Thunderspire Labyrinth
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Thunderspire Labyrinth
''Thunderspire Labyrinth'' is the second in the three part series of adventures introducing the new 4th edition ''Dungeons & Dragons'' concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Mike Mearls and Richard Baker was published in 2008 by Wizards of the Coast, as a sequel to the adventure ''Keep on the Shadowfell''. The adventure is designed for character of levels 4-6 and the module code "H" stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition ''Dungeon Master's Guide''. Synopsis ''Thunderspire Labyrinth'' can be run as either a loose sequel to ''Keep on the Shadowfell'' or as a standalone module. Players find themselves journeying to Thunderspire, a mountai ...
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H2 Thunderspire Labyrinth Cover
H, or h, is the eighth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''aitch'' (pronounced , plural ''aitches''), or regionally ''haitch'' ."H" ''Oxford English Dictionary,'' 2nd edition (1989); ''Merriam-Webster's Third New International Dictionary of the English Language, Unabridged'' (1993); "aitch" or "haitch", op. cit. History The original Semitic letter Heth most likely represented the voiceless pharyngeal fricative (). The form of the letter probably stood for a fence or posts. The Greek Eta 'Η' in archaic Greek alphabets, before coming to represent a long vowel, , still represented a similar sound, the voiceless glottal fricative . In this context, the letter eta is also known as Heta to underline this fact. Thus, in the Old Italic alphabets, the letter Heta of the Euboean alphabet was adopted with its original sound value . While Etruscan and ...
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Dungeon Master's Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. It is a companion book to the ''Player's Handbook'', which contains all of the basic rules of gameplay, and the ''Monster Manual'', which is a reference book of statistics for various animals and monsters. The ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the ''Player's Handbook'', ...
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Jim Pavelec
James Pavelec is an artist whose work has appeared in role-playing games. Career His ''Dungeons & Dragons'' work includes interior art for '' Races of Faerûn'' (2003), '' Unapproachable East'' (2003), ''Underdark'' (2003), ''Unearthed Arcana'' (2004), ''Planar Handbook'' (2004), '' Expanded Psionics Handbook'' (2004), '' Player's Guide to Faerûn'' (2004), ''Complete Divine'' (2004), ''Serpent Kingdoms'' (2004), '' Lost Empires of Faerûn'' (2005), ''Rules Compendium'' (2007), ''Thunderspire Labyrinth'' (2008), '' King of the Trollhaunt Warrens'' (2008), and ''Martial Power'' (2008). He is known for his work on the ''Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...'' collectible card game.http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advance ...
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Lucio Parrillo
Lucio Parrillo (born 30 January 1974) is an Italian artist, known for comic books, role-playing game covers, and ''Magic: The Gathering'' cards. Early life Lucio was born in Catanzaro, southern Italy, where he attended art school in Catanzaro. Career Parrillo penciled the comics ''Vampire Girls'', ''Coven 2'' and ''Eternal Temptation'', and also did the artwork on the series ''L'Empire Eternel''. He has created covers for '' Skorpio'', ''Lennox'', ''Vampirella'', and '' Lord of the Jungle''. His ''Dungeons & Dragons'' work includes cover art for '' Champions of Ruin'' (2005), and interior art for '' Sharn: City of Towers'' (2004), ''Monster Manual III'' (2004), ''Eberron Campaign Setting'' (2004), '' Champions of Valor'' (2005), ''Spell Compendium'' (2005), '' Red Hand of Doom'' (2006), ''Tome of Magic'' (2006), '' Player's Handbook II'' (2006), '' Dragon Magic'' (2006), '' Expedition to Castle Ravenloft'' (2006), ''Rules Compendium'' (2007), and the fourth edition ''Manual o ...
