Tira (Soulcalibur)
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Tira (Soulcalibur)
is a Character (arts), fictional character in the Soulcalibur (series), ''Soulcalibur'' series of video games. She was created by Namco's Project Soul division. Tira was originally introduced in ''Soulcalibur III'' and has returned in ''Soulcalibur IV'', ''Soulcalibur V'' and ''Soulcalibur VI''. A mentally unstable young woman, Tira is a former member of an assassination guild, the Bird of Passage, who left the group due to her state, eventually becoming a loyal servant of the cursed sword, Soul Edge, and its wielder, Siegfried and Nightmare, Nightmare. While originally only having a case of Dissociative identity disorder, split personality, the influence of Soul Edge and its counterpart, Soul Calibur, breaks Tira's mind even further that she currently possesses two different personalities: jolly and gloomy. The character is positively received by the public, often noted for her unique style of clothing and sexual appeal, although her fighting style has received mixed reception, w ...
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Soulcalibur III
is a fighting video game produced by Namco as a sequel to ''Soulcalibur II'' and the fourth installment in the ''Soulcalibur'' series. It was originally released for the PlayStation 2 in 2005. An improved arcade version, ''Soulcalibur III: Arcade Edition'', was released in 2006. It was the last Soulcalibur game to receive an arcade version, as IV onwards did not have an arcade release, and was also the last to be released by Namco as an independent company, as it would merge with Bandai's video game division to form Bandai Namco Entertainment in 2006. It is the second in the ''Soulcalibur'' series’ 1590 A.D. trilogy games, between II and IV. Gameplay The game includes new modes such as Tales of Souls, an interactive story-driven mode comparable to Edge Master Mode from ''Soul Edge''; Character Creation, in which players can create custom characters from 13 total occupations, with multiple weapons and fighting styles; and Chronicles of the Sword, a real-time-play mode that all ...
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Hula Hoop
A hula hoop is a toy hoop that is twirled around the waist, limbs or neck. It can also be wheeled along the ground like a wheel, with careful execution. They have been used by children and adults since at least 500 BC. The modern hula hoop was inspired by Australian bamboo hoops. Common lore posits the creators of the plastic hoop popularised in the US witnessed Australian children playing with bamboo hoops while driving past in an automobile. The new plastic version was popularized in 1958 by the Wham-O toy company and became a fad. Hula hoops for children generally measure approximately in diameter, while those for adults measure around . Traditional materials for hoops include willow, rattan (a flexible and strong vine), grapevines and stiff grasses. Commercial hoops are usually made of plastic tubing. Origins Native American Hoop Dance is a form of storytelling dance incorporating hoops as props. These props are used to create both static and dynamic shapes, which repr ...
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GameDaily
GameDaily (GD) was a video game journalism website based in the United States. It was launched in 1995 by entrepreneur Mark Friedler under the name Gigex and focused on free game demo downloads. The site changed its business model from a flat fee per download CDN distributed service network to an advertising-based games content portal, content syndication and vertical ad network. The site also operated business news service GameDaily Biz. The network grew to the number one position in ComScore's Games/Gaming Information category in March 2005 and was acquired by AOL on August 16, 2006. The site offered articles on different video game topics, with many game rankings lists. In 2011, the GameDaily brand was retired. Its staff and content were merged with ''Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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Tokyo Game Show
, commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days. History The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. It attracts more visitors every year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 compan ...
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Stereotype
In social psychology, a stereotype is a generalized belief about a particular category of people. It is an expectation that people might have about every person of a particular group. The type of expectation can vary; it can be, for example, an expectation about the group's personality, preferences, appearance or ability. Stereotypes are sometimes overgeneralized, inaccurate, and resistant to new information, but can sometimes be accurate. While such generalizations about groups of people may be useful when making quick decisions, they may be erroneous when applied to particular individuals and are among the reasons for prejudicial attitudes. Explicit stereotypes An explicit stereotype refers to stereotypes that one is aware that one holds, and is aware that one is using to judge people. If person ''A ''is making judgments about a ''particular'' person ''B'' from a group ''G'', and person ''A'' has an explicit stereotype for group ''G'', their decision bias can be partiall ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Gashapon
, also called , is a trademark of Bandai. Among the variety of vending machine-dispensed capsule toys that originated in the 1960s, it became popular in Japan and elsewhere. "Gashapon" is onomatopoeic from the two sounds "gasha" (or "gacha") for the hand-cranking action of a toy-vending machine, and "pon" for the toy capsule landing in the collection tray. "Gashapon" is used for both the machines themselves and the toys obtained from them. Popular capsule toy manufacturers include Tomy, which uses the trademark for their capsule machines, and Kaiyodo. In many countries including Japan, China, United States and the United Kingdom, "Gashapon" is a registered trademark of Bandai. The model of capsule toy has been adapted digitally into numerous ''gacha'' video games, such as mobile phone games and massively multiplayer online games (MMOs). Description ''Gashapon'' machines are similar to the coin-operated toy vending machines seen outside grocery stores and other retailers ...
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Trading Card
A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different types of cards. Trading cards are traditionally associated with sports (baseball cards are particularly common) but can also include subjects such as ''Pokémon'' and other non-sports trading cards. These often feature cartoons, comic book characters, television series and film stills. In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay. Fantasy art cards are a subgenre of trading cards that focus on the artwork. History Origins Trade cards are the ancestors of trading cards. Some of the earliest prizes found in retail pro ...
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Heishiro Mitsurugi
, better known as just Mitsurugi, is a fictional character in the ''Soulcalibur'' series of fighting games by Namco. He is a mainstay and one of the most iconic characters in the franchise as one of only four characters to appear as a playable character in every installment since 1995's ''Soul Edge''. In the games' lore, Mitsurugi is a master swordsman turned wandering mercenary from Japan ever looking for the ultimate sword and a challenge, who is a rival of Taki and Algol and the enemy of Setsuka. Mitsurugi quickly became and then remained one of the most iconic and popular ''Soulcalibur'' characters, also often having been noted as a well-balanced fighter in terms of gameplay. In the first ''Soulcalibur'', he has been replaced in the Korean version by Arthur who later became a standalone character in ''Soulcalibur III''. Appearances In the backstory of ''Soul Edge'', Heishiro is an orphaned son of a Japanese farmer, who after suffering years of witnessing his homeland being ...
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E3 2005
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Polka
Polka is a dance and genre of dance music originating in nineteenth-century Bohemia, now part of the Czech Republic. Though associated with Czech culture, polka is popular throughout Europe and the Americas. History Etymology The term ''polka'' referring to the dance is derived from the Czech word ''Polka'' meaning "Polish woman" (feminine form corresponding to ''Polák'', a Pole)."polka, n.". Oxford University Press. (accessed 11 July 2012). Czech cultural historian Čeněk Zíbrt also attributes the term to the Czech word ''půlka'' (half), referring to both the half-tempo and the half-jump step of the dance.Čeněk Zíbrt, "Jak se kdy v Čechách tancovalo: dějiny tance v Čechách, na Moravě, ve Slezsku a na Slovensku z věků nejstarších až do nové doby se zvláštním zřetelem k dějinám tance vůbec", Prague, 189(Google eBook)/ref> The word was widely introduced into the major European languages in the early 1840s. Origin and popularity The polka' ...
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