Thráin II
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Thráin II
Thorin Oakenshield (Thorin II) is a fictional character in J. R. R. Tolkien's 1937 novel ''The Hobbit''. Thorin is the leader of List of The Hobbit characters#Thorin's company, the Company of Dwarf (Middle-earth), Dwarves who aim to reclaim the Lonely Mountain from Smaug the Dragon (Middle-earth), dragon. He is the son of Thráin II, grandson of Thrór, and becomes King of Durin, Durin's Folk during their exile from Erebor. Thorin's background is further elaborated in Appendix A of Tolkien's 1955 novel ''The Return of the King'', and in ''Unfinished Tales''. Commentators have noted that Thorin is Old Norse both in name and character, being surly, illiberal, independent, proud, aristocratic, and like all Dwarves greedy for gold. Tolkien was a Roman Catholicism, Roman Catholic; from a Christianity, Christian perspective, Thorin exemplifies the Seven deadly sins, deadly sin of avarice, but is able to free himself from it at the time of his death. This deathbed conversion has been c ...
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King Under The Mountain
The king asleep in mountain (D 1960.2 in Stith Thompson's Motif (folkloristics), motif index system) is a prominent folklore Trope (literature), trope found in many folktales and legends. Thompson termed it as the Kyffhäuser type. Some other designations are: king in the mountain, king under the mountain, or sleeping hero. Examples include the legends of King Arthur, Fionn mac Cumhaill, Charlemagne, Ogier the Dane, King David, Frederick Barbarossa at Kyffhäuser, Constantine XI Palaiologos, Prince Marko, Kraljević Marko, Sebastian of Portugal and King Matjaž. The motifs A 571 "Cultural hero asleep in mountain", and E 502, "The Sleeping Army" are similar and can occur in the same tale. A related motif is the "Seven Sleepers" (D 1960.1, also known as the "Rip Van Winkle" motif), whose type tale is the Seven Sleepers of Ephesus (Aarne-Thompson classification system, AT tale type 766). General features King in the mountain stories involve legendary heroes, often accompanied ...
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Charles Dickens
Charles John Huffam Dickens (; 7 February 1812 – 9 June 1870) was an English writer and social critic. He created some of the world's best-known fictional characters and is regarded by many as the greatest novelist of the Victorian era.. His works enjoyed unprecedented popularity during his lifetime and, by the 20th century, critics and scholars had recognised him as a literary genius. His novels and short stories are widely read today. Born in Portsmouth, Dickens left school at the age of 12 to work in a boot-blacking factory when his father was incarcerated in a debtors' prison. After three years he returned to school, before he began his literary career as a journalist. Dickens edited a weekly journal for 20 years, wrote 15 novels, five novellas, hundreds of short stories and non-fiction articles, lectured and performed readings extensively, was an indefatigable letter writer, and campaigned vigorously for children's rights, for education, and for other social ...
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One Ring
The One Ring, also called the Ruling Ring and Isildur's Bane, is a central plot element in J. R. R. Tolkien's ''The Lord of the Rings'' (1954–55). It first appeared in the earlier story ''The Hobbit'' (1937) as a magic ring that grants the wearer invisibility. Tolkien changed it into a malevolent Rings of Power, Ring of Power and re-wrote parts of ''The Hobbit'' to fit in with the expanded narrative. ''The Lord of the Rings'' describes the hobbit Frodo Baggins's quest to destroy the Ring. Critics have compared the story with the ring-based plot of Richard Wagner's opera cycle ''Der Ring des Nibelungen''; Tolkien denied any connection, but at the least, both men drew on the same mythology. Another source is Tolkien's analysis of Nodens, an obscure pagan god with a temple at Lydney Park, where he studied the Latin inscriptions, one containing a curse on the Ring of Silvianus, thief of a ring. Tolkien rejected the idea that the story was an allegory, saying that applicability t ...
