Tile-based Game
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Tile-based Game
A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play. Each tile has a back (undifferentiated) side and a face side. Domino tiles are usually rectangular, twice as long as they are wide and at least twice as wide as they are thick, though games exist with square tiles, triangular tiles and even hexagonal tiles. Traditional games * Anagrams * Chinese dominoes * Dominoes * Mahjong Commercial games * ''Okey'' * ''Quad-Ominos'' * ''Qwirkle'' * ''Rummikub'' * ''Scrabble'' Games using non-rectangular tiles * ''Bendomino'' * ''Blokus'' * ''Gheos'' * '' Heroscape'' * ''Hive'' * ''Tantrix'' * ''Triominos'' Board games * '' Alhambra'' * ''Azul (board game)'' * ''Betrayal at House on the Hill'' * ''Car ...
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Gheos
''Gheos'' is a tile-laying board game designed by René Wiersma. Graphic design and illustration was supplied by Joshua Cappel, and box cover art was painted by Allan Bednar. The game was published in 2006 by Z-Man Games. Gameplay In ''Gheos'' the players assume the role of gods who shape the earth and populate it with people. By playing triangular cardboard tiles, which depict various configurations of water and land, players form seas and continents. These continents may become inhabited by civilizations. Players try to gain followers in these civilizations, and by using one of their three scoring tokens at opportune moments players score points, the score depending on the various symbols depicted on the continents as well as on the number of followers per civilization. Placing tiles may result in civilizations migrating to a different continent, or it may start a war between different civilizations. After a number of Epoch tiles have been drawn the game ends and, after a fi ...
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Gold Mine (board Game)
Gold Mine is a tile-laying board game for 2 to 6 players, ages 8 and up. It was designed by Chris James and published by Stratus Games. In the game, players excavate a maze of mine tunnels by placing tiles that represent the features of an underground mine. Players also control miniature miners who traverse the mine collecting gold. In addition, miners can traverse secret passages, challenge other miners for gold, and direct bats toward other miners to chase them away from their current position in the mine. The object of the game is to be the first to collect a certain number of gold nuggets and exit the mine. Components * 100 game tiles ** 1 Mine Entrance tile ** 28 Gold Chamber tiles ** 67 Mine Tunnel tiles ** 4 Cavern tiles * 28 Gold Nuggets * 18 Gold Challenge tokens * 18 Bat Challenge tokens * 6 Miners * 2 dice The Miners are plastic miniatures that are roughly 1 inches tall and 1/2 inch in diameter. The Miners consist of various colors (red, green, blue, yellow, blac ...
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Galaxy Trucker
''Galaxy Trucker'' is a science-fiction board game for two to four players. The game was developed by Vlaada Chvatil, with graphics designed by Radim Pech. The Czech version of the game was released in 2007 by Czech Games Edition, and a German version was published in the same year by Heidelberger Spieleverlag. In 2021, revised edition of this game was released. Vlaada Chvatil developed a video game version in 2014. It was released on 7 October 2014 for iPad, on 24 December 2014 for iPhone and Android and on 14 April 2015 for Windows Phone. Game Description Corporation Incorporated is a construction firm that builds sewer systems and low-income houses on under-developed planets. Galaxy Corp Inc. has been on the verge of bankruptcy which has resulted in the company transporting building materials to the edge of the Galaxy, where the need for their services is highest. Corporation Incorporated was saved by a few individuals who decided to not ship the materials to the edge of G ...
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Forbidden Island (game)
''Forbidden Island'' is a cooperative board game developed by Matt Leacock and published by Gamewright Games in 2010. Two to four players take the roles of different adventurers, moving around a mysterious island, looking for hidden treasures as the island sinks around them. All players win if they find all the hidden treasures and they all make it back to the helicopter and fly away, and they all lose if they cannot. Gameplay Players take on the role of adventurers, with randomly selected abilities, trying to retrieve treasures from a rapidly sinking island. They must retrieve four treasures: (The Earth Stone, the Crystal of Fire, the Statue of the Wind, and the Ocean Chalice) and return to the helicopter landing pad ("Fools Landing") before the waters rise covering the entire island. The board consists of a random distribution of 4x4 tiles, with an additional two tiles beyond each side of the square. A deck of cards (the "flood deck") corresponding to the locations of the boar ...
