Tom Clancy's Rainbow Six 3
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Tom Clancy's Rainbow Six 3
''Tom Clancy's Rainbow Six 3: Raven Shield'' is a 2003 video game developed and published by Ubisoft. Released on March 18, 2003, the ''Rainbow Six'' video game series is based on Tom Clancy's novel of the same name. The game's plot follows Rainbow, a secret international counterterrorist organization, as they respond to a wave of terrorist attacks threatening South America. Based on the Unreal Engine 2.0, ''Raven Shield'' is a tactical shooter with realistic properties. ''Raven Shield'' moved toward mainstream first-person shooters like ''Counter-Strike'', adapting various features absent in previous versions. These included the ability to see one's weapon while in the first-person view, many new weapons and upgrades (including larger magazines and sights), and a redesigned multiplayer. A console version, entitled ''Rainbow Six 3'', was developed for the Xbox, PlayStation 2, and Nintendo GameCube. This iteration of the game features the same basic engine, models, textures, and ...
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Ubi Soft Montreal
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing intellectual property. Ubisoft Montreal's break-out titles were 2002's ''Tom Clancy's Splinter Cell'' and 2003's '' Prince of Persia: The Sands of Time''. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as ''Assassin's Creed'', ''Far Cry'', ''Watch Dogs'', and ''For Honor''. As of 2021, the studio employs more than 4,000 staff. The studio helped to establish Montreal as a creative city, and brought other video game developers to establish studios there. History Backgroun ...
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Rainbow Six (novel)
''Rainbow Six'' is a techno-thriller novel, written by Tom Clancy and released on August 3, 1998. It is the second book to primarily focus on John Clark (Tom Clancy character), John Clark, one of the recurring characters in the ''Ryanverse'', after ''Without Remorse'' (1993); it also features his son-in-law Domingo "Ding" Chavez. ''Rainbow Six'' follows Rainbow, a secret international Counterterrorism, counterterrorist organization headed by Clark (whose codename is "Rainbow Six"), and the complex apocalyptic conspiracy they unravel after handling multiple seemingly random terrorist attacks. The book debuted at number one on the New York Times bestseller list, the ''New York Times'' bestseller list, and has since been adapted into Tom Clancy's Rainbow Six, a series of video games. Plot Central Intelligence Agency, CIA operative John Clark (Ryanverse character), John Clark forms a secret international Counterterrorism, counterterrorist organization known as Rainbow. Based in Here ...
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Xbox Live
The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox (console), Xbox system on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox consoles; accounts can store games and other content. The service was extended in 2007 on the Microsoft Windows, Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as Mobile device, handhelds and mobile phones as part of the Live Anywhe ...
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Nintendo GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include '' Super Smash Bros. Melee'', ''Luigi's Mansion'', ''Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', ''Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and ''Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartrid ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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Xbox (console)
The Xbox is a home video game console and the first installment in the Xbox series of video game consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, using variations of Micro ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads ...
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Sight (device)
A sight is an aiming device used to assist in visually aligning ranged weapons, surveying instruments or optical illumination equipments with the intended target. Sights can be a simple set or system of physical markers that have to be aligned together with the target (such as iron sights on firearms), or optical devices that allow the user to see an optically enhanced — often magnified — target image aligned in the same focus with an aiming point (e.g. telescopic sights, reflector sights and holographic sights). There are also sights that actively project an illuminated point of aim (a.k.a. "hot spot") onto the target itself so it can be observed by, such as laser sights and infrared illuminators on some night vision devices. Simple sights At its simplest, a sight typically has two components, front and rear aiming pieces that have to be lined up. Sights such as this can be found on many types of devices including weapons, surveying and measuring instruments, and nav ...
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Magazine (firearms)
A magazine is an ammunition storage and feeding device for a repeating firearm, either integral within the gun (internal/fixed magazine) or externally attached (detachable magazine). The magazine functions by holding several cartridges within itself and sequentially pushing each one into a position where it may be readily loaded into the barrel chamber by the firearm's moving action. The detachable magazine is sometimes colloquially referred to as a " clip", although this is technically inaccurate since a clip is actually an accessory device used to help load ammunition into a magazine. Magazines come in many shapes and sizes, from tubular magazines on lever-action and pump-action firearms that may tandemly hold several rounds, to detachable box and drum magazines for automatic rifles and light machine guns that may hold more than one hundred rounds. Various jurisdictions ban what they define as "high-capacity magazines". Nomenclature With the increased use of semi-au ...
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Counter-Strike (video Game)
''Counter-Strike'' (also known as ''Half-Life: Counter-Strike'' or ''Counter-Strike 1.6'') is a tactical first-person shooter game developed by Valve. It was initially developed and released as a ''Half-Life'' modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. ''Counter-Strike'' was released by Valve for Microsoft Windows in 2000, and is the first installment in the ''Counter-Strike'' series. Several remakes and ports were released on Xbox, as well as OS X and Linux. Set in various locations around the globe, players assume the roles of counter-terrorist forces and terrorist militants opposing them. During each round of gameplay, the two teams are tasked with defeating the other by the means of either achieving the map's objectives or eliminating all of the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with currency ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Tactical Shooter
A tactical shooter is a video game genre, subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games aim to simulate realistic combat through slower-paced and punishing gameplay. This makes tactics, planning, and cooperation more important than quick reflexes, thus lending the tactical shooter subgenre its name. The tactical shooter genre originated in the late 1980s, but was first popularized in the late 1990s with the releases of several successful tactical shooters. The popularity of the genre lasted until a decline in popularity in the mid-to-late 2000s, following the discontinuation or reboots of some tactical shooter franchises, and the successes of "arcade-style" action shooters that eschewed traditional genre aspects in favor of cinematic or audience-accessible gameplay. In the mid-to-late 2010s and early 2020s, traditional tactical shooters saw a revitalization following the successes of numerous titles. Though they ...
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