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Misty Mountains
The geography of Middle-earth encompasses the physical, political, and moral geography of J. R. R. Tolkien's fictional world of Middle-earth, strictly a continent on the planet of Arda but widely taken to mean the physical world, and ''Eä'', all of creation, as well as all of his writings about it. Arda was created as a flat world, incorporating a Western continent, Aman, which became the home of the godlike Valar, as well as Middle-earth. At the end of the First Age, the Western part of Middle-earth, Beleriand, was drowned in the War of Wrath. In the Second Age, a large island, Númenor, was created in the Great Sea, Belegaer, between Aman and Middle-earth; it was destroyed in a cataclysm near the end of the Second Age, in which Arda was remade as a spherical world, and Aman was removed so that Men could not reach it. In ''The Lord of the Rings'', Middle-earth at the end of the Third Age is described as having free peoples, namely Men, Hobbits, Elves, and Dwarves in the West ...
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Orc (Middle-earth)
An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially ''The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. There is a suggestion, among several somewhat contradictory origin stories, that they are a corrupted race of elves. Mythological monsters with names similar to "orc" can be found in the Old English poem ''Beowulf'', in Early Modern poetry, and in Northern European folk tales and fairy tales. Tolkien stated that he took the name from ''Beowulf''. The orc appears on lists of imaginary creatures in two of Charles Kingsley's mid-1860s novels. Tolkien's concept of orcs has been adapted into the fantasy fiction of other authors, and into games of many different genres such as ''Dungeons & Dragons'', ''Magic: The Gathering'', and ''Warcraft''. Etymology Old English ...
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Orcrist
The Weapons and armour of Middle-earth are all those mentioned J. R. R. Tolkien's Middle-earth fantasy writings, such as ''The Hobbit'', ''The Lord of the Rings'' and ''The Silmarillion''. Tolkien modelled his fictional warfare on the Ancient and Early Medieval periods of history. His depiction of weapons and armour particularly reflect Northern European culture as seen in ''Beowulf'' and the Norse sagas. Tolkien established this relationship in ''The Fall of Gondolin'', the first story in '' his legendarium'' to be written. In this story, the Elves of Gondolin use the mail armour, swords, shields, spears, axes and bows of Northern European warfare. In Tolkien's writings, these kinds of weapons and armour are used by his fictional races, including Elves, Dwarves, Men, Hobbits, and Orcs. As in his sources, Tolkien's characters often gave names to their weapons, sometimes with runic inscriptions to show they are magical and have their own history and power. Terminology Tol ...
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Troll (Middle-earth)
Trolls are fictional characters in J. R. R. Tolkien's Middle-earth, and feature in films and games adapted from his novels. They are portrayed as Tolkien's monsters, monstrously large humanoids of great strength and poor intellect. In ''The Hobbit'', like the dwarf Alviss of Norse mythology, they must be below ground before dawn or turn to stone, whereas in ''The Lord of the Rings'' they are able to face daylight. Commentators have noted the different uses Tolkien made of trolls, from comedy in Sam Gamgee's poem and the Cockney accents and table manners of the working-class trolls in ''The Hobbit'', to the hellish atmosphere in Moria (Middle-earth), Moria as the protagonists are confronted by darkness and monsters. Tolkien, a Roman Catholic, drew back from giving trolls the power of speech, as he had done in ''The Hobbit'', as it implied to him that they had souls, so he made the trolls in ''The Silmarillion'' and ''The Lord of the Rings'' darker and more bestial. They were suppos ...
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Burglar
Burglary, also called breaking and entering and sometimes housebreaking, is the act of entering a building or other areas without permission, with the intention of committing a criminal offence. Usually that offence is theft, robbery or murder, but most jurisdictions include others within the ambit of burglary. To commit burglary is to ''burgle'', a term back-formed from the word ''burglar'', or to ''burglarize''. Etymology Sir Edward Coke (1552–1634) explains at the start of Chapter 14 in the third part of ''Institutes of the Lawes of England'' (pub. 1644), that the word ''Burglar'' ("''or the person that committeth burglary''"), is derived from the words ''burgh'' and ''laron'', meaning ''house-thieves''. A note indicates he relies on the ''Brooke's case'' for this definition. According to one textbook, the etymology originates from Anglo-Saxon or Old English, one of the Germanic languages. (Perhaps paraphrasing Sir Edward Coke:) "The word ''burglar'' comes from the tw ...
