Tomb Raider Legend
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Tomb Raider Legend
''Tomb Raider: Legend'' is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is the seventh main entry in the ''Tomb Raider'' series and a reboot of the series that reimagined the origins and character of series protagonist Lara Croft. The game was released in 2006 for Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation Portable, GameCube, Game Boy Advance, Nintendo DS, and mobile phones. A PlayStation 3 port was released in 2011 as part of '' The Tomb Raider Trilogy''. ''Legend'' details Lara Croft's quest for the mythical sword Excalibur, racing across the world against her former friend Amanda Evert. Gameplay features Lara navigating linear levels, fighting enemies and solving environmental puzzles to progress. The DS and GBA versions share the game's story while sporting gameplay adjusted for the platforms. The mobile version adapts locations from the game into on rails command-based platforming and combat scenarios ...
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Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy Lange, and Dave Morse, it was acquired by Eidos Interactive in 1998. It became part of SCi Entertainment in 2005, Square Enix Europe in 2009 and CDE Entertainment in 2022. History Background and early years (1989–1994) Crystal Dynamics was founded by Madeline Canepa, Judy Lange, and Dave Morse. Morse, a founder of Amiga Corporation, had previously founded New Technology Group with Dave Needle and Robert J. Mical in 1989 to create a video game console that could succeed those by Nintendo and Sega. In 1990, New Technology Group's founders discussed this idea with Trip Hawkins, the chief executive officer (CEO) of Electronic Arts, who shared with them his vision for such a system. The two companies signed an agreement in September 19 ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Tomb Raider Legend Gameplay
A tomb ( grc-gre, τύμβος ''tumbos'') is a repository for the remains of the dead. It is generally any structurally enclosed interment space or burial chamber, of varying sizes. Placing a corpse into a tomb can be called ''immurement'', and is a method of final disposition, as an alternative to cremation or burial. Overview The word is used in a broad sense to encompass a number of such types of places of interment or, occasionally, burial, including: * Architectural shrines – in Christianity, an architectural shrine above a saint's first place of burial, as opposed to a similar shrine on which stands a reliquary or feretory into which the saint's remains have been transferred * Burial vault – a stone or brick-lined underground space for multiple burials, originally vaulted, often privately owned for specific family groups; usually beneath a religious building such as a church ** Cemetery ** Churchyard * Catacombs * Chamber tomb * Charnel house * Church monum ...
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Underworld
The underworld also known as the netherworld is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. Chthonic is the technical adjective for things of the underworld. The concept of an underworld is found in almost every civilization and "may be as old as humanity itself". Common features of underworld myths are accounts of living people making journeys to the underworld, often for some heroic purpose. Other myths reinforce traditions that entrance of souls to the underworld requires a proper observation of ceremony, such as the ancient Greek story of the recently dead Patroclus haunting Achilles until his body could be properly buried for this purpose. Persons having social status were dressed and equipped in order to better navigate the underworld. A number of mythologies incorporate the concept of the soul of the deceased making its own journey to the underworld, with the dead needing to be taken across a de ...
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Anniversary
An anniversary is the date on which an event took place or an institution was founded in a previous year, and may also refer to the commemoration or celebration of that event. The word was first used for Catholic feasts to commemorate saints. Most countries celebrate national anniversaries, typically called national days. These could be the date of independence of the nation or the adoption of a new constitution or form of government. There is no definite method for determining the date of establishment of an institution, and it is generally decided within the institution by convention. The important dates in a sitting monarch's reign may also be commemorated, an event often referred to as a "jubilee". Anniversary names * Birthdays are the most common type of anniversary, on which someone's birthdate is commemorated each year. The actual celebration is sometimes moved for practical reasons, as in the case of an official birthday. * Wedding anniversaries are also often cel ...
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The Angel Of Darkness
''The Angel of Darkness'' is a 1997 crime novel by Caleb Carr that was published by Random House () and is both a sequel to ''The Alienist'' (1994) and the second book in the Kreizler series. Plot summary The now-adult Stevie Taggert, a tobacconist, makes a bet with an elderly John Moore that he can write the story of one of their adventures together as well as Moore (a former newspaper reporter) could. Set in 1897, Dr. Laszlo Kreizler's associate, Sara Howard, now a private detective, comes to him for help in locating Ana Linares, the kidnapped infant daughter of a visiting Spanish dignitary. The mystery is complicated by rising tensions between Spain and the United States, and war in Cuba seems inevitable. Kreizler re-convenes his old "team": Sara; John; NYPD detectives and forensic specialists Marcus and Lucius Isaacson; and Kreizler's faithful servants, Stevie and Cyrus. Their search for the missing child leads them to contact with an enigmatic woman with a murderous past, w ...
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Core Design
Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Core Design in October the same year. The company was acquired by umbrella company CentreGold in December 1994, which in turn was acquired by Eidos Interactive in April 1996. In May 2006, the Core Design personnel and assets were acquired by Rebellion Developments, and the company became Rebellion Derby, which was then shut down in March 2010. History Based in the city of Derby, England, Core Design was founded in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps (game designer), Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn and Greg Holmes. Most were former employees of Gremlin Graphics. The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996. Heath- ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Excalibur
Excalibur () is the legendary sword of King Arthur, sometimes also attributed with magical powers or associated with the rightful sovereignty of Britain. It was associated with the Arthurian legend very early on. Excalibur and the Sword in the Stone (the proof of Arthur's lineage) are not the same weapon, though in some modern incarnations they are either the same or at least share their name. In Welsh, it is called ''Caledfwlch''; in Cornish, ''Calesvol'' (in Modern Cornish: ''Kalesvolgh''); in Breton, ''Kaledvoulc'h''; and in Latin, ''Caliburnus''. Several similar swords and other weapons also appear in this and other legends. Forms and etymologies The name ''Excalibur'' ultimately derives from the Welsh Caledfwlch (and Breton ''Kaledvoulc'h'', Middle Cornish ''Calesvol''), which is a compound of ' "hard" and ' "breach, cleft". Caledfwlch appears in several early Welsh works, including the prose tale ''Culhwch and Olwen'' (c. 11th–12th century). The name was later ...
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The Tomb Raider Trilogy
''Tomb Raider'' is a media franchise consisting of action-adventure games, comic books, novels, theme park rides, and films, centring on the adventures of the female fictional British archaeologist Lara Croft. Since the release of the original ''Tomb Raider'' in 1996, the series developed into a franchise of the same name, and Lara went on to become a major icon of the video game industry. The ''Guinness Book of World Records'' has recognised Lara Croft as the "Most Successful Human Videogame Heroine" in 2006. Six games in the series were developed by Core Design, and the latest four by Crystal Dynamics. The games were first published by Eidos Interactive; Eidos became part of Square Enix in April 2009. Embracer Group owns the rights to the ''Tomb Raider'' trademark and characters of the franchise. Three films were released: '' Lara Croft: Tomb Raider'', '' Lara Croft: Tomb Raider – The Cradle of Life'' and ''Tomb Raider''. The first two star American actress Angelina Jolie as L ...
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Mobile Game
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake''. Snake, which was pre-installed in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide. A variant of the ''Snake'' game for the Nokia 6110, using the infrared port, was also the first two-player game for mobile phones. Today, mobile games are usually downloaded from an app store but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrar ...
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