Tokyo Xtreme Racer 3
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Tokyo Xtreme Racer 3
''Tokyo Xtreme Racer 3'' (known in Japan as ''Shutokou Battle 01'') is a racing game for the PlayStation 2 and the follow-up to the 2001 game ''Tokyo Xtreme Racer: Zero''. The game was also released in North America, and unlike the series' previous episodes, was not published in Europe. This is the last game in the series to take place on Tokyo's vast highway system. The later games for PlayStation 2 were Tokyo Xtreme Racer: Drift (prequel) and Tokyo Xtreme Racer: Drift 2 (sequel). Each of these games took place in the mountains of Japan. Story 2 years after the events of Shutokou Battle 0 (and sometime after the events of Tokyo Xtreme Racer: Drift 2), the news of the 13 Devils' defeat has been communicated through all of Japan. Tokyo is plunged into chaos and now two more cities want to compete: Osaka and Nagoya. The racers here will have to beat every team in these 3 cities, and maybe, have the opportunity to challenge the best drivers in each: Speed King & Dejected Angel in T ...
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Genki (company)
is a Japanese video game developer. It was founded in October 1990 by Hiroshi Hamagaki and Tomo Kimura, who left Sega to form the company. The company is best known for its racing game titles. History In its early years, Genki released games in different genres, looking for its niche. On one end of the spectrum, there was ''Devilish (video game), Devilish'', a game similar to ''Arkanoid'' that was released for Sega's Game Gear and Mega Drive systems in 1991. On the other end, there was ''Kileak: The DNA Imperative'', a first-person shooter, first-person mecha shooting game for the PlayStation (console), PlayStation which was released in 1995 and received a sequel, ''Epidemic (video game), Epidemic''. They developed two MotoGP video games for the Super Nintendo Entertainment System, SNES: ''GP-1'' (1993) and ''GP-1 RS: Rapid Stream'' (1994). Genki found its niche in 1994 with the release of ''Shutokō Battle '94 Keichii Tsuchiya Drift King'' for the SNES—the first in a long- ...
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Yokohama
is the second-largest city in Japan by population and the most populous municipality of Japan. It is the capital city and the most populous city in Kanagawa Prefecture, with a 2020 population of 3.8 million. It lies on Tokyo Bay, south of Tokyo, in the Kantō region of the main island of Honshu. Yokohama is also the major economic, cultural, and commercial hub of the Greater Tokyo Area along the Keihin region, Keihin Industrial Zone. Yokohama was one of the cities to open for trade with the Western world, West following the 1859 end of the Sakoku, policy of seclusion and has since been known as a cosmopolitan port city, after Kobe opened in 1853. Yokohama is the home of many Japan's firsts in the Meiji (era), Meiji period, including the first foreign trading port and Chinatown (1859), European-style sport venues (1860s), English-language newspaper (1861), confectionery and beer manufacturing (1865), daily newspaper (1870), gas-powered street lamps (1870s), railway station (1 ...
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Tokyo Xtreme Racer
''Tokyo Xtreme Racer'' is an arcade racing video game series created by Genki and inspired by street racing on the Shuto Expressway in Tokyo. Its first installment, ''Shutokō Battle '94: Drift King'', released in 1994 for the Super Famicom. In 2017, Genki released the latest installment of the series, ''Shutokou Battle Xtreme'', for iOS and Android devices. While the series was most commonly localized under the name ''Tokyo Xtreme Racer'', when published by Crave Entertainment, other publishers have given certain installments entirely different names, such as '' Tokyo Highway Battle'' when published by Jaleco & THQ International; '' Import Tuner Challenge'' by Ubisoft; and even '' Street Supremacy'' when released by Konami. History Franchise The series was originally subtitled "Drift King", after the trademark nickname of street racing and professional racing driver Keiichi Tsuchiya who is featured in the first ''Shuto Kousoku Trial'' episodes and endorsed the game with, th ...
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PlayStation 2-only Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Genki (company) Games
Genki may refer to: *Genki (company), a Japanese video game company *Genki (era), a Japanese era name *Genki (given name) Genki (written: 元気, 元喜, 元基, 元規, 源気 or 源基) is a masculine Japanese given name. Notable people with the name include: *, Japanese lawyer, bureaucrat and politician *, Japanese sumo wrestler * Genki Dean (born 1991), Japanese ..., a masculine Japanese given name *'' Genki: An Integrated Course in Elementary Japanese'', a Japanese language textbook {{disambiguation ...
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Crave Entertainment Games
__NOTOC__ Crave or Craving may refer to: Entertainment and media Companies and services * Crave (streaming service), a Canadian video-on-demand streaming service * Crave (TV network), a Canadian linear pay TV service operated in conjunction with the above streaming service * Crave Records, a defunct record label * Crave Entertainment, a defunct video game developer * Mandatory (company) (previously CraveOnline), a men's-oriented website Music * Crave (band), an R&B musical group * ''Crave'' (For King & Country album), 2012 * ''Crave'' (Cyclefly album), 2002 * ''The Crave'', an album by Stephen Dale Petit, 2010 * "Crave" (song), a 2019 single by Madonna and Swae Lee * ''Crave'' (Kiesza album), the second studio album by Kiesza, (2020) * ''Craving'' (album), a 1999 album by Fayray Other media * ''Crave'' (play), a 1998 play by Sarah Kane * ''Crave'' (film), a 2012 film Other uses * Food craving, a desire to consume a specific food * Craving (withdrawal), a psychologica ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Japanese Yen
The is the official currency of Japan. It is the third-most traded currency in the foreign exchange market, after the United States dollar (US$) and the euro. It is also widely used as a third reserve currency after the US dollar and the euro. The New Currency Act of 1871 introduced Japan's modern currency system, with the yen defined as of gold, or of silver, and divided decimally into 100 ''sen'' or 1,000 ''rin''. The yen replaced the previous Tokugawa coinage as well as the various ''hansatsu'' paper currencies issued by feudal ''han'' (fiefs). The Bank of Japan was founded in 1882 and given a monopoly on controlling the money supply. Following World War II, the yen lost much of its prewar value. To stabilize the Japanese economy, the exchange rate of the yen was fixed at ¥360 per US$ as part of the Bretton Woods system. When that system was abandoned in 1971, the yen became undervalued and was allowed to float. The yen had appreciated to a peak of ¥271 per US$ ...
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US Dollar
The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official currency of the United States and several other countries. The Coinage Act of 1792 introduced the U.S. dollar at par with the Spanish silver dollar, divided it into 100 cents, and authorized the minting of coins denominated in dollars and cents. U.S. banknotes are issued in the form of Federal Reserve Notes, popularly called greenbacks due to their predominantly green color. The monetary policy of the United States is conducted by the Federal Reserve System, which acts as the nation's central bank. The U.S. dollar was originally defined under a bimetallic standard of (0.7735 troy ounces) fine silver or, from 1837, fine gold, or $20.67 per troy ounce. The Gold Standard Act of 1900 linked the dollar solely to gold. From 1934, its equi ...
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Video Game Localization
Video game localization (American English), or video game localisation (British English; see spelling differences), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if it is confusing or difficult to understand; this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game his ...
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