time, but cannot physically interact with ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Video Game Sequels
A sequel is a work of literature, film, theatre, television, music or video game that continuity (fiction), continues the story of, or expanded universe, expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a film series, series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Au ...
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Video Game Remakes
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, and ...
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Video Games Developed In France
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Ubisoft Games
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include ''Assassin's Creed'', ''Far Cry'', ''For Honor'', '' Just Dance'', ''Prince of Persia'', ''Rabbids'', ''Rayman'', ''Tom Clancy's'', and ''Watch Dogs''. History Origins and first decade (1986–1996) By the 1980s, the Guillemot family had established themselves as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom. The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All 5 gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products of use t ...
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Racing Video Games
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up thei ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Netcode
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking challenges. Netcode types Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser d ...
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Eurogamer Italia
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Bram ...
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4Players
''4Players'' is a German online magazine that provides news and reviews of video games and related content. Established in August 2000, ''4Players'' is owned by the Hamburg-based company 4Players GmbH, an indirect subsidiary of the Marquard Group conglomerate. History The company 4Players GmbH was established in May 2000 by the internet agency Active Newmedia GmbH in association with Freenet AG. 4Players GmbH subsequently launched the website ''4Players'' in August that year. Freenet sold 4Players GmbH to Computec Media in December 2012, with the purchase taking effect on 1 January 2013. On 30 June 2020, Computec Media owner Marquard Group transferred 4Players GmbH to 4Players AG, a newly formed ''Aktiengesellschaft'' in Switzerland owned directly by Marquard Group. The conglomerate stated that it expected "extraordinary expansion" of ''4Players'' as a result of the move. However, the site announced in August 2021 that it was to close on 31 October 2021. Consequently, 40 of 4Pl ...
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