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Ron Lemen
Ron is a shortening of the name Ronald. Ron or RON may also refer to: Arts and media * Big Ron (''EastEnders''), a TV character * Ron (''King of Fighters''), a video game character *Ron Douglas, the protagonist in ''Lucky Stiff'' played by Joe Alasky *Ron Weasley, a character in ''Harry Potter.'' Language * Ron language, spoken in Plat State, Nigeria * Romanian language (ISO 639-3 code ron) People Mononym *Ron (singer), Rosalino Cellamare (born 1953), Italian singer Given name *Ron (given name) Surname *Dana Ron (born 1964), Israeli computer scientist and professor *Elaine Ron (1943-2010), American epidemiologist *Emri Ron (born 1936), Israeli politician *Ivo Ron (born 1967), Ecuadorian football player *Jason De Ron (born 1973), Australian musician *José Ron (born 1981), Mexican actor *Liat Ron, actress, dancer and dance instructor * *Lior Ron (born 1982), Israeli-American film and trailer composer and musician * Michael Ron (born 1932), Israeli fencer * Michael Røn (born ...
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William O'Connor (artist)
William Matthew O'Connor (September 22, 1970 – January 31, 2018) was an American artist whose work appeared in role-playing games, books, video games and concept art. Early life and education William O'Connor was born on Long Island, New York. He enrolled at the age of ten at the Huntington School of Fine Arts (HSFA), and after high school he attended Alfred University, where he earned a Bachelor of Fine Arts degree cum laude in 1992. He also enrolled in illustration programs at the School of Visual Arts and Parsons School of Design in Manhattan. Works William O'Connor produced interior illustrations for many ''Dungeons & Dragons'' books from 1995, and also cover art for the ''Living Greyhawk Gazetteer'' (2000). He also produced artwork for other games including several game systems by White Wolf Publishing, White Wolf, such as ''Ars Magica'' and ''Trinity (role-playing game), Trinity''. O'Connor produced a majority of the illustrations for the Star Wars ''New Essential Gu ...
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Vecna
Vecna ( ) is a fictional character appearing in the ''Dungeons & Dragons'' fantasy role-playing game. Vecna has been named one of the greatest villains in ''Dungeons & Dragons''. Originally appearing in the ''Greyhawk'' campaign setting, Vecna was described as a powerful wizard who became a lich (Dungeons & Dragons), lich. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even after the character achieved godhood—being a member of the third edition's List of Dungeons & Dragons deities, default pantheon of ''D&D'' gods (the pantheon of Oerth)Jonathan Tweet, Tweet, Jonathan, Monte Cook, Cook, Monte, Skip Williams, Williams, Skip. ''Player's Handbook'' (Wizards of the Coast, 2000)—he is still described as missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand. Vecna's "right-hand man", who ultimately became his betrayer, is Kas the Bloody-Handed, a vampire (Dungeons & Dragons), vam ...
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List Of Advanced Dungeons & Dragons 2nd Edition Monsters
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intellige ...
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Bronze Warder
Bronze is an alloy consisting primarily of copper, commonly with about 12–12.5% tin and often with the addition of other metals (including aluminium, manganese, nickel, or zinc) and sometimes non-metals, such as phosphorus, or metalloids such as arsenic or silicon. These additions produce a range of alloys that may be harder than copper alone, or have other useful properties, such as strength, ductility, or machinability. The archaeological period in which bronze was the hardest metal in widespread use is known as the Bronze Age. The beginning of the Bronze Age in western Eurasia and India is conventionally dated to the mid-4th millennium BCE (~3500 BCE), and to the early 2nd millennium BCE in China; elsewhere it gradually spread across regions. The Bronze Age was followed by the Iron Age starting from about 1300 BCE and reaching most of Eurasia by about 500 BCE, although bronze continued to be much more widely used than it is in modern times. Because historical artworks were ...
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Duergar (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story ''The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ''D& ...
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Heroic Tier
In the ''Dungeons & Dragons'' role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: * Ability scores, the most basic statistics of a character, which influence all other statistics * Armor class, how well-protected a character is against physical attack * Hit points, how much punishment a character can take before falling unconscious or dying * Saving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments) * Attack rolls and damage rolls, how effectively a character can score hits against, and inflict damage on, another character * Skills, how competent a character is in various areas of expertise * Feats, what special advantages a character has through natural aptitude or training Ability scores All player characters have six basic statistic (role-playing games), statistics: * Strength (STR): Strength is a measure of muscle, endurance and stamina combined. Strength affect ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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