Ticket (IT Security)
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Ticket (IT Security)
In IT security, a ticket is a number generated by a network server for a client, which can be delivered to itself, or a different server as a means of authentication or proof of authorization, and cannot easily be forged. This usage of the word originated with MIT's Kerberos protocol in the 1980s. Tickets may either be ''transparent'', meaning they can be recognized without contacting the server that generated them; or ''opaque'', meaning the original server must be contacted to verify that it issued the ticket. Some magic cookie In computing, a magic cookie, or just cookie for short, is a token or short packet of data passed between communicating programs. The cookie is often used to identify a particular event or as "handle, transaction ID, or other token of agreement b ...s provide the same functionality as a ticket. Computer network security {{computer-security-stub ...
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IT Security
Computer security, cybersecurity (cyber security), or information technology security (IT security) is the protection of computer systems and networks from attack by malicious actors that may result in unauthorized information disclosure, theft of, or damage to hardware, software, or data, as well as from the disruption or misdirection of the services they provide. The field has become of significance due to the expanded reliance on computer systems, the Internet, and wireless network standards such as Bluetooth and Wi-Fi, and due to the growth of smart devices, including smartphones, televisions, and the various devices that constitute the Internet of things (IoT). Cybersecurity is one of the most significant challenges of the contemporary world, due to both the complexity of information systems and the societies they support. Security is of especially high importance for systems that govern large-scale systems with far-reaching physical effects, such as power distribution, ...
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Server (computing)
In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledg ...
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Client (computing)
In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use th ...
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Authentication
Authentication (from ''authentikos'', "real, genuine", from αὐθέντης ''authentes'', "author") is the act of proving an assertion, such as the identity of a computer system user. In contrast with identification, the act of indicating a person or thing's identity, authentication is the process of verifying that identity. It might involve validating personal identity documents, verifying the authenticity of a website with a digital certificate, determining the age of an artifact by carbon dating, or ensuring that a product or document is not counterfeit. Methods Authentication is relevant to multiple fields. In art, antiques, and anthropology, a common problem is verifying that a given artifact was produced by a certain person or in a certain place or period of history. In computer science, verifying a user's identity is often required to allow access to confidential data or systems. Authentication can be considered to be of three types: The first type of au ...
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Authorization
Authorization or authorisation (see spelling differences) is the function of specifying access rights/privileges to resources, which is related to general information security and computer security, and to access control in particular. More formally, "to authorize" is to define an access policy. For example, human resources staff are normally authorized to access employee records and this policy is often formalized as access control rules in a computer system. During operation, the system uses the access control rules to decide whether access requests from (authenticated) consumers shall be approved (granted) or disapproved (rejected). Resources include individual files or an item's data, computer programs, computer devices and functionality provided by computer applications. Examples of consumers are computer users, computer software and other hardware on the computer. Overview Access control in computer systems and networks rely on access policies. The access control process ...
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Kerberos (protocol)
Kerberos () is a computer-network authentication protocol that works on the basis of ''tickets'' to allow nodes communicating over a non-secure network to prove their identity to one another in a secure manner. Its designers aimed it primarily at a client–server model, and it provides mutual authentication—both the user and the server verify each other's identity. Kerberos protocol messages are protected against eavesdropping and replay attacks. Kerberos builds on symmetric-key cryptography and requires a trusted third party, and optionally may use public-key cryptography during certain phases of authentication.RFC 4556, abstract. Kerberos uses UDP port 88 by default. The protocol was named after the character '' Kerberos'' (or ''Cerberus'') from Greek mythology, the ferocious three-headed guard dog of Hades. History and development Massachusetts Institute of Technology (MIT) developed Kerberos in 1988 to protect network services provided by Project Athena. The protocol is ...
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Magic Cookie
In computing, a magic cookie, or just cookie for short, is a token or short packet of data passed between communicating programs. The cookie is often used to identify a particular event or as "handle, transaction ID, or other token of agreement between cooperating programs". The term derives from the fortune cookie, which is a cookie with an embedded message. Usage Cookie data is typically not meaningful to the recipient program. The contents are opaque and not usually interpreted until the recipient passes the cookie data back to the sender or perhaps another program at a later time. In some cases, recipient programs are able to meaningfully compare two cookies for equality. The cookie can be used like a ticket. Early use The term ''magic cookie'' appears in the man page for the fseek routine in the C standard library, dating back at least to 1979, where it was stated: * "''ftell'' returns the current value of the offset relative to the beginning of the file associated ...
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