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Fjords (board Game)
''Fjords'' is a tile-based German-style board game designed by Franz-Benno Delonge and published in 2005 by Hans im Glück and Rio Grande Games. Unlike some other games in the genre, ''Fjords'' is strictly limited to two players. The game is played in two phases: exploration and expansion. In the first phase, the players draw random hexagonal tiles and place them on the gaming table in alternating sequence to form a map. Tile edges must consistently match with respect to terrain types (clear land, mountain, and water). On some of the tiles they place their four villages. In the second phase, they expand from their villages by placing tokens of their colour on the tiles. The player who succeeds in placing the most tokens (by cutting off the other player's access to tiles) wins the game. Fjords was republished in 2022 by Grail Games. The new edition includes rules for 2-4 players, 5 new variants designed by Phil Walker-Harding, and art by Beth Sobel. Reviews *''Pyramid A py ...
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Domineering
Domineering (also called Stop-Gate or Crosscram) is a mathematical game that can be played on any collection of squares on a sheet of graph paper. For example, it can be played on a 6×6 square, a rectangle, an entirely irregular polyomino, or a combination of any number of such components. Two players have a collection of dominoes which they place on the grid in turn, covering up squares. One player places tiles vertically, while the other places them horizontally. (Traditionally, these players are called "Left" and "Right", respectively, or "V" and "H". Both conventions are used in this article.) As in most games in combinatorial game theory, the first player who cannot move loses. Domineering is a partisan game, in that players use different pieces: the impartial version of the game is Cram. Basic examples Single box Other than the empty game, where there is no grid, the simplest game is a single box. In this game, clearly, neither player can move. Since it is a second-pl ...
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Carcassonne (board Game)
''Carcassonne'' () is a Tile-based game, tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions. A new edition, with updated artwork on the tiles and the box, was released in 2014. Gameplay The game board is a medieval landscape built by the players as the game progresses. The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. Each player's turn consists of three distinct phases: # Draw and place a terrain tile # Station a follower on the newly-placed tile (optional) ...
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Betrayal At House On The Hill
''Betrayal at House on the Hill'' is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed; one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them. Gameplay ''Betrayal'' consists of two phases, the initial Exploration phase and the Haunt phase. At the start of the game, each player selects a character and sets the meters at the starting values. The "house" starts with a ground, upper, and basement floors; the ground and upper fl ...
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Azul (board Game)
''Azul'' (Portuguese language, Portuguese for ''blue (color), blue'') is an abstract strategy game, abstract strategy board game designed by Michael Kiesling and released by Plan B Games in 2017. Based on Portuguese tiles called azulejos, in ''Azul'' players collect sets of similarly colored tiles which they place on their player board. When a row is filled, one of the tiles is moved into a square pattern on the right side of the player board, where it garners points depending on where it is placed in relation to other tiles on the board. Gameplay From two to four players collect tiles to fill up a 5x5 squares player board. Players collect tiles by taking all the tiles of one colour from a repository, or from the centre of the table, and placing them in a row, taking turns until all the tiles for that round are taken. At that point, one tile from every filled row moves over to each player's 5x5 board, while the rest of the tiles in the filled row are discarded. Each tile scores ...
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Alhambra (board Game)
''Alhambra'' (german: Der Palast von Alhambra, literally "The Palace of Alhambra") is a 2003 tile-based German-style board game designed by Dirk Henn. It was originally published in Germany by Queen Games in a language-interdependent version; an English-specific version was released in North America by the now-defunct Überplay. The game is an Arabian-themed update, set during the construction of the Alhambra palace in 14th century Granada, of the 1998 stock trading board game ''Stimmt So!'', which in turn was an update of the 1992 mafia influence board game ''Al Capone''; the original version was subsequently released as ''Alhambra: The Card Game''. Upon its release, ''Alhambra'' won numerous awards, including the Spiel des Jahres award. Its success has led to the release of numerous expansion packs and spin-off games, and is becoming Queen Games' flagship franchise. Gameplay The game consists of a deck of "currency cards" of various values in four currencies ( suits) and a b ...
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Triominos
Triominoes is a variant of dominoes using triangular tiles published in 1965. A popular version of this game is marketed as Tri-Ominos by the Pressman Toy Corp. Composition A triomino is in the shape of an equilateral triangle approximately on each side and approximately thick. Each point of the triangle has a number (most often from 0 to 5, as in the Pressman version), and each triomino has a unique combination of numbers (with repetition of a number allowed in the combination). With the 6 possible end values commonly seen, and with the additional condition that the 3 numbers do not decrease clockwise, there are 56 unique combinations, and thus the standard triomino set has 56 tiles. Larger sets are possible; including 6 as a possible end number would result in 84 tiles. Tiles are most often made from plastic or resin that approximates the feel of stone or ivory, similar to most modern commercial domino sets. Numbers are recessed into the surface and painted black. Some "deluxe" ...
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