Tony Hawk's Underground
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Tony Hawk's Underground
''Tony Hawk's Underground'' is a skateboarding video game and the fifth entry in the '' Tony Hawk's'' series after ''Tony Hawk's Pro Skater 4''. It was developed by Neversoft and published by Activision in 2003 for the GameCube, PlayStation 2, Xbox, and Game Boy Advance. In 2004, it was published for Microsoft Windows in Australia and New Zealand as a budget release. ''Underground'' is built upon the skateboarding formula of previous ''Tony Hawk's'' games: the player explores levels and completes goals while performing tricks. The game features a new focus on customization; the player, instead of selecting a professional skater, creates a custom character. ''Underground'' adds the ability for players to dismount their boards and explore on foot. The plot follows the player character and their friend Eric Sparrow as the two become professionals and grow apart. The game was developed with a theme of individuality which was manifested in the extensive character customization opt ...
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Neversoft
Neversoft Entertainment, Inc. was an American video game developer based in Woodland Hills, California. The studio was founded by Joel Jewett, Mick West and Chris Ward in July 1994 and was acquired by Activision in October 1999. Initially, the studio worked with Playmates Toys, where they worked on the game ''Skeleton Warriors (video game), Skeleton Warriors'', which was based on a Skeleton Warriors, animated television series of the same name. Throughout 1996, the studio grew, and worked on projects with Crystal Dynamics and Sony Computer Entertainment, but due to internal conflicts, they were cancelled. After a meeting with Activision in 1998, the publisher agreed to enter into a deal with the studio to create ''Apocalypse (video game), Apocalypse'', which used the game engine created by Neversoft for one of the cancelled Sony projects. During the game's development, Activision asked the studio to work on a prototype for a skateboarding game, and after an impressed reaction from ...
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Tony Hawk's Pro Skater 4
''Tony Hawk's Pro Skater 4'' is a skateboarding video game and the fourth entry in the '' Tony Hawk's'' series. It was developed by Neversoft and published by Activision under the Activision O2 label in 2002 for the GameCube, PlayStation, Xbox, Game Boy Advance and PlayStation 2. In 2003, it was published for Microsoft Windows and Mac OS X. In 2004, a Tapwave Zodiac version was released. Gameplay ''Pro Skater 4'' is a departure from the previous three games' Career mode, in which the player had a set amount of time in order to find and complete goals. ''4'' instead featured a Career mode more similar to Free Skate mode, in which there was no time limit to explore the level, the goals are usually offered to the player to attempt by characters found in the level. This Career mode would be later seen as the Story modes of the ''Underground'' series, '' American Wasteland'', '' Project 8'' and ''Proving Ground''. The game builds on the success of the gameplay in the previous game ...
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Nosegrab
Aerials (or more commonly airs) are a type of skateboarding trick usually performed on half-pipes A half-pipe is a structure used in gravity extreme sports such as snowboarding, skateboarding, skiing, freestyle BMX, skating, and scooter riding. Overview The structure resembles a cross-section of a swimming pool, essentially two concave ram ..., pools or quarter pipes where there is a vertical wall with a transition (curved surface linking wall and ground) available. Aerials usually combine rotation with different grabs. Most of the different types of grabs were originally aerial tricks that were performed in ditches, empty pools, and vert ramps before flatground aerials became common. Aerials can be executed by ollieing just as the front wheels reach the lip of a ramp, or can be executed simply by lifting the front wheels over the coping (or lip). The former is preferable on shallower ramps where the skateboarder has less speed to lift them above the ramp. Common aerial t ...
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Benihana (skateboarding)
The benihana is an aerial trick performed on a skateboard. History The benihana was invented by Lester Kasai and named after the Benihana restaurant chain. Features A benihana is performed by first getting airborne (for example from a vert ramp or an ollie). The skateboarder holds the tail of the skateboard deck with the back hand, while the back foot is taken off the skateboard and extended downwards. The front foot is straightened but kept on the board. When the front foot is extended, the tail of the board is brought close to the inner thigh of the front leg. However, the benihana as most skateboarders know it has been incorrectly labeled for years. The true benihana is only done when the skateboarder performs the motion as described above after riding up backwards (or "fakie") on a transition and landing back into the transition facing forwards. If the motion is performed while moving forwards it is known as a benibonga. Virtually every instance of a benibonga ever recor ...
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Aerial (skateboarding)
Aerials (or more commonly airs) are a type of skateboarding trick usually performed on half-pipes A half-pipe is a structure used in gravity extreme sports such as snowboarding, skateboarding, skiing, freestyle BMX, skating, and scooter riding. Overview The structure resembles a cross-section of a swimming pool, essentially two concave ram ..., pools or quarter pipes where there is a vertical wall with a transition (curved surface linking wall and ground) available. Aerials usually combine rotation with different grabs. Most of the different types of grabs were originally aerial tricks that were performed in ditches, empty pools, and vert ramps before flatground aerials became common. Aerials can be executed by ollieing just as the front wheels reach the lip of a ramp, or can be executed simply by lifting the front wheels over the coping (or lip). The former is preferable on shallower ramps where the skateboarder has less speed to lift them above the ramp. Common aerial ...
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Kickflip
The kickflip is a skateboarding trick, in which the rider flips their skateboard 360° along the axis that extends from the nose to the tail of the deck. When the rider is regular footed the board spins counter-clockwise if viewed from the side. It was the first of many modern tricks to be invented by Rodney Mullen in the early 1980s, and it opened the door to contemporary concepts of board sports wherein the board and rider separate then re-join. In March 2011, Zoltan "The Magician" Torkos was credited to land the first kickflip on a surfboard. Origin In the 1970s freestyle skateboarders learned to flip the board over beneath them by lifting a rail edge of the board–and flipping it without any leverage of the tail. While the board flipped completely over, the technique employed no upward force, and the setup required the rider to stand with both feet facing the nose. Any connection to the contemporary kickflip is conceptual, since the two tricks employ radically different ridi ...
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Flip Trick
A flip trick is a type of skateboarding trick in which the skateboard rotates around its vertical axis, or its vertical axis and its horizontal axis simultaneously. The first flip trick, called a kickflip but originally known as a "magic flip", was invented by professional skateboarder Rodney Mullen. General terms The following is a list of general skateboarding terms that will assist novice readers to better understand the descriptions of flip tricks contained in this article: Frontside and backside The concepts of frontside and backside originate from surfing, whereby the terms defined the position of the surfer in relation to the wave. * "Frontside" – executing a trick, whereby your front side faces the direction of travel or the obstacle that is the subject of the trick. This is counterclockwise for regular-footed riders and clockwise for goofy-footed riders. * "Backside" – opposite of frontside, backside flip tricks are executed with the rider's back facing the directio ...
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Flip Trick
A flip trick is a type of skateboarding trick in which the skateboard rotates around its vertical axis, or its vertical axis and its horizontal axis simultaneously. The first flip trick, called a kickflip but originally known as a "magic flip", was invented by professional skateboarder Rodney Mullen. General terms The following is a list of general skateboarding terms that will assist novice readers to better understand the descriptions of flip tricks contained in this article: Frontside and backside The concepts of frontside and backside originate from surfing, whereby the terms defined the position of the surfer in relation to the wave. * "Frontside" – executing a trick, whereby your front side faces the direction of travel or the obstacle that is the subject of the trick. This is counterclockwise for regular-footed riders and clockwise for goofy-footed riders. * "Backside" – opposite of frontside, backside flip tricks are executed with the rider's back facing the directio ...
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Ollie (skateboarding)
The ollie is a skateboarding trick where the rider and board leap into the air without the use of the rider's hands. It is the combination of stomping, also known as popping, the tail of the skateboard off the ground to get the board mostly vertical, jumping, and sliding the front foot forward to level out the skateboard at the peak of the jump. The ollie is a fundamental skill in skateboarding. Ollies are necessary to leap onto, over, or off of obstacles. As most flip tricks depend on it, the ollie is often the first skill to be learned by a new skateboarder and typically takes considerable practice to learn. Origin of the technique In 1978, Alan Gelfand, who was given his nickname "Ollie" by Scott Goodman, learned to perform frontside no-handed aerials in bowls and pools using a gentle raising of the nose and scooping motion to keep the board with the feet. There are numerous references to Alan Gelfand's ollie, most notably pictures in the 1970s skateboarding magazine ''Skate ...
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Push-button
A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process. Buttons are typically made out of hard material, usually plastic or metal. The surface is usually flat or shaped to accommodate the human finger or hand, so as to be easily depressed or pushed. Buttons are most often biased switches, although many un-biased buttons (due to their physical nature) still require a spring to return to their un-pushed state. Terms for the "pushing" of a button include pressing, depressing, mashing, slapping, hitting, and punching. Uses The "push-button" has been utilized in calculators, push-button telephones, kitchen appliances, and various other mechanical and electronic devices, home and commercial. In industrial and commercial applications, push buttons can be connected together by a mechanical linkage so that the act of pushing one button causes the other button to be released. In this way, a stop button ...
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Analog Stick
An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games. Usage in video games The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during ...
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Tony Hawk's Underground 2
''Tony Hawk's Underground 2'' is a skateboarding video game, the sixth entry in the '' Tony Hawk's'' series after ''Tony Hawk's Underground''. It was developed by Neversoft and published by Activision on October 4, 2004 in the U.S. for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Game Boy Advance platforms. The PlayStation Portable version was released in March 15 the following year, renamed '' Tony Hawk's Underground 2: Remix'', which includes extra levels and characters. Tony Hawk's Underground 2 received generally positive reviews, with praise for its gameplay, aesthetics and classic mode, but criticism for its story and lack of innovation. Gameplay The gameplay in ''Underground 2'' is similar to that of previous Tony Hawk games: the player skates around in a 3D environment modeled after various cities and attempts to complete various goals. Most goals involve skating on or over various objects or performing combos. Scores are calculated by adding the sum of the ...
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