This Spartan Life
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This Spartan Life
''This Spartan Life'' is a talk show created by Bong + Dern Productions and produced and directed by Chris Burke, who hosts the show under the pseudonym Damian Lacedaemion . Premiering in 2005 and distributed over the Internet, the show is created using the machinima technique of recording the video and audio from a multiplayer Xbox Live session of Bungie' first-person shooter video game ''Halo 2''. The half-hour episodes are released in six smaller parts, called modules. Guests, such as Bungie's audio director Martin O'Donnell are interviewed via Xbox Live within the online multiplayer worlds of ''Halo 2'', and most recently ''Halo 3''. In addition to regular shows, special content has been created for Spiketv.com and the 2006 Machinima Festival. A premium edition of ''Halo 3'' includes exclusive ''This Spartan Life'' content. Most recently, ''This Spartan Life'' has been distributed on Xbox Live's central hub for Halo, Halo Waypoint. The new episodes on Halo Waypoint include ...
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Halo 2
''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' Halo: Combat Evolved''. The game features new weapons, enemies, and vehicles, and shipped with online multiplayer via Microsoft's Xbox Live service. In ''Halo 2''s story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and the parasitic Flood. After the success of ''Halo: Combat Evolved'', a sequel was expected and highly anticipated. Bungie found inspiration in plot points and gameplay elements that had been left out of their first game, including online multiplayer. A troubled development and time constraints forced cuts to the scope of the game, including the wholesale removal of a more ambitious multiplayer mode ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Peggy Ahwesh
Peggy Ahwesh (born 1954 in Canonsburg, Pennsylvania) is an American experimental filmmaker and video artist. She received her B.F.A. at Antioch College. A bricoleur who has created both narrative works and documentaries, some projects are scripted and others incorporate improvised performance. She makes use of sync sound, found footage, digital animation, and Pixelvision video. Her work is primarily an investigation of cultural identity and the role of the subject in various genres. Her interests include genre; women, sexuality and feminism; reenactment; and artists' books. Her works have been shown worldwide, including in San Francisco, New York, Barcelona, London, Toronto, Rotterdam, and Créteil, France. Starting in 1990, she has taught at Bard College as a Professor of Film and Electronic Arts. Her teaching interests include: experimental media, history of the non-fiction film, and women in film. Career Peggy Ahwesh went to Antioch College, where she became enamored with ...
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Network Neutrality
Network neutrality, often referred to as net neutrality, is the principle that Internet service providers (ISPs) must treat all Internet communications equally, offering users and online content providers consistent rates irrespective of content, website, platform, application, type of equipment, source address, a destination address, or method of communication. Supporters of net neutrality argue that it prevents cable companies from filtering Internet content without a court order, fosters freedom of speech and democratic participation, promotes competition and innovation, prevents dubious services, maintains the end-to-end principle, and that users would be intolerant of slow-loading websites. Opponents of net neutrality argue that it reduces investment, deters competition, increases taxes, imposes unnecessary regulations, prevents the Internet from being accessible to poor people, prevents Internet traffic from being allocated to the most needed users, that large Interne ...
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Solid Gold (TV Series)
''Solid Gold'' is an American syndicated music television series that debuted on September 13, 1980, and ran until July 23, 1988. The program was a production of Brad Lachman Productions in association with Operation Prime Time and Paramount Domestic Television. Usually airing on Saturday evenings, ''Solid Gold'' was one of several shows that focused on the popular music of any given week; other examples included the long-running ''American Bandstand'' and ''Soul Train''. While ''Solid Gold'' did share elements with those two programs, such as appearances by performers, it also stood out by including something they did not: an in-house crew of professional dancers that performed routines choreographed to the week's featured songs. Reviews of the show were not always positive, with ''The New York Times'' referring to it as "the pop music show that is its own parody... nactingmini-dramas...of covetousness, lust and aerobic toning—routines that typically have a minimal connectio ...
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Glitching
Glitching is an activity in which a person finds and exploits flaws or glitches in video games to achieve something that was not intended by the game designers. Players who engage in this practice are known as glitchers. Some glitches can be easily achieved, while others are either very difficult or unperformable by humans and can only be achieved with tool-assisted input. Glitches can vary greatly in the level of game manipulation, from setting a flag to writing and executing custom code from within the game. Glitches may be found by accident or actively searched for. They require testing and experimentation by the player to be repeatable with some level of success. They can be achieved in many different ways, most often through user input from a game controller, but can also be assisted through hardware manipulation. The mechanics of some glitches are well-understood, due to having access to the game's code or knowing the properties being manipulated, while others are perform ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Richard Garriott
Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Garriott flew aboard the Soyuz TMA-13 mission to the International Space Station as a space tourist, returning 12 days later aboard Soyuz TMA-12. He became the second space traveler, and first from the United States, to have a parent who was also a space traveler. During his ISS flight, he filmed a science fiction movie ''Apogee of Fear''. The creator of the '' Ultima'' game series, Garriott was involved in all games in the series, and directly supervised all eleven main installments, starting with 1979's '' Akalabeth: World of Doom'' and co ...
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Ultima Online
''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack and dozens of free content updates. The release of '' Ultima Online: Kingdom Reborn'' in 2007 brought a new game engine with upgraded visuals. Gameplay ''Ultima Online'' continued the tradition of previous '' Ultima'' games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games. Worlds ''Ultima Online'' began with a single wor ...
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OK Go
OK Go is an American rock band originally from Chicago, Illinois, now based in Los Angeles, California. The band is composed of Damian Kulash (lead vocals, guitar), Tim Nordwind (bass guitar and vocals), Dan Konopka (drums and percussion), and Andy Ross (guitar, keyboards and vocals), who joined them in 2005, replacing Andy Duncan. The band is known for its quirky and elaborate music videos which are often filmed in one take. The original members formed as OK Go in 1998 and released two studio albums before Duncan's departure. The band's video for "Here It Goes Again" won a Grammy Award for Best Music Video in 2007. History Formation and early years (1998–2000) The band's lead singer, Damian Kulash, met bassist Tim Nordwind at Interlochen Arts Camp near Traverse City, Michigan, when they were 11. The band name comes from an inside joke developed at Interlochen; they had an often high art teacher who would repeatedly say, "OK... Go!" while they were drawing. They kept in tou ...
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Halo Waypoint
343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo'' series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Named after the ''Halo'' character 343 Guilty Spark, the studio was established in 2007 after the departure of Bungie. After co-developing downloadable content for '' Halo: Reach'', Bungie's final ''Halo'' game, 343 Industries released '' Halo: Combat Evolved Anniversary'' and ''Halo 4'', the latter starting the studio's " Reclaimer Saga" of the mainline games. History Formation Developer Bungie were acquired by Microsoft in 2000, and their in-development project ''Halo'' turned into a launch title for Microsoft's Xbox console. In 2007, shortly after shipping ''Halo 3'', Bungie announced its split from Microsoft. The rights to ''Halo'' remained with the latter. To oversee ...
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Halo 3
''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in 2004's ''Halo 2''. ''Halo 3''s story centers on the interstellar war between twenty-sixth century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. The game features vehicles, weapons, and gameplay elements not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels. Bungie began developing ''Halo 3'' shortly after ''Halo 2'' shipped. The game was officially announced at E3 2006, and its release was preceded by a m ...
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