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Gandalf
Gandalf is a protagonist in J. R. R. Tolkien's novels ''The Hobbit'' and ''The Lord of the Rings''. He is a Wizards (Middle-earth), wizard, one of the ''Istari'' order, and the leader of the Fellowship of the Ring (characters), Fellowship of the Ring. Tolkien took the name "Gandalf" from the Old Norse Dvergatal, "Catalogue of Dwarves" (''Dvergatal'') in the ''Völuspá''. As a wizard and the bearer of one of the Three Rings, Gandalf has great power, but works mostly by encouraging and persuading. He sets out as Gandalf the Grey, possessing great knowledge and travelling continually. Gandalf is focused on the mission to counter the Dark Lord Sauron by destroying the One Ring. He is associated with fire; his ring of power is Narya, the Ring of Fire. As such, he delights in fireworks to entertain the hobbits of the Shire, while in great need he uses fire as a weapon. As one of the Maiar, he is an immortal spirit from Valinor, but his physical body can be killed. In ''The Hobbit' ...
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The Shire
The Shire is a region of J. R. R. Tolkien's fictional Middle-earth, described in ''The Lord of the Rings'' and other works. The Shire is an inland area settled exclusively by hobbits, the Shire-folk, largely sheltered from the goings-on in the rest of Middle-earth. It is in the northwest of the continent, in the region of Eriador and the Kingdom of Arnor. The Shire is the scene of action at the beginning and end of Tolkien's ''The Hobbit'', and of the sequel, ''The Lord of the Rings''. Five of the protagonists in these stories have their homeland in the Shire: Bilbo Baggins (the title character of ''The Hobbit''), and four members of the Fellowship of the Ring: Frodo Baggins, Sam Gamgee, Merry Brandybuck and Pippin Took. The main action in ''The Lord of the Rings'' returns to the Shire near the end of the book, in "The Scouring of the Shire", when the homebound hobbits find the area under the control of Saruman's ruffians, and set things to rights. Tolkien based the Shire's ...
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Bilbo Baggins
Bilbo Baggins is the title character and protagonist of J. R. R. Tolkien's 1937 novel ''The Hobbit'', a supporting character in ''The Lord of the Rings'', and the fictional narrator (along with Frodo Baggins) of many of Tolkien's Middle-earth writings. The Hobbit is selected by the wizard Gandalf to help Thorin and his party of Dwarves to reclaim their ancestral home and treasure, which has been seized by the dragon Smaug. Bilbo sets out in ''The Hobbit'' timid and comfort-loving, and through his adventures grows to become a useful and resourceful member of the quest. Bilbo's way of life in the Shire, defined by features like the availability of tobacco and a postal service, recalls that of the English middle class during the Victorian to Edwardian eras. This is not compatible with the much older world of Dwarves and Elves. Tolkien appears to have based Bilbo on the designer William Morris's travels in Iceland; Morris liked his home comforts, but grew through his adventuro ...
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The Hobbit (1982 Video Game)
''The Hobbit'' is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the 1937 book ''The Hobbit'', by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was later converted to most home computers available at the time including the Commodore 64, BBC Micro, and Oric computers. By arrangement with the book publishers, a copy of the book was included with each game sold. The parser was very advanced for the time and used a subset of English called ''Inglish''.Ruminations On "The Hobbit" Fandom
When it was released, most adventure games used simple verb-noun parsers (allowing for simple phrases like "get lamp"), but Inglish allowed the player to type advance ...
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