Tombstone (programming)
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Tombstone (programming)
Tombstones are a mechanism to detect dangling pointers and mitigate the problems they can cause in computer programs. Dangling pointers can appear in certain computer programming languages, e.g. C, C++ and assembly languages. A tombstone is a structure that acts as an intermediary between a pointer and its target, often heap-dynamic data in memory. The pointer – sometimes called the handle – points only at tombstones and never to its actual target. When the data is deallocated, the tombstone is set to a null (or, more generally, to a value that is illegal for a pointer in the given runtime environment), indicating that the variable no longer exists. This mechanism prevents the use of invalid pointers, which would otherwise access the memory area that once belonged to the now deallocated variable, although it may already contain other data, in turn leading to corruption of in-memory data. Depending on the operating system, the CPU can automatically detect such an invalid acces ...
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Dangling Pointer
Dangling pointers and wild pointers in computer programming are pointers that do not point to a valid object of the appropriate type. These are special cases of memory safety violations. More generally, dangling references and wild references are references that do not resolve to a valid destination. Dangling pointers arise during object destruction, when an object that has an incoming reference is deleted or deallocated, without modifying the value of the pointer, so that the pointer still points to the memory location of the deallocated memory. The system may reallocate the previously freed memory, and if the program then dereferences the (now) dangling pointer, '' unpredictable behavior may result'', as the memory may now contain completely different data. If the program writes to memory referenced by a dangling pointer, a silent corruption of unrelated data may result, leading to subtle bugs that can be extremely difficult to find. If the memory has been reallocated to anoth ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and ...
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Locks-and-keys
Locks-and-keys is a solution to dangling pointers in computer programming languages. The locks-and-keys approach represents pointers as ordered pairs (key, address) where the key is an integer value. Heap-dynamic variables are represented as the storage for the variable plus a cell for an integer lock value. When a variable is allocated, a ''lock value'' is created and placed both into the variable's cell and into the pointer's key cell. Every access to the pointer compares these two values, and access is allowed only if the values match. When a variable is deallocated, the key of its pointer is modified to hold a value different from the variable's cell. From then on, any attempt to dereference the pointer can be flagged as an error. Since copying a pointer also copies its cell value, changing the key of the ordered pair safely disables all copies of the pointer. See also * Tombstone (programming) Tombstones are a mechanism to detect dangling pointers and mitigate the problems th ...
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Springer London
Springer Nature or the Springer Nature Group is a German-British academic publishing company created by the May 2015 merger of Springer Science+Business Media and Holtzbrinck Publishing Group's Nature Publishing Group, Palgrave Macmillan, and Macmillan Education. History The company originates from a number of journals and publishing houses, notably Springer-Verlag, which was founded in 1842 by Julius Springer in Berlin (the grandfather of Bernhard Springer who founded Springer Publishing in 1950 in New York), Nature Publishing Group which has published '' Nature'' since 1869, and Macmillan Education, which goes back to Macmillan Publishers founded in 1843. Springer Nature was formed in 2015 by the merger of Nature Publishing Group, Palgrave Macmillan and Macmillan Education (held by Holtzbrinck Publishing Group) with Springer Science+Business Media (held by BC Partners). Plans for the merger were first announced on 15 January 2015. The transaction was concluded in May 2015 with ...
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Computational Overhead
In computer science, overhead is any combination of excess or indirect computation time, memory, bandwidth, or other resources that are required to perform a specific task. It is a special case of engineering overhead. Overhead can be a deciding factor in software design, with regard to structure, error correction, and feature inclusion. Examples of computing overhead may be found in Object Oriented Programming (OOP), functional programming, data transfer, and data structures. Software design Choice of implementation A programmer/software engineer may have a choice of several algorithms, encodings, data types or data structures, each of which have known characteristics. When choosing among them, their respective overhead should also be considered. Tradeoffs In software engineering, overhead can influence the decision whether or not to include features in new products, or indeed whether to fix bugs. A feature that has a high overhead may not be included – or needs a big ...
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Dover Publications
Dover Publications, also known as Dover Books, is an American book publisher founded in 1941 by Hayward and Blanche Cirker. It primarily reissues books that are out of print from their original publishers. These are often, but not always, books in the public domain. The original published editions may be scarce or historically significant. Dover republishes these books, making them available at a significantly reduced cost. Classic reprints Dover reprints classic works of literature, classical sheet music, and public-domain images from the 18th and 19th centuries. Dover also publishes an extensive collection of mathematical, scientific, and engineering texts. It often targets its reprints at a niche market, such as woodworking. Starting in 2015, the company branched out into graphic novel reprints, overseen by Dover acquisitions editor and former comics writer and editor Drew Ford. Most Dover reprints are photo facsimiles of the originals, retaining the original pagination and ...
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Filesystems
In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified. Taking its name from the way a paper-based data management system is named, each group of data is called a "file". The structure and logic rules used to manage the groups of data and their names is called a "file system." There are many kinds of file systems, each with unique structure and logic, properties of speed, flexibility, security, size and more. Some file systems have been designed to be used for specific applications. For example, the ISO 9660 file system is designe ...
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Debugging
In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, log file analysis, monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as ''debuggers''. Etymology The terms "bug" and "debugging" are popularly attributed to Admiral Grace Hopper in the 1940s. While she was working on a Mark II computer at Harvard University, her associates discovered a moth stuck in a relay and thereby impeding operation, whereupon she remarked that they were "debugging" the system. However, the term "bug", in the sense of "technical error", dates back at least to 1878 and Thomas Edison who describes the "litt ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and other co ...
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Morgan Kaufmann
Morgan Kaufmann Publishers is a Burlington, Massachusetts (San Francisco, California until 2008) based publisher specializing in computer science and engineering content. Since 1984, Morgan Kaufmann has published content on information technology, computer architecture, data management, computer networking, computer systems, human computer interaction, computer graphics, multimedia information and systems, artificial intelligence, computer security, and software engineering. Morgan Kaufmann's audience includes the research and development communities, information technology (IS/IT) managers, and students in professional degree programs. The company was founded in 1984 by publishers Michael B. Morgan and William Kaufmann and computer scientist Nils Nilsson. It was held privately until 1998, when it was acquired by Harcourt General and became an imprint of the Academic Press, a subsidiary of Harcourt. Harcourt was acquired by Reed Elsevier in 2001; Morgan Kaufmann is now an imprint ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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Null Pointer
In computing, a null pointer or null reference is a value saved for indicating that the pointer or reference does not refer to a valid object. Programs routinely use null pointers to represent conditions such as the end of a list of unknown length or the failure to perform some action; this use of null pointers can be compared to nullable types and to the ''Nothing'' value in an option type. A null pointer should not be confused with an uninitialized pointer: a null pointer is guaranteed to compare unequal to any pointer that points to a valid object. However, depending on the language and implementation, an uninitialized pointer may not have any such guarantee. It might compare equal to other, valid pointers; or it might compare equal to null pointers. It might do both at different times; or the comparison might be undefined behaviour. C In C, two null pointers of any type are guaranteed to compare equal. The preprocessor macro NULL is defined as an implementation-defined n ...
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