Tiny And Miny
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Tiny And Miny
In mathematics, tiny and miny are operators that yield infinitesimal values when applied to numbers in combinatorial game theory. Given a positive number G, tiny G (denoted by ⧾G in many texts) is equal to for any game G, whereas miny G (analogously denoted ⧿G) is tiny G's negative, or . Tiny and miny aren't just abstract mathematical operators on combinatorial games: tiny and miny games do occur "naturally" in such games as toppling dominoes. Specifically, tiny ''n'', where ''n'' is a natural number, can be generated by placing two black dominoes outside ''n'' + 2 white dominoes. Tiny games and up have certain curious relational characteristics. Specifically, though ⧾G is infinitesimal with respect to ↑ for all positive values of ''x'', ⧾⧾⧾G is equal to up. Expansion of ⧾⧾⧾G into its canonical form yields . While the expression appears daunting, some careful and persistent expansion of the game tree of ⧾⧾⧾G + ↓ will show that it is a second ...
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Operation (mathematics)
In mathematics, an operation is a function which takes zero or more input values (also called "''operands''" or "arguments") to a well-defined output value. The number of operands is the arity of the operation. The most commonly studied operations are binary operations (i.e., operations of arity 2), such as addition and multiplication, and unary operations (i.e., operations of arity 1), such as additive inverse and multiplicative inverse. An operation of arity zero, or nullary operation, is a constant. The mixed product is an example of an operation of arity 3, also called ternary operation. Generally, the arity is taken to be finite. However, infinitary operations are sometimes considered, in which case the "usual" operations of finite arity are called finitary operations. A partial operation is defined similarly to an operation, but with a partial function in place of a function. Types of operation There are two common types of operations: unary and binar ...
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Infinitesimal
In mathematics, an infinitesimal number is a quantity that is closer to zero than any standard real number, but that is not zero. The word ''infinitesimal'' comes from a 17th-century Modern Latin coinage ''infinitesimus'', which originally referred to the " infinity- th" item in a sequence. Infinitesimals do not exist in the standard real number system, but they do exist in other number systems, such as the surreal number system and the hyperreal number system, which can be thought of as the real numbers augmented with both infinitesimal and infinite quantities; the augmentations are the reciprocals of one another. Infinitesimal numbers were introduced in the development of calculus, in which the derivative was first conceived as a ratio of two infinitesimal quantities. This definition was not rigorously formalized. As calculus developed further, infinitesimals were replaced by limits, which can be calculated using the standard real numbers. Infinitesimals regained popularit ...
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Combinatorial Game Theory
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the players take turns changing in defined ways or ''moves'' to achieve a defined winning condition. Combinatorial game theory has not traditionally studied games of chance or those that use imperfect or incomplete information, favoring games that offer perfect information in which the state of the game and the set of available moves is always known by both players. However, as mathematical techniques advance, the types of game that can be mathematically analyzed expands, thus the boundaries of the field are ever changing. Scholars will generally define what they mean by a "game" at the beginning of a paper, and these definitions often vary as they are specific to the game being analyzed and are not meant to represent the entire scope of the field. C ...
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Up (game Theory)
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the players take turns changing in defined ways or ''moves'' to achieve a defined winning condition. Combinatorial game theory has not traditionally studied games of chance or those that use imperfect or incomplete information, favoring games that offer perfect information in which the state of the game and the set of available moves is always known by both players. However, as mathematical techniques advance, the types of game that can be mathematically analyzed expands, thus the boundaries of the field are ever changing. Scholars will generally define what they mean by a "game" at the beginning of a paper, and these definitions often vary as they are specific to the game being analyzed and are not meant to represent the entire scope of the field. C ...
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Canonical Form
In mathematics and computer science, a canonical, normal, or standard form of a mathematical object is a standard way of presenting that object as a mathematical expression. Often, it is one which provides the simplest representation of an object and which allows it to be identified in a unique way. The distinction between "canonical" and "normal" forms varies from subfield to subfield. In most fields, a canonical form specifies a ''unique'' representation for every object, while a normal form simply specifies its form, without the requirement of uniqueness. The canonical form of a positive integer in decimal representation is a finite sequence of digits that does not begin with zero. More generally, for a class of objects on which an equivalence relation is defined, a canonical form consists in the choice of a specific object in each class. For example: *Jordan normal form is a canonical form for matrix similarity. *The row echelon form is a canonical form, when one considers ...
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John Horton Conway
John Horton Conway (26 December 1937 – 11 April 2020) was an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of Life. Born and raised in Liverpool, Conway spent the first half of his career at the University of Cambridge before moving to the United States, where he held the John von Neumann Professorship at Princeton University for the rest of his career. On 11 April 2020, at age 82, he died of complications from COVID-19. Early life and education Conway was born on 26 December 1937 in Liverpool, the son of Cyril Horton Conway and Agnes Boyce. He became interested in mathematics at a very early age. By the time he was 11, his ambition was to become a mathematician. After leaving sixth form, he studied mathematics at Gonville and Caius College, Camb